Scenario 17 rematch. Agnes, Ursula, Norman, Gloria & Sister Mary against Nka'ji Ara
Sister Mary: Cross, Holy water, Intervene, Vision Quest & Skill: +1 will.
Agnes: Wither, Magnifying Glass, Cabala of Saboth, Summon shantak & Skill: Marskman
Ursula: Patrolling streets task, Food, Holy water, Silver Key & Skill:Disguise
Norman: Find Gate, motorcycle, Crystal Elder things, Implant suggestion & Skill: bravery
Gloria: Bullwhip, axe, dead curse azathoth, Call friend & Skill : Grapple
Nobody starts with a madness this time. The first mythos opens a gate at the Black cave to Another Time. The first cultist pops up. An always useful “Nightgaunt” and a Lloigor appear blocking merchant disctrict streets and southside streets respectively.
1st Turn: Let’s start collecting clues. Sister mary evades the Lloigor and casts her vision spell in order to get all the clues at French Hill neighbourghood. Agnes reads her tome and gets an extra skill and collects 2 clues at Hibb’s thanks to her magnifying glass. Norman & Gloria get clues at Science building and graveyard respectively. Finally Ursula who started at Independence Sq. meets the nightgaunt at merchant streets and fails the combat check (no injury though) getting drawn through the gate at the Black Cave. . Mythos: Monster surge at Black Cave… releasing 5 monsters.
2nd Turn: Continuing collecting clues. After moving all investigators , all of them but Sister Mary have 5 or more clues, It is Sister Mary the one who gets drawn through a gate after collecting her clue at Unvisited Isle. Agnes buys an enchanted knife at the curiosity shop and Norman finds an rusty axe in the woods. Meanwhile in Other worlds Sister mary looses some stamina/sanity but Ursula remain unscathed and will return to Arkham next turn. Mythos: A cultist appear at STL, 2 on the board (for now) . Gate at the Graveyard, a deep one goes to the outskirst since there are already 8 non-cultist monsters on the board. The mythos card is a rumor: The great ritual ….buff. Cultist have now two extra toughness bringing them to 4… Well, I have a spellcasters team. I think the rumor will somehow help me.
3rd Turn: Some team work ahead. Norman moves to the Merchant district streets. Gloria moves to the gate at the graveyard . On her way there she drops two spells and some money to Norman , while taking find gate from him. Finally Agnes move south from the curiosity shop , takes the 3 spells Norman had and ends her movement at French Hill streets where She discards 4 spells. She keeps Sumon Shantak (she will need it next turn) and the rumor is passed. Everybody gains 2 clues..Yay!. Meanwhile Ursula seals the gate at the Black Cave. On other worlds Sister Mary ends delayed on the first Area and Gloria chooses a good encounter. Mythos: Gate at Hibb’s bringing the doom track to four. 2 cultist + the cultist at STL join Agnes in the French Hill streets.
4th Turn: Agnes summons Shantak and evades all cultists and enters the gate at Hibb’s. Norman with 5 dollars moves to Magick Shop where he buys an attack spell (spectral razor). Ursula uses her Silver Key 3 times and her disguise skill in order to evade all the monsters in the Black Cave and moves to Independence sq to collect a clue there. In other worlds Agnes gets some money from some conical creatures, Sister mary finally has a good encounter and fortune smiles on Gloria , so no problem there. Mythos: Another cultist at STL. Gate at the woods and witch going to the outskirts. Clue for Ursula at Independence Sq. Since two more monsters are released on the streets the terror level increases for first time after reseting the outskirts.
5th Turn: Gloria comes back from OW. (Btw now I realize I completely forgot she had “find gate” spell from Norman.) and seals the gate at the Graveyard. Ursula goes to the Science building where she exchanges her gate trophy for 2 clues bringing her to 6 clues. In OW Sister Mary is down to 1 stamina , Norman loses two sanity and Agnes gains one sanity. No big deal. Mythos: The cultist congregation continues to grow on the STL and due to their chanting they manage to open a gate to Plateau of Leng there. Who dares go there with 6 cultist guarding the gate?. Clue for Gloria at the graveyard.
6th Turn: Both Sister Mary and Agnes return to Arkham and seal their gates. Ursula goes to the train station hoping to find Bill Washington, but she finds a stranger instead giving her a useless spell. Gloria decides to go to the Science building and exchanges her Gate trophy for 2 clues bringing her to 6. Finally Norman finds a strange pool in the Abyss. He looks into it and sees Sister Mary who is drawn into the Abyss. Mythos: Another cultist at STL. Gate to the Abyss at Independence Square. 7 doomers.
7th Turn: With only 2 gates open in Arkham and both to the Abyss and 2 seals away from victory, let’s send then Gloria & Ursula to the Abyss through the gate at the Woods (without monsters). Just in time before Norman comes back and seals the gate at the Woods. Agnes summons Shantak and moves undetected southwards . No major problems in the Abyss- Mythos: Gate at the Witch House bringing doom track to 8. Two more cultists at Agnes location.
8th Turn:This time I remember to cast find gate with Gloria who returns to Arkham and seals the last gate.Victory !
Doom track : 8
Terror track : 2
Cultist on board 9
It was a really unusual sneaky short game . I fought "zero" monsters. Combining the evasion items I had with the early monster surge that send any new monster to the Outskirts, it made the paths to the gates accessible. You add some extra free clues from the passed rumor and an easy victory was at hand. It was a great game though
I have some questions regarding Segment 4 rules. Up to 4 investigators may carry over one item to replace one of their random items of the same type.
"Find gate" spell started on Norman's hands but he gave it to Gloria. Can then Gloria carry over the spell to next scenario and this way I will have 2 find gate spells? Can an item which ends on an investigators' hands be carried over and passed to another investigator? I think not. But I am unsure.
I write down investigators items (not starting fixed items) at the end of the scenario:
Gloria : Find Gate, Axe, Bullwhip
Norman: Spectral Razor, Crystal of Elder things, Motorcyckle, Axe
Ursula: Holy water, a task, Food, telescope, Implant suggestion spell
Agnes: Summon shantak, enchanted knife
Sister Mary: Vision quest, Intervene.
If I got the rules right, then Gloria will carry over Find Gate, Norman the motorcykle (I hate slow investigators ), Agnes Summon Shantak and Sister Mary the gate trophy to Another dimension. Ursula has nothing worthed carrying over to the next scenario.
Edited by eagermind, 13 December 2014 - 11:19 AM.