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#1 eagermind

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Posted 25 August 2013 - 02:23 PM

I have been asked to start a new thread. So here it is.

 

After passing the first 4 scenarios unscathed, I finally stumbled and failed on my first try on the 5th scenario...but I did not give up and straight away I tried again and suceeded against The Darkness and his undead minions  :) 

 

I played both games with Sister Mary, Wendy, Jacqueline, Zoey and Norman.

The first try was a disaster. Wendy got devoured on the 5th turn due a duplicate madness card. On the same turn Zoey failed a speed check in Yuggoth (with 7 dice !!?) and also got devoured. That was a fatal blow. The game was not looking good, so I decided to end by forfeit and start again.

On the second try I was more lucky:

Starting equipment worth mentioning were a Mi-go brain case from Zoey, Press pass from Norman (from previous game) and Gate box from Jackie (also from previous games).

On the 1st turn investigators went for clues, except Jackie who stayed at the Curiosity shop and bought an Enchanted Blade, which by the way never used. Mythos card is a “next act begins”.  No gate opens, clue for Norman and Jackie cancels the terror level with Director’s diary she had as initial equipment. Wraith moves to the sky. The 2nd turn starts with Jackie going to Unvisited Island to gather more clues. Mary gets  the Silver twilight lodge membership and Norman and Zoey exchange items. Zoey gets an Alien device from Norman and he gets mi-go braincase from Zoey. Since Wendy has enough clues to seal a gate, she decides to go through the gate in the Black Cave. On the Mythos phase a gate opens on Unvisited Island guarded by a Mi-Go. Jackie gets pulled through it.

turn 3rd starts with Jackie discarding Dread Curse of Azatoth spell for 2 clues (thanks to Zoey’s visions card) that brings her to five clues. Norman swaps places with Migo and then goes to Another world together with Jackie. Mary gets delayed gathering more clues at the graveyard and Zoey gets cursed at the witch House.

Mythos opens a Gate at the Woods. The wraith swoops down on Sister Mary and 2 monsters are released on the East town streets.

On the 4th turn Wendy and Norman seal their gates at black cave and unvisited island respectively. Mary evades the wraith in the Graveyard and Jackie gets hysterical in another world.

Gate opens in the graveyard on top of Sister Mary who ends up delayed in the Abyss. Norman gets two extra clues (thanks to press pass) .

On 5th turn: Zoey discards her curse.  Mary discards a 2-sanity cost spell in order to get 2 clue tokens via Zoey’s visions . Jacquie comes back to Arkham through a gate box and seals the gate at the Woods. Mythos shows a gate at the unvisited isle that is sealed, then no gate this turn, one deep one token added to Insmouth.  3 seals on the board only one gate open at the moment with Sister Mary exploring it. On 6th turn: I send Norman to the Science building where there is a clue token .He gets two (press pass) and now he can seal another gate. Zoey kills a dimensional shambler roaming the merchant district streets. Jacqueline meets with Norman at the Science Building and gets his Press pass and some money. I decided for now not to exchange gate trophies.  Norman and Zoey have enough clues to seal another gate and a closing victory could be possible. We’ll see. Mythos shows a gate at the Woods that is sealed. Another deep one token added . On 7th turn Wendy gets her 3rd madness card and she will likely get another one next turn due to her Claustrophofia/Agoraphobia. Jackie decides it is time to go to Dunwich for clues. Mary seals the graveyard. Wendy gets a curse on an encounter in the Historical society while gathering more clues

Mythos opens a gate to Abyss at the Order of Dagon guarded by a Dark Young

On the 8th Turn: Wendy looses 1 sanity and ends up in the Asylum with another madness(4). Norman swaps places with Dark young and enters the Abyss.  Mary visits the Inner Sanctum getting a Golden sword of Yha-talla and Zoey does some tourism in Arkham while Jackie explores the countryside in Dunwich. Mythos shows a gate at Independance square...mmm..I risk it...I cancel it with 2 clues from Jacqueline...and the next myhtos opens a gate at the black Cave that is sealed....Yes :-).. 3rd deep one token added. Finally on the 9th turn: Norman seals the gate at the Order achieving a victory by closing gates. Yeah! :-)

 

It was a strange game. I missed more action or maybe the variety of environments. It was always night. The “Day” never came. But I am glad I passed it….as It can really get out of control if you get a lot of monster surges. It was not my favorite scenario of the first segment, but not my least favorite either. 

 

Finally now that I finish the first segment… I can get rid of Sister Mary J


Edited by eagermind, 25 August 2013 - 03:37 PM.

“From even the greatest of horrors irony is seldom absent.” 
― H.P. LovecraftTales of H. P. Lovecraft

 


#2 Julia

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Posted 25 August 2013 - 05:40 PM

Finally now that I finish the first segment… I can get rid of Sister Mary J

 

That's exactly what I thought after finishing Scenario 5 :laughter:

 

WELL DONE!!! First segment passed! Congrats :)


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#3 Avi_dreader

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Posted 25 August 2013 - 06:26 PM

 

Finally now that I finish the first segment… I can get rid of Sister Mary J

Poor Mary ;'D Nobody loves her, but she'll be back!



#4 Julia

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Posted 26 August 2013 - 04:47 AM

 

 

Finally now that I finish the first segment… I can get rid of Sister Mary J

Poor Mary ;'D Nobody loves her, but she'll be back!

 

Aye, she's just this living nightmare... even when you kill her, sometimes, you can't have killed her forever...


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#5 Avi_dreader

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Posted 26 August 2013 - 12:32 PM

So which ones were your favorite and least favorite scenario from the first segment?



#6 eagermind

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Posted 27 August 2013 - 09:29 AM

My favorites were actually the second and third scenario....The Second one because it was tough and tense in a good way.  I was so happy when I overcame the challenge...but I don't feel like playing it again soon.

The third one because it has funny mechanics and it is the one with the highest replayability. It might even be better with the forthcoming brand new herald Julia has promised us?!  :-).

 

My least favorite is the 4th one....First I don't like Werewolves. Then  I remember I was frustated sometimes while playing...due to some unfair game mechanics...and also I wasn't sure about how to proceed  in some situations related to the scenario  which were somehow in conflict with the Arkham horror rules. Basically Some grey zones that spoiled a little bit the game for me. 

 

Anyway..no major complaints :-)

 

Well I have already chosen the investigators for 6th scenario: Joe, Marie, Roland, Michael and Jenny.

I have just read the scenario and I have a question.

If Michael gets poisoned, does he take 1 unpreventable stamina damage or not (due to his ability to reduce stamina loss by 1)?  Thanks


“From even the greatest of horrors irony is seldom absent.” 
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#7 Julia

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Posted 27 August 2013 - 09:54 AM

The third one because it has funny mechanics and it is the one with the highest replayability. It might even be better with the forthcoming brand new herald Julia has promised us?!  :-).

 

Coming soon, my friend, within the next eon, I promise

 

I have just read the scenario and I have a question.

If Michael gets poisoned, does he take 1 unpreventable stamina damage or not (due to his ability to reduce stamina loss by 1)?  Thanks

 

I'd say yes, he takes the damage even if it's Michael. I hope Avi won't be soft hearted and go with this :)


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#8 Avi_dreader

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Posted 27 August 2013 - 04:41 PM

 

The third one because it has funny mechanics and it is the one with the highest replayability. It might even be better with the forthcoming brand new herald Julia has promised us?!  :-).

 

Coming soon, my friend, within the next eon, I promise

 

I have just read the scenario and I have a question.

If Michael gets poisoned, does he take 1 unpreventable stamina damage or not (due to his ability to reduce stamina loss by 1)?  Thanks

 

I'd say yes, he takes the damage even if it's Michael. I hope Avi won't be soft hearted and go with this :)

 

Me, soft hearted?!  I'm vaguely offended ;'D

And yes, Michael can't prevent the damage.


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#9 Avi_dreader

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Posted 27 August 2013 - 04:42 PM

My favorites were actually the second and third scenario....The Second one because it was tough and tense in a good way.  I was so happy when I overcame the challenge...but I don't feel like playing it again soon.

The third one because it has funny mechanics and it is the one with the highest replayability. It might even be better with the forthcoming brand new herald Julia has promised us?!  :-).

 

My least favorite is the 4th one....First I don't like Werewolves. Then  I remember I was frustated sometimes while playing...due to some unfair game mechanics...and also I wasn't sure about how to proceed  in some situations related to the scenario  which were somehow in conflict with the Arkham horror rules. Basically Some grey zones that spoiled a little bit the game for me. 

 

Anyway..no major complaints :-)

 

Well I have already chosen the investigators for 6th scenario: Joe, Marie, Roland, Michael and Jenny.

I have just read the scenario and I have a question.

If Michael gets poisoned, does he take 1 unpreventable stamina damage or not (due to his ability to reduce stamina loss by 1)?  Thanks

Interesting :')  Scenario 1 (in hard mode), 3, and 4 are my favorites of the first 5.  Scenario two is my least favorite, makes me sweat too much while playing ;'D



#10 Avi_dreader

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Posted 27 August 2013 - 04:42 PM

 

The third one because it has funny mechanics and it is the one with the highest replayability. It might even be better with the forthcoming brand new herald Julia has promised us?!  :-).

 

Coming soon, my friend, within the next eon, I promise

 

I have just read the scenario and I have a question.

If Michael gets poisoned, does he take 1 unpreventable stamina damage or not (due to his ability to reduce stamina loss by 1)?  Thanks

 

I'd say yes, he takes the damage even if it's Michael. I hope Avi won't be soft hearted and go with this :)

 

I'm very curious to see this devious monstrosity you are devising :'D



#11 Julia

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Posted 27 August 2013 - 06:32 PM

 

 

The third one because it has funny mechanics and it is the one with the highest replayability. It might even be better with the forthcoming brand new herald Julia has promised us?!  :-).

 

Coming soon, my friend, within the next eon, I promise

 

I have just read the scenario and I have a question.

If Michael gets poisoned, does he take 1 unpreventable stamina damage or not (due to his ability to reduce stamina loss by 1)?  Thanks

 

I'd say yes, he takes the damage even if it's Michael. I hope Avi won't be soft hearted and go with this :)

 

I'm very curious to see this devious monstrosity you are devising :'D

 

I have many things to show you. In the dark.


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#12 eagermind

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Posted 02 October 2013 - 04:27 AM

Finally  I could continue with the League.  After long holidays, being quite sick  and then extremely busy at work it was impossible to find a three hours window to play….but I have not given up J.

 

Well I completed the sixth scenario against Yig. My investigators were Marie Lambeau, Jenny , Roland Banks, Joe Diamond and Michael McGlenn.  

It was not a difficult game. But with Yig starting with an extra doom token,  It was a race against time to prevent him for awakening.  Marie got some extra money from Michael and went to the magic Shop buying some nice spells and thus completed her story on turn 2. This slowed down Yig. Roland passed also his story and due to an encounter in the Science Building he could move the Woods gate anywhere, so he moved it to the Historical society making it easy to seal.

No cultists were drawn but another serpent people joined the other two sweeping the streets. Jenny got poisoned twice, but since she had plenty of money, she got treated twice at the hospital.

The dark cultist did not stand a chance; Marie nuked him with her spells on her way to the Historical society. The cursed relics rumor hit the table on turn 3. Jenny and Joe had bought a lot of crap at the Curiosity shop and they got rid of it to pass the rumor.

Apart from that nothing really dangerous happened. I sealed the last gate on turn 11, with Yig at 9 doomers, barely in time J.

It was fun…run to gather clues, dodge the serpent people, run again before time is over …I think without Marie, Yig would have awakened.

Monster trophies:

-Joe killed a Yithian and found a Haunting horror in the Graveyard.

- Michael killed a Shoggoth, Elder thing and Ghoul

And Marie the Dark Druid.

 

I think I cannot carry the Dark druid over to the next scenario, then I will take the Yithian, Haunting Horror, Shoggoth and Elder thing.

Well…I hope I can play next scenario on Saturday J.


“From even the greatest of horrors irony is seldom absent.” 
― H.P. LovecraftTales of H. P. Lovecraft

 


#13 Julia

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Posted 02 October 2013 - 02:36 PM

Well done Eagermind! Indeed, Marie is a compulsory character with Yig in play :) Thanks for the report, and good luck with Scenario 7! Can't wait to hear how this goes!


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#14 Avi_dreader

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Posted 07 October 2013 - 03:42 PM

Well done Eagermind! Indeed, Marie is a compulsory character with Yig in play :) Thanks for the report, and good luck with Scenario 7! Can't wait to hear how this goes!

Unofficially compulsory ;') a player is welcome to try the scenario without her.



#15 Avi_dreader

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Posted 08 October 2013 - 08:16 AM

Finally  I could continue with the League.  After long holidays, being quite sick  and then extremely busy at work it was impossible to find a three hours window to play….but I have not given up J.

 

Well I completed the sixth scenario against Yig. My investigators were Marie Lambeau, Jenny , Roland Banks, Joe Diamond and Michael McGlenn.  

It was not a difficult game. But with Yig starting with an extra doom token,  It was a race against time to prevent him for awakening.  Marie got some extra money from Michael and went to the magic Shop buying some nice spells and thus completed her story on turn 2. This slowed down Yig. Roland passed also his story and due to an encounter in the Science Building he could move the Woods gate anywhere, so he moved it to the Historical society making it easy to seal.

No cultists were drawn but another serpent people joined the other two sweeping the streets. Jenny got poisoned twice, but since she had plenty of money, she got treated twice at the hospital.

The dark cultist did not stand a chance; Marie nuked him with her spells on her way to the Historical society. The cursed relics rumor hit the table on turn 3. Jenny and Joe had bought a lot of crap at the Curiosity shop and they got rid of it to pass the rumor.

Apart from that nothing really dangerous happened. I sealed the last gate on turn 11, with Yig at 9 doomers, barely in time J.

It was fun…run to gather clues, dodge the serpent people, run again before time is over …I think without Marie, Yig would have awakened.

Monster trophies:

-Joe killed a Yithian and found a Haunting horror in the Graveyard.

- Michael killed a Shoggoth, Elder thing and Ghoul

And Marie the Dark Druid.

 

I think I cannot carry the Dark druid over to the next scenario, then I will take the Yithian, Haunting Horror, Shoggoth and Elder thing.

Well…I hope I can play next scenario on Saturday J.

So, you're back, hello again :') Glad (but not surprised) that the yig scenario wasn't too much for you to handle.  Anyone who can manage scenario two can deal with most of the other scenarios without *too* much difficulty, if they put thought into them.  Well, unless they deliberately understaff their investigations or choose to play on hard mode ;'D Gl with the next scenario.  Or perhaps I should say, play skillfully!


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#16 eagermind

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Posted 13 October 2013 - 12:44 PM

7th Scenario completed J

Here is the report:

I played with Joe, Michael, Finn, Marie & Roland. I gave the 4 monster trophies from last scenario to Michael, this way he only needs one more to pass his PS.

First gate opens at Independence square with a Nightgaunt. On the first turn Finn thanks to his Powder of Ibn-ghazi and Endurance skill manages to kill the 1st cultist who was hanging out in the downtown streets. Joe & Michael position themselves next to the other 2 street cultists charging their weapons and ready to shoot on the next turn. Marie with some money borrowed from Michael goes as usual to the Magic Shop and a weaponless Roland watches everything staying put for one turn in the Asylum. Gate opens at the Unvisited Island releasing an always dangerous Shan who goes to the sky and the Nightgaunt swoops down on Finn

On the 2nd turn Michael dynamites the cultist in the Merchant district thanks to his Wrestle skill (rerolling 1’s)  and this way he passes his PS getting one sanity back.  At the same time Joe spending some clues gets rid of the other cultist at Rivertown streets. Finn kills the Nighgaunt and the streets are safe for Roland to start gathering clues. Marie buys her second spell and also passes her PS. A gate Opens at the Silver Twilight lodge and the Shan attacks poor Joe.

I decide for now to leave the remaining cultist at the train station and concentrate on getting clues. Michael recovers 3 clues from the science building and leaves the cultist corpse at the Science building for dissection in exchange for 2 clues. Joe dodges the Shan and ends up in the graveyard having a lucky encounter killing a vampire and being rewarded with a clue and…yes an Elder sign J. Marie starts collecting clues at the lower part of the board while Roland takes the two clues in The Unnamable. Finn exhausted after two fights recovers at the Asylum. A bursting gate opens at the Devil Reef bringing Insmouth to my attention.

On the 4th turn Joe & Michael go through a gate, Roland gets his 5th clue and passes his PS. Marie continues her clue gathering at the Woods. Finn decides to take a meal at Velma’s dinner since there is a clue there from the last Mythos, but he ends up with a Curse after Velma reads his bleak future on the tea leaves left in his cup L.  Next gate opens at the Unnamable.

On turn 5th Roland goes through a gate and Marie gets her 5th clue at the witch house. Finn discouraged and cursed does not want to try his luck dodging a Shoggoth  guarding the Science building and decides  to go to the Curiosity shop  loosing stamina/sanity freezing in the street waiting for the shop to open. No gates opens this time but 2 doomers. It is time for Marie to use her witch blood in the next turns.

From here on the path to victory was clear to me. After Joe, Michael, Roland and Marie seal their gates in the next turns and with no ways to get more clues in Arkham(next gate opened  at the Science building), the investigators have to travel to the other boards.  This way after a technical stop at the Asylum Michael kills the last cultist at the Train station and his Tommy gun falls apart due to the Rumour “Return to the old ways”. Anyway the road was opened for Joe to take the bus to Insmouth and find his way to The Esoteric Order to collect two clues. He gets tricked by the priests and is teletransported to Y’ha-nthlei, then on the next turn can dive through the gate at the devil Reef. Meanwhile Marie cinching her coat decides to patrol the streets of Arkham nuking the monsters who dare come close to her and thus clearing the path to Roland. At some point she runs out of steam and ends up in the Asylum with her max sanity/stamina reduced.  And Finn…well he was a lost case L. Anyway Roland finally goes through the gate at the Woods and seals the last gate. 14 turn, 9 doomers victory by seals.

 

I carry the same monster trophies Michael did not spend from the last scenario: Hunting Horror, Shoggoth, Elder Thing and Yithian.

 

I did not draw any cultist and even though the skill sliders movement was a little bit annoying specially for investigators with low focus,  I never felt  I was threatened by Ithaqua and family.

 

As a side note I decided afterwards to round up my experience by playing the Ithaqua campaign on my recently purchased ElderSign: Omens for my Iphone. I tried with more or less the same investigators and I got butchered..without mercy…Well after all Ithaqua can be deadly sometimes J


Edited by eagermind, 13 October 2013 - 12:45 PM.

“From even the greatest of horrors irony is seldom absent.” 
― H.P. LovecraftTales of H. P. Lovecraft

 


#17 Julia

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Posted 13 October 2013 - 05:43 PM

Well played Eagermind! Everybody was able to kill all the Cultist before the end of turn 2 (you saved the Train Station guys for later, but still, you managed to have a board you could walk through without too much problems), so that the game returned to a "normal" difficulty. It's so good reading these chronicles!

 

So, Ithaqua got his revenge, uh? :D Omens sounds like something really tough!


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#18 Avi_dreader

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Posted 13 October 2013 - 11:26 PM

 

I did not draw any cultist and even though the skill sliders movement was a little bit annoying specially for investigators with low focus,  I never felt  I was threatened by Ithaqua and family.

 

;') You'll find it more of a challenge with the harder version.  But, yeah, I felt like some of these scenarios were too easy in their regular mode.  Part of the reason is I wanted to make sure people could beat them but wasn't willing to do enough playtesting to get the difficulty to the exact point I wanted it to be ideally (as long as I could do mental calculations that a scenario was beatable, I'd be okay with it).  For the regular mode, I tried to make segment starting scenarios easier, and later scenarios harder.  There were a few exceptions to this (like scenario 2).

Anyway, you should be able to get through the next few scenarios with minimal sweat :') I just hope you have fun doing it!  (If you feel like it's too easy, subtract an investigator for a bit more challenge, remember, the game's not all about winning :'D it's about ENJOYING winning).


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#19 eagermind

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Posted 14 October 2013 - 01:55 AM

Anyway, you should be able to get through the next few scenarios with minimal sweat :') I just hope you have fun doing it!  (If you feel like it's too easy, subtract an investigator for a bit more challenge, remember, the game's not all about winning :'D it's about ENJOYING winning).

 

 

 

 

Do not worry Avi. I had fun . It is always better an Ithaqua with some muscle than a normal Ithaqua :-).

I have decided for the next scenario to randomly draw the investigators from the segment pool (apart from mandatory Jenny who is in and Sister Mary who is out. No way I am going to play with her unless I am forced to do it) an see what happens.

 

 Even though some scenarios are easier, I am enjoying the league....It is the whole experience that I  like mostly :Apart from playing the scenarios, it is also  to read the story, get to know new Heralds/AOs, deciding which investigators to play and in which order, items to carry over, to come with an strategy for each scenario, being curious about what is coming next... 


“From even the greatest of horrors irony is seldom absent.” 
― H.P. LovecraftTales of H. P. Lovecraft

 


#20 Avi_dreader

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Posted 14 October 2013 - 01:03 PM

 

 


Anyway, you should be able to get through the next few scenarios with minimal sweat :') I just hope you have fun doing it!  (If you feel like it's too easy, subtract an investigator for a bit more challenge, remember, the game's not all about winning :'D it's about ENJOYING winning).

 

 

 

Do not worry Avi. I had fun . It is always better an Ithaqua with some muscle than a normal Ithaqua :-).

I have decided for the next scenario to randomly draw the investigators from the segment pool (apart from mandatory Jenny who is in and Sister Mary who is out. No way I am going to play with her unless I am forced to do it) an see what happens.

 

 Even though some scenarios are easier, I am enjoying the league....It is the whole experience that I  like mostly :Apart from playing the scenarios, it is also  to read the story, get to know new Heralds/AOs, deciding which investigators to play and in which order, items to carry over, to come with an strategy for each scenario, being curious about what is coming next... 

 

Very cool! :'D Good luck!  (You might want to pick your team for the last scenario in this segment though!)

Also ;') I'm glad you're enjoying the story.


Edited by Avi_dreader, 14 October 2013 - 01:04 PM.





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