The reason I don't buy the playtests is because I'm basically buying the Core rules three times. The first time I buy it is EotE core rulebook. Then I'll be turning around to pay full price for the full official release of Age of Rebellion, which is almost entirely the same rules with maybe a few twists, some new stat blocks, some new fluff, and then a handful of new character options that are almost like a splat book, except they are being encapsulated into a full core rulebook instead of a splatbook. I don't need the 50 pages prior to the character section about dice mechanics again, but I'm paying for them. I don't need the combat chapter and vehicle combat section of the vehicles chapter again, but I'm paying for them.
The big twist this time is Duty, and from the sounds of it via interviews with devs, possibly some new vehicle mechanics for massive starships that, let's face it, most players have never used tactically in an actual SW RPG session ever. Generally the sequence is: players are flying on their space transport, a big ship shows up, run away from/run past it. I don't know of many games where the GM squares off with the players in a massive capital ship battle. I'm sure they are out there, but it definitely doesn't appeal to my group to run capital ships, so it's a completely needless system for us. The vehicle stats are handy to convey the magnitude of how powerful a big ship is and why you wouldn't want to take it on, but that's about it. They are rarely practical, in my experience.
I realize the repurchasing of Core rules is not much of a complaint since I eventually am committed to getting these things and I somewhat like the system in general. I'm just irked that I'm double and triple paying for essentially the same core mechanics. I also have zero chance of convincing people in my group to buy all three of the books either. In OCR, RCR, and Saga, everyone in my group bought a core rulebook. Here, at this point, no one in my group is planning to buy any of the Core rulebooks because of how FFG has explained the releases, even if there are differences in prices. My group is pretty much all content to let me buy them since I'm the GM. SInce the system is mostly asbstract, they generally don't need the specialization charts for character development and we can handle it quickly before and after a session. At least in my case, and I'm sure there are others like it, FFG is getting my money, but not a dime from my group and that's very different than old systems and really, that should be a concern for them.
Edited by ShadowStar, 10 October 2013 - 07:11 AM.