Howdy Folks, fairly new to GMing FFG, and I've player RT and BC, but this is my first DH game. I've noticed a few discrepancies, but nothing too huge. The one thing though, is that psykers can't fetter powers. I used that function in both the other games I've played, it seemed really useful.
Anyway, I'm considering adding either fettering (You use only a max of half your power dice, rounded up) or adding some of the talents from RT/BC/OW that allows you to reroll on the phenomena chart, or cancel out a perils with the use of a fate point. What are your thoughts on this? I would charge a pretty penny for them (300ish, I'm thinking) but the trade off for safer psyking would be good. Would this be over powered or imbalance? Looking forward to seeing what you guys think.
As an aside, does this game round up or down? When you half a characteristic of 31, do you get 15 or sixteen?