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New Lieutenant Packs just a bit overpriced?


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#41 BatHead

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Posted 16 September 2013 - 08:47 PM

I really don't see why anyone thinks they have to buy these minis in order to play the game, you don't. Sure, the tokens aren't as nice as the minis, but you can still play the game with the tokens.  If you absolutely feel you can't play the game with just the tokens, that's on you.

Look at it this way. No doubt each game has a production budget that they can't go over or they will either have to give up the game or, raise the price, which could cost them sales. It's likely that actually including the LT minis could have simply cost too much, and the only way to give us LT minis was to sell them separately.

Again, nobody is twisting your arms to get the minis, like any expansion, you can still play the full game without them if you feel they are too expensive.


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#42 Lilikin

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Posted 18 September 2013 - 05:35 PM

Two points

1. Ffg are super transparent they posted the manual before the game came out, we all knew what was and wasn't in it. All the talk of them planning this don't buy the game if you didn't want it or use the cardboard.
2. my one worry is they go out of stock before I buy them all.

You know it!


#43 willmanx

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Posted 18 September 2013 - 09:00 PM

Lt minis are not often on the board. These are premium adds-on. Moreover it´s really easy to proxy them, with d&d cheap minis or something else, except for the fat goblin perhaps.

I'm not convinced by plot decks because they add an unnecessary mechanic to the core rules with threat points. That kind of change the Spirit of the game to me. On the other hand i get that OL player also wants some love as plot deck powers looks like heroic skills, but i prefer as an OL a new base deck (lab of ruins) and new spécial decks (any extension) than rules that modify the foundation of both sides objectives. I agreed to use rumor cards to enhance the campaign feel, and secret rooms too because it´s funnier than an X loot card and because dungeoncrawling and looting is something that lacked a bit in second édition.

Even if i was interested, one plot deck use per campaign requires you A LOT of replay to fairly use them.

So no LT for me.

Cheers.

Edited by willmanx, 18 September 2013 - 09:04 PM.


#44 Cursain

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Posted 19 September 2013 - 04:19 PM

I'm not sure what the rage is about these miniature prices.  I pre-ordered all six for $6-6.67 each. 

 

https://www.miniaturemarket.com/

 

Honestly, with all the content each comes with, I feel it's a great deal.


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#45 thitan

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Posted 20 September 2013 - 07:08 AM

i wanna that cost 5 dollars. for one mini and 10 cards.

but 9.95 dollars kill me.


Edited by thitan, 20 September 2013 - 07:16 AM.


#46 rugal

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Posted 20 September 2013 - 08:34 AM

you may find it at 6$ maybe on the net, search well



#47 Cursain

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Posted 20 September 2013 - 10:54 AM

I can tell who has played Games Workshop games and who hasn't ;)

6$ for a mini?  OMG that's cheap.

 

http://www.games-wor...GameStyle=wh40k

 

LOL


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#48 Robin

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Posted 20 September 2013 - 12:58 PM

I know why I never wanted to play GW games.  ;)


An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered.
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#49 BatHead

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Posted 20 September 2013 - 09:18 PM

i wanna that cost 5 dollars. for one mini and 10 cards.

but 9.95 dollars kill me.

That $9.95 is the MSRP, you won't have to pay that much. Maybe about 6 bucks each at most (except for a large figure like Valyndra, maybe 10 -15 bucks)



#50 xodarap

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Posted 26 September 2013 - 04:54 AM

Just an additional word on the costs of producing plastic vs. metal minis - The initial outlay for the steel molds for plastics as opposed to the rubber molds for metals is indeed quite huge, some thousands of dollars (average steel mold for injection molded plastics can cost ten thousand dollars or more) as opposed to the rubber spin casting molds (a couple of hundred bucks each maybe). The thing is, the steel molds last forever, and the plastic material used in the casting process is cheaper per ounce than metal, whereas the rubber molds used in metal casting wear out quite easily and need to be remade regularly. That's why, even though the molds used in plastic casting are so very expensive, in the long run plastics are actually cheaper to produce per unit, that metal ones, which is why plastics are better economically suited to large numbers of casting runs than metal. I suspect this is why FFG went with plastic LT figures this time, they likely figured they'd sell more figures (due to lower cost making them able to include the cards, all at a lower price point) and make a bigger profit with the plastics

I'm just curious (because I really am ignorant of industrial pricing in China) but are those prices applicable to what production costs are in China, where the minis are made according to the last In-Flight FFG report at GenCon? (Great question by whoever asked it by the way!) At any rate I will be buying these as many have suggested, kind of on a quest by quest basis (With certain vampiric members of certain families who will remain unamed purchased LAST thank you very much....yeah there's a lot of hate there.....ever since RuneBound actually....) and I feel that they aren't overpriced at all for the simple fact that there are a LOT of Descent fans willing to pay that price.  Not to go all objectivist here but FFG has something of worth (or it wouldn't sell.) and they can charge whatever they like.  in a way I'd rather NOT know what they actually cost to make even including all costs such as design, admin and everything else.  If I knew that total for a lot of my games then I would probably feel they were overpriced.   


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#51 xodarap

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Posted 26 September 2013 - 04:57 AM

I know why I never wanted to play GW games.  ;)

Is it because warring against Chaos by chucking 40d6 at it is just an abuse of sarcasm?   


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#52 Robin

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Posted 26 September 2013 - 09:22 AM

 

I know why I never wanted to play GW games.  ;)

Is it because warring against Chaos by chucking 40d6 at it is just an abuse of sarcasm?   

 

I think the real reason is that I am a generation too old.

I am a board wargamer and I invested in historical wargames - especially in ASL.

I heard about GW quite late, and heard about the buckets of dice one has to throw.

But I would have tried the game if it had not been the cost of figurines (and the theme is not exactly my cup of tea).


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An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered.
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#53 xodarap

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Posted 26 September 2013 - 06:15 PM

 

 

I know why I never wanted to play GW games.  ;)

Is it because warring against Chaos by chucking 40d6 at it is just an abuse of sarcasm?   

 

I think the real reason is that I am a generation too old.

I am a board wargamer and I invested in historical wargames - especially in ASL.

I heard about GW quite late, and heard about the buckets of dice one has to throw.

But I would have tried the game if it had not been the cost of figurines (and the theme is not exactly my cup of tea).

 

I know I'm gonna' get filleted for saying this on a boardgame site but what is ASL please?  I was first introduced to GW by a friend who told me about this amazing boardgame called Adeptus Titanicus.  I went to pick it up and man it must have been a hit because I couldn't find it for two months and then decided to buy their Space Marine game to see if it was maybe just as good and I was immediately struck by the amount of history and lore that was in the rulebook.  The theme of 40,000 has always been fascinating to me. While Space Marine was a good game, maybe even a great game had I given it a chance, I was soon introduced to FASA's extremely available magnum opus:  BattleTech.  No other game other than D&D would see my money for like, four years.  Yet I have always been interested in 40,000 history and lore, some of the stories have so much depth and character that whether or not I played the game didn't matter but whenever I think of taking the plunge, It's not just the cost, but the game itself.  When I watch people playing it it just doesn't look like there's a lot of game there.  It's weird that I seem to like Relic and Space Marine better but it's true.  Love the lore and theme but the game itself has never gotten me to bite.  It also has the Descent 1.0 issue of needing it's own room.    


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#54 Robin

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Posted 27 September 2013 - 12:24 AM

ASL is Advanced Squad Leader, a WW2 tactical (1/2000 scale) wargame.
About 300 pages of rules, thousands of scenarios, etc.
It really is the ultimate WW2 tactical wargame as it has kept an important following since its creation in 1985 (one can even take Squad Leader as a start, which would go back to 1976).
Unfortunately, ASL players are from an old generation (ages go from 40 to 60) and that type of game does not attract younger generations.
You can go and see more about it on Boardgamegeek (or on gamesquad.com, which has the most important forum for ASL fans).

Edited by Robin, 27 September 2013 - 12:25 AM.

An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered.
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#55 daggonthing

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Posted 30 September 2013 - 07:45 PM

     Honestly the fact that FFG is selling the lieutenant figures separately doesn't bother me. I expected that when I got the game. The price of each is not that bad either, if you do some digging (can sometimes find it for about $6 each). It is much cheaper than I originally thought it would be when I started this thread.

     My only complaint is that I wish FFG had put an option to buy all of the packs together, and given a slight discount. It would give a nice option to spend more at once but save money in the long run, or pay a little at a time, saving money in the short run, but overall spending more. The latter would have also provided the option of only buying some of the packs. I just feel like it would have been a much better marketing structure.

 

-Daggon


Edited by daggonthing, 30 September 2013 - 07:46 PM.


#56 Robin

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Posted 30 September 2013 - 11:31 PM

As part of the price of a product is the cost of the package, a single box containing all lieutenants should generate a slightly lower cost.
Would it sell better?
Perhaps. Perhaps not.
I would be tempted to purchase such an "all in one" box.
An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered.
G. K. Chesterton

#57 xodarap

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Posted 10 October 2013 - 06:58 PM

     Honestly the fact that FFG is selling the lieutenant figures separately doesn't bother me. I expected that when I got the game. The price of each is not that bad either, if you do some digging (can sometimes find it for about $6 each). It is much cheaper than I originally thought it would be when I started this thread.

     My only complaint is that I wish FFG had put an option to buy all of the packs together, and given a slight discount. It would give a nice option to spend more at once but save money in the long run, or pay a little at a time, saving money in the short run, but overall spending more. The latter would have also provided the option of only buying some of the packs. I just feel like it would have been a much better marketing structure.

 

-Daggon

Dear FFG, 

 

Please listen to daggonthing's idea. 

 

Thank You,

 

xodarap

 

P.S.  I think that would be really cool especially if they marketed it like a fan's edition and added some shiny fluff bits like maps of Terrinoth, (That doubled as posters) Stickers for the inevitable plano boxes, and maybe a T-shirt!  What?!  hey it worked for video games.......


"Hastur. Hastur. Hastur. Suck it, my girlfriend is Science!"
-Will Wheaton-

#58 xodarap

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Posted 10 October 2013 - 07:08 PM

As part of the price of a product is the cost of the package, a single box containing all lieutenants should generate a slightly lower cost.
Would it sell better?
Perhaps. Perhaps not.
I would be tempted to purchase such an "all in one" box.

 

So would I!  If by "tempted" you mean buying it pretty much as soon as it was released.  I'm hoping that they keep doing the modular expansions as well.  How cool would it be if they started doing small card expansions the way they once did for Runebound or releasing new quest sets just as books i.e. the old school D&D modules?   

 

By the way (and off topic) I checked out ASL and just wanted to ask how long do those games usually take?  Is it more like Relic or Descent (which I can play often) or more like Horus Heresy which I would buy in an instant if I didn't know it would hit the table annually?  Apparently they have re-released and are going to reprint BattleTech so I may just be getting that to get my wargame on.


"Hastur. Hastur. Hastur. Suck it, my girlfriend is Science!"
-Will Wheaton-

#59 Robin

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Posted 11 October 2013 - 02:04 AM

ASL is a monster game.
A scenario takes 3 hours minimum to be played.
However, the Starter Kits are all-in-one games, with simplified rules all you need to play six scenarios.
The price is low and allows to get a nice feel of the system without needing to buy the whole thing.
For more information, send me an email : hobgob (at) sunrise (dot) ch

On topic again : I am very confident that other expansions will come out for Descent. I even do find that they are coming out a little too fast...
This is the sign of the game's success, and I don't see why FFG would stop feeding the hungry, greedy masses of fans.
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An adventure is only an inconvenience rightly considered. An inconvenience is an adventure wrongly considered.
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