Oh, no doubt. I think it's completely nuts too, I'm just laying it out as it is. Honestly, I think it's a terrible direction to take things, but if that's what they want to do, I regrettably can't stop them.
DH2 isn't getting updated to conform with newer rulesets of the overall WH40kRP system - it's a completely new system, with no relation, crossover or compatibility to the original systems other than on a purely superficial level.
Kind of nuts IMO. One of the biggest reasons I've kept buying the odd book is simply for its 'fairly close' (some minimal modifications usually) cross-compatability for equipment, character, story and NPC ideas. I can have a BC chaos marine pry a boltgun out of the cold dead hands of the deathwatch setting or DH acolytes hiding undercover in an OW regiment. As a GM it's kind of fun taking a pinch from each setting Iike to mix them up as I see fit and want to set a scene... so I'm not really interested in DH2. Like a lot of players & GM's from that first generation era, we tended over the now many years to have modified and buffed off the edges off the original DH game (and RT to some extend) with more open OW or BC rules sets anyway to fix the stuff that's busted and horrible.
On one hand, I like Fantasy Flight Games and (in general) I like their products, so I hope it's a rousing success.
On the other hand, I really hope that DH2 just flat-out tanks, crashes and burns.
Back on the Nurgle topic. It'd be a shame if it wasn't released to make up the set, don't get enough Nurgle players and that aspect of chaos was always just so fantastically grotesque that it was a great counterpoint to angry retards covered in blood, crazy stoned hookers covered in...something and sneaky meglomaniac sorcerers trying to be more clever than they actually are and just end up being bastards.
Plus in the past, anything where PC's had to deal with nurgle contagions it had an interesting impact on their character behaviour for those game sessions ranging from 'fairly disturbed' to 'nuke it from orbit and get out of here!'
While there are many interesting facets of the other gods that tends to be ignored, which I find infuriating (Such as: Khorne and his focus on martial prowess and honour, rather than psychotic rage; Tzeentch as a god of hope, changing the fates of those that were handed bum cards in life, rather than just megalomaniac mutative wizardry; Slaanesh as a god of excess, perfection and expertise, rather than just blackjack, hookers and drugs), I've always found Nurgle to be the most interesting, because the idea of him being this caring Grandfather amongst the chaos gods, genuinely (well.. arguable) caring about his underlings and Chosen, imbuing them with immunity to the diseases he fills them with and giving a truly supernatural toughness and fortitude to them, has never been "lost" as 40k has developed.
I think the idea of Nurgle as a god of life will be completely lost, though, since modern fluff tends to put an emphasis on the opposite, with nurgle zombies and whatnot. But he truly is, and although a god of decay, that decay is just straight-up teeming with life, although not always (ever?) pleasant life.
Even in the case of subtlety, I prefer Nurgle over Tzeentch, which is a sad state of affairs brought about by the shallowness of Tzeentchite fluff (and mechanics) these days. Tzeentch should be the schemer, but I always end up thinking of Nurgle when I want that hidden cult that is spreading disease or plotting to open a daemonic portal in secret, or when I want to visualize the idea of slowly creeping heresy, like mold and rust crawling up the spires after slowly engulfing the underhives in widespread plagues of unbelief.
While there's an argument to be made that that is the purpose of any new edition - fixing flaws and mistakes inherent to the preceding system - I don't really see that. I'm not seeing anything that DH2 fixed that wasn't already fixable within the boundries of the previous system.
But they made a good point. While it makes porting over older specialties (or whatever) very hard, it also means that the flaws and mistakes inherent to the old system are removed.
I see lots of things changed, yes, but none that specifically fixes some pre-existing system error, especially without introducing new problems intrinsic to the new system. If DH2 was objectively better than the previous ruleset(s) used in the original system, under the assumption of iterative evolution (i.e. each new edition/ruleset of the overarching system, of which the latest is Only War, being increasingly refined), DH2 would have real merit, and would no doubt be more readily embraced.
But I'm just not seeing that.
There are things that *might* be considered better (such as the Action Point system), but ultimately, that's a matter of taste in most (if not all) cases. But that doesn't mean that it solved an intrinsic problem with the preceding system.
Edited by Fgdsfg, 11 September 2013 - 05:41 AM.