I've done a bit of tinkering with this:
CHAPTER 4: THE ENEMY WITHOUT
Part 1: The Xeno Threat
Overview of xeno activities within the Calixis Sector.
- Hrud (stealthy ‘parasites’ frequently referenced in 40K lore)*
- Morgauth (scavenging reptilids mentioned in The Radical’s Handbook p.200)*
- Verminthiculians (wild mercenaries and reavers [‘Chaos Wookies’- my take] mentioned Dark Heresy Rulebook p. 258)*
- Nostrafex (space vampires [my take] mentioned Disciples of the Dark Gods p. 71)*
- Draethri (smug, condescending masterminds [my take] mentioned in The Radical’s Handbook p.201)
- Galthite (Cossack-like brigands [my take] mentioned in Into the Storm p.125)
- ‘Flesh-Reapers’ (Mysterious organ-harvesters)
- Hothori (Parasitic ‘dream-weavers’ who they produce an addictive narcotic; prolonged use alters the human brain, turning it into food for these aliens)
- Genestealer Cults? (we might be able to borrow Santiago's cool write-up here)
- Others? Suggestions welcome
*See the NEW XENOS link in my signature below for the first drafts of these species.
Sidebar: Waaagh! Grimtoof attacking the Spinward Front (largely paraphrased from Only War).
Sidebar: The secret goal of the Enoulians.
Sidebar: Rumor of Lictors on Fedrid (expanding on a reference in Creatures Anathema p.95).
Sidebar: Impending threat of the Rak’Gol approaching through the Koronus Expanse.
Part 2: The Cold Trade
Overview of Cold Trade activities within the Calixis Sector.
- The League of the Black Crystal (mentioned in Hostile Acquisitions p.134)
- The Terlain Cluster (mentioned in Daemon Hunter p.68. My take would be that the Gatekeepers found a portal into a fractured, abandoned section of the Eldar webway. Altering it with their own technology, they have turned it into their own ‘pocket dimension’, from which they operate their market, with links throughout the Cluster. They are secretly living in dread of Something Bad, and engage in trade to acquire the supplies they will need to survive when it finally arrives and they cut their mini-dimension off from realspace to wait out the apocalypse.)
- The Stryxis (nomadic xeno-traders, largely paraphrased from Rogue Trader)
Sidebar: Port Wander and Footfall.
Part 3: Xenovirals
Overview of xeno diseases and the Rites of Innoculation required by Imperial law in order to visit other planets.
- Various sample contagions, including ‘the Ague’, as minor reactions to local pathogens are collectively called in Imperial Guard slang.
- RedReave (an especially deadly hemorrhagic disease which- in its terminal stage- causes bleeding from the eyes and outbursts of psychotic violence)
- Josian Pox (a wide-spread disease with frequent outbreaks; it used to be a mere nuisance, but it mutates slightly with each episode, and could turn deadly in the near future)
- [name pending] (fungal infection that takes over the brain, ‘zombifying’ the victim and eventually causing the head to burst in a spore-filled contagious cloud)
- Dusk Fever (a common cause of death spread by biting insects in the swamps of the planet Dusk).
- Hellblight (a powerful weaponized virus engineered by the Yu’Vath during the Angevin Crusade; it is believed to be contained to a few high-security labs…)
- [name pending] (a sentient parasitic infection which eventually controls the host- loosely inspired by the Stephen King short story I Am The Doorway)
Sidebar: Plague devastation of the planet Abairen’s Hope (now called Abandoned Hope), currently quarantined.
Part 4: Aboriginal and Feral Populations
- Ch’k-Ch’k (ravenous ‘pygmies’ on Zumthor, who’s population is exploding due to Imperial settlers wiping out most of the natural predators which kept their numbers in check).
- Myrrkynn (a.k.a. the Blue Folk, a near-extinct race on Balecaster, now occupying a role similar to the Sidhe in Celtic lore. They are trying to pass their ancient rituals on to human children- supposedly to avert an impending cataclysm).
- Ghenji (stone-age tribal aliens living in the jungles of Tygress III).
- Cephallian [Imperial designation, due to enlarged heads; real name unknown] (species believed extinct, known via ruins on the planet Percipre, who have actually transcended to multidimensional existence).
- Ollopoloa (enslaved population on mining world of Nahme, used to mine valuable minerals on their homeworld, due to toxins in the air making a large-scale human workforce impractical. They are secretly trying to re-learn their race’s long-lost psychic powers in order to revolt against their Imperial oppressors).
- Feral Orks (boar-riding savages, on Vaxanide and elsewhere).
- Others? Suggestions welcome
Sidebar: On Sentience (Magos Biologis determinants for what constitutes a true 'xeno' vs a dumb animal).
Part 5: Xenobeasts
Overview of transporting, licensing, and training xenobeasts (referencing The Radical’s Handbook p. 140).
- Prahma-Rex (flightless riding bird from Ichovor)
- Glitterbugs (dangerous insects from Tygress III, worn as jewelry by decadent Malfian nobles)
- Gyrinx (psychic Eldar cats from 40K lore, sought as familiars by Imperial radicals)
- [name pending] (silicate hydraform from the Haddrack deathworld)
- Others pending; suggestions welcome
Sample Carnivora (beast-fighting arena) with maps.
Sidebar: Inquisitorial suspicions about the Beast House.
Edited by Adeptus-B, 05 July 2014 - 04:02 PM.