Scenario 8 completed. It was fun…. I played with Joe, Michael, Jenny, Roland & Finn. On the set up I did not get anything worth of mention, apart from Jenny who got the always useful press pass, and no extra weapons apart from fixed possessions. All 4 monster trophies from last scenario are in Michael’s possession.
Jenny starts with 2 corruptions (black creeping doom & black nightmarish visions). The first mythos card opens a gate at the Witch House releasing a Moon beast which moves to the French hill streets
. On Turn 1 Michael takes care of it with dynamite and this way he passes his PS. Joe rushes to the woods and as soon he picks up the two clues a gate opens on top of him :-I. Roland bumps into Erica Carlyle in Hibbs roadhouse and gets a retainer. Meanwhile Jenny & Finn decide to go shopping at the Curiosity shop but they only find mediocre stuff. On Mythos a monster surge occurs in the Witch house releasing some nasty monsters.
On turn 2 Roland goes to the the black cave to get another clue. It turns to be another luring trap when another gate opens on him waking up on another Time with only 4 clues :-(. Finn kills a maniac on the French Hill streets where Michael was and gives him the Understudy’s script who gives it to Jenny afterwards when they meet up at the curiosity shop This time they buy some fancy magic weapons. The mythos turns to be “The Endlessly Breeding” rumor moving all the monsters and activating Jenny corruptions. This way she gains 3 clues (thanks to press pass) and loses two sanity. 5 doomers already on turn 2. Now all monsters could move twice or four times in case of the Rat-things, but since only Joe or Roland has enough money left, I will have to wait to pass it.
On turn 3 Michael goes to Dunwich in order to gather clues there, Jenny reads the Understudy’s script and gets 3 more clues and tries her luck once more at the curiosity shop and this time she gets a precious Elder sign J. Finn does what he does best and sneaks the monsters in the streets ending up in the graveyard where he finds a clue. On the other world Joe meets the haunter of the dark who rewards him with 2 clues after draining some of his stamina. Mythos opens a gate at Independence square and the rat-thing due to some “Fires in the Night” environment moves to the Woods waiting patiently for Joe to come back from the other world on the next turn.
On turn 4 Finn kills a proto-shoggoth in northside streets getting pretty wounded, so Jenny has her path to independence square clear and this way she goes to Another time giving the elder sign to Finn. Jenny is allowed to come back to Arkham after a lucky encounter there. At the same time Roland gains 3 clue tokens also in another time and so he passes his PS. Joe seals the gate at the Woods and Michael continues gathering clues in Dunwich. Mythos opens a gate to the Dreamlands in Devil Reef. 7 doomers.
On turn 5 Joe faces the Rat-thing. He needs 5 successes in 9 dice…come on Joe you can do it!...he rolls only 3 successes..I decide to use his 2 clue tokens and yes the Rat-thing is defeated and goes back to the Unnamable..Yeah!. Finn evades a Flying polyp and enters the gate at the Witch House. Jenny & Roland seal their gates at Ind.Square and Black cave. Gate appears at Unnamable and Jenny’s corruptions get activated again make her loose two more sanity and gaining 3 clues.
On turn 6 Michael, Roland and Jenny continue to gather clues . Joes ends up insane after trying to beat a vampire in the Merchant district streets. Mythos opens a gate to Celeano at the Unvisited Isle with a Cultist-Rat-thing…Jenny gets two more corruptions and Michael gets a red one, which at the same time gets activated forcing him to get another green one.
Turn 7 : Roland has enough clues to seal a gate and taking advantage that there are two Celeano gates opened at this moment , he dives into the one at the Witch House and Finn comes out through the one at the Unvisited Isle. He seals the gate there with the Elder sign and gets insane. Joe gets his revenge on the vampire clearing the way to the River docks and gives money to Jenny so she can pay $10 and pass the annoying Rumor. the streets are somehow “safe” again and everybody gets a monster trophy. The next mythos is another rumour…ouch…the virulent disease... The rat-things corner Joe at the Merchant districts and two doom tokens are added to the doom track which goes to 10 doomers . There are only 4 seals and possible another one in two turns (Roland)… Time is running out. There are only two gates opened: one heavily guarded by two rat-things at the Unnamable and the other one at Devil’s Reef. Due to Ancient one’s ability and corruptions… Jenny & Michael get insane and end up at the Asylum together with Finn who fails his PS.
Turn 8 the two Rat-things take their revenge on Joe. He has no option of winning this time. He discards his gun and goes to the Asylum again with another madness card and a Corruption. Michael hijacks Jenny’s motorcycle and steals some money from Jenny/Finn in order to get to Devil’s Reef as soon as possible. The others try to go direction to the hospital in order to overcome the virulent disease. Michael reaches devil reef and goes to the Dreamlands where he founds some ghouls that show him a secret tunnel that brings him back to Arkham losing one sanity. That was luck. Mythos shows a gate to unvisited Isle which is sealed J.
On Turn 9 Michael & Roland sealed the 2 remaining gates at Witch House & Devil Reef.
10 doomers.Terror level 3.
Corruptions : Jenny 4 /Michael 2/ Joe 1. There were only 2 green corruptions left on the pile
Monster trophies : 15 monster trophies. I pass to next scenario- Moon beast, Hunting Horrror, Flying Polyp and Shoggoth.
I think this was my favorite (so far) scenario from this segment :-)
Edited by eagermind, 29 October 2013 - 04:54 PM.