Moderator: Would it be possible to create a new thread on monosphere decks and transfer the applicable posts on this thread over? We're getting a little off-topic.
Foe-Hammer isn't a mono sphere card in any way... [et al.]
Any card that shores up a sphere's weaknesses can be considered a strong monosphere card: for Tactics cards that aid in resource acceleration (Horn of Gondor), card draw (foe-hammer), and healing (Gondorian Discipline) are all strong candidates for a mono-tactics deck.
A Four player game is the opposite extreme that will build a case for monosphere decks. Four quad sphere decks will not be as efficient as four monosphere decks. Each of the monosphere decks will have the depth needed to use the best cards possible. Breadth is attained by all four decks working together.
Now, this efficiency is reduced as we go from 4 to 3 to 2 to 1 player. And, it is at its worse with one player.
it is just the exact opposite of what deck building is about, witch for me is building a deck of answers.
Here is a not so clever analogy.
A "Deck of Answers" is like always having the right shaped peg to fit into the right shaped hole. There is a balance of spheres that will be able to confront any challenge.
A monosphere deck is like having only one peg that is made out of steel, and you have a very large hammer. Even if a square hole comes along, you just slam that peg through the hole anyway to solve the problem. The bluntness of this approach is softened by monosphere friendly cards that soften a deck and start to make it well rounded.
ex/ who needs healing when a direct damage tactics deck kills enemies before they can even attack in the first place.