Scenario 11 on Elder god difficulty.
The same investigators as usual starting with the following items:
Michael : Dynamite, Tommy gun & King in Yellow – Skill- Marksman & 4 monster trophies.
Roland: Food, alien statue, Ally – Thomas Malone- (Spell Shrivelling)- Skill- Dodge
Sister mary: Holy Water, Cross, Dread curse of Azathoth & Flesh ward- Skill +1 Fight
Marie Lambeau: Enchanted knife, Voice of Ra, Wrack & spectral razor- Skill spot hidden
Joe Diamond : 45 automatic, Derringer & Ancient tome – skill +1 Lore.
The first 3 cultist appear at Unvisited Isle, Black cave & Independence square wich become corrupted.
The first mythos opens a gate at the Unvisited Isle releasing a deep one. At the same time a strange statue is destroyed causing a Dark young & Shan to appear at the Village commons (Dunwich).
1st Turn : Michael gives the King in yellow tome to Marie and some money as usual then she can go to buy some spells. The other 4 investigators start their collecting clues chores. Joe collects two clues in the Science building and the others get a clue at Historical society, Hibb’s & Silver twilight lodge. . Mythos: Gate at the Witch House guarded by an Elder thing. The cultists start moving blocking the streets at French Hill, Eastown & Northside streets. I guess I will have to kill some of them J.
2nd Turn: Sister mary goes first this time and disposes of the cultist at the French hill streets with her spells., raising the terror level by 1. That means 2 corruptions tokens are placed at the Unnamable & Order of Dagon. And since the terror level rises to an odd number both mythos cards are resolved adding two gates at the afore mentioned places guarded by a Fire Vampire and Colour out of Space. At the same time a Mi-go and a Byakkhe are released in the factory district(Insmouth). The second mythos moves also the cultists again to the Northside streets and Miskatonic blocking Joe’s intended movement L. Marie goes next. She reads the King in yellow gaining 4 clues and buys her second spell pasing her PS. Then Joe moves to Miskatonic and kills the second cultist raising the terror level to 2 corrupting the Woods in the process. Michael kills the Elder thing which had moved to the French hill streets passing his PS and finally Roland collects clue at the Graveyard. Sister Mary, Michael and Joe are in a street area during the encounter phase, then they roll a die on the Sheldong gang chart. This way sister mary gains 2$, lucky Joe gets an unique item which happens to be an Elder sign..yay! and Michael gets nothing. Mythos : Monster surge at the Unvisited Isle. At the same time a careless picnicker unleashes 2 monsters on the downtown streets… that means at the end of turn 2, Arkham is plagued with monsters: there are already 7 monsters and a spawn cultist roaming the main arkham board and 6 monsters on the other boards (but thankfully they are flying or statitonary monsters there).
3rd turn: Marie goes first and uses her witch blood ability. Because she does not have any money she casts first premonition; this way she can overcome the “Wanted” condition and moves 4 spaces to the Witch House where she kills the Dimensional shamble guarding the gate to Another dimension and travel to another world. On the way there she takes the Elder sign from Joe who is in MIsketonic and tosses it to Sister Mary in the French hill streets. Then Joe goes north evading the deep one roaming the Merchant district and with his 45 on his right hand and the derringer on his left one kills the fire vampire and the Ghast guarding the gate at the Unnamable and enters R’lyeh. Michael is next and moves to Merchant District streets and kills the deep one. Roland moves to the Black cave gets his 5th clue and passes his PS. Finally sister Mary moves to Unvisited Isle nuking the goat spawn and Ghoul there and goes through a gate to the Great hall of celeano where she becomes delayed . Mythos: Gate at Wizards hill guarded by a Wraith.
4th turn: There are only 2 investigators in Arkham: Michael continues cleaning the streets of monsters. This time he kills a goat spawn and a Leng spider roaming downtown streets. He then rolls on the Sheldon gang chart and gains a puzzle box. Roland gets a gangster token because he is in a corrupted place and then moves to the train station. He encounters there Bill Washington who offers him a ride. He gladly asks him to drive him to Wizard hill. He evades the Wraith guarding the gate and goes to Yuggoth. Nothing worth mentioned going on on other world encounters. Mythos: Gate at Black cave releasing a Dark young. Roland gains a corruption. Old debts come due! The terror level rises to 3… oh no! Two extra mythos cards are resolved: The first one opens a gate at gardeners’ place together with a warlock. The place gets also corrupted. There are now 7 gates opened… the next mythos is a rumor that causes monster surge at the Witch House. Roland gets an extra corruption card due to another crescent movement and the Wraith haunts Michael. The rumor is return to the old ways (common items might malfunction). We are at 5 doomers thanks to Marie.
5th Turn: Both Joe and Marie seal their gates . Michael evades the Wraith and collects the clue at Hibb’s. Meanwhile sister Mary and roland continue with their tribulations on the other worlds. Mythos: Gate at Unnamable countered by Joe’s seal J.
6th Turn: Both Marie & Joe get a gangster token since they start in a corrupted location. The remaining cultist is at the French Hill, then Marie decides to stay at the witch House and kills the Formless spawn there. Joe evades the Mummy at the Unnamable and rushes to the woods where there are 3 clues. It was a trap and a gate and a monster appear. He wakes up in the dreamlands. Michael collects clue at Velma’s dinner. Roland seals the gate at the Wizards Hill and Sister Mary uses the Elder sign to seal the gate at Unvisited Isle. 2 seals more to go J. Mythos: Gate at the Marsh refinery releasing a deep one hybrid. Two doomers are added to the doom track because of the mythos headline :-(.
7th turn: This time Sister Mary, Marie & Michael get a gangster token. Sister mary moves to Merchant District streets to collect the clue lying there. Marie evades the cultist with wrack spell and kills the goat spawn in the French Hill streets. Michael evades again the Wraith and ends up in the Asylum where he recovers his sanity. Finally Roland travels to Cold spring glen to collect two clues lying there. Mythos: Gate at Hibb’s. Roland greed corruption Is activated and gains 4 dollars and another corruption. There is a charity auction and he buys a cavalry saber with the money he just got.
8th Turn: Marie cast first cloud memory to gain 1 sanity. Then She evades again the cultist with Wrack spell and goes to the Science building where she collects 1 clue. She then discards her gate trophy for 2 clues bringing her to 5. She has to pay two sanity for that bringing her to 1 sanity. Micheal stays at the Asylum and opens his puzzle box to gain one clue bringing him to 4. He loses though 1 sanity that he will recover since he is at the Asylum J. Roland goes to Gartner’s place and kills the Warlock gaining two clues and jumps into the gate to the Abyss. Sister Mary goes to the Asylum to recover some sanity. Mythos: Gate at the Science building swallowing Marie who wakes up in Another Dimension. A yithian goes through a vortex rising the terror level to 4. The devil reef gets corrupted.
9th Turn: Joe comes back to Arkham this turn. Unfortunately he only has 3 clues, then he can only close the gate at the Woods. Michael is more than happy to remain at the Asylum playing with his puzzle box, but this time he is not as lucky and does not get any clue. Mythos: Gate appears at the Woods and poor Joe can just catch his breath before he is pulled again through a gate, this time to plateau of Length. Crescent moons movement that means all investigators get a corruption card and Roland gets two. I fail also the rumor and all common items are discarded. .
10th Turn: Roland comes back to Arkham and seals the gate at Gardners’ place. Michael gets his 5th clue out of the puzzle box and then gives the box to Sister mary. Joe & Marie are still in the other world. Mythos: It is a strange sightings card. All monster moves and investigators start getting red corruptions…
11th Turn: ...and finally Marie comes back to Arkham and seals the 6th gate at the Science building.
Victory by seals
Doom track : 10
Terror level: 4
Corruptions: 16 (Michael 2, Roland 8, Sister mary 2, Marie 2 and Joe 2).
I kind of liked the scenario...but I was in tension the whole game. I think there were a lot of things to keep track of in this scenario (gangster tokens, corruptions, terror level, corrupt locations,..) and I hope I did not forget anything.
I must say the added mechanism to resolve two extra mythos cards when the terror level reached an odd number was a quite nasty touch :-).
and finally the next one is the last scenario from the second Segment.....oh no...my nemesis comes next...I might play with 6 investigators against Atlach.....I can see the elder god difficulty makes a victory by sealing/closing gates more difficult. I have to think about it.
Edited by eagermind, 26 January 2014 - 02:24 PM.