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#41 Surak

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Posted 04 September 2013 - 05:28 AM

 

I can't find it right now, but in the ancient times of Rogue Trader (as in, TT first edition, not the RPG) there was a sample scenario that implied the presence of The Doctor in the 40k universe. At about the same time, GW also held the license for producing Dr Who miniatures for a brief time.

 

And here I thought that the 40Kverse was Star Trek's 'Mirror Universe' thirty-something-thousand years in the future...

 

Reading that whilst planning for my next DH session caused a whole pile of bad ideas to pop into my head.

 

Back on topic

 

I'll quite happily pitch in on World Building aspects of an Ordo Xenos suppliament, be that making sense of Forbidden worlds or writing up OX holdings across the sector. Just Give me a list of what you want me to look at and how much detail you want on each to get the creative juices flowing.

 

Regards

 

Surak


Knowledge is power, and power corrupts.Therefore library's are the source of all evil.

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#42 Jargal

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Posted 04 September 2013 - 06:47 AM

I'll quite happily pitch in on World Building aspects of an Ordo Xenos suppliament, be that making sense of Forbidden worlds or writing up OX holdings across the sector.

 

Btw, if someone needed a realistic (or at least pseudo-realistic) calculations of stellar systems and other astrophysics - I can help, this is my old hobby.


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#43 Cogniczar

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Posted 06 September 2013 - 07:04 AM

That would be really cool Jargal

 

I'm going to start work on the careers in the Houserules section soon. I'll post a link here when I'm ready. Still in the general brainstorming phase.



#44 Adeptus-B

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Posted 10 September 2013 - 02:41 PM

I'm getting 'itchy' waiting to hear something. To kill time while I wait, I'll run this Background Package up the flagpole:

 

RAID SURVIVOR

Career: Any

Cost: 200 xp

  The galaxy is a slaughterhouse, with no safe refuge from bloody violence and sudden death. Even on the most peaceful and complacent Imperial worlds, the horror of a xeno raid can explode upon the lives of unsuspecting citizens without warning.

  The Calixis Sector has long been the target of horrific raids by Kabalite Eldar, who revel in slaughter even as they harvest slaves for their vile domains beyond conventional reality. Those who escape the attentions of these pain-loving fiends on one of their sorties into an Imperial settlement are usually scarred to their very soul by the sights they have witnessed.

  Then there are the new horrors emerging from the Koronus Expanse: the blood-mad Rak’Gol. These barbaric reavers seem to care for naught but slaughter, laying waste to any Imperial outpost they encounter as they grow ever closer to the Calixis Sector.

  More sinister still are the rare but increasing reports of isolated communities being wiped out overnight by mysterious beings who leave no trace of their passing other than the mutilated bodies of their victims. Survivors of these attacks are rare; they usually give incoherent testimony of ‘metal skeletons’ appearing from no-where and killing everything that moves…

  Survivors of xeno-raids are thoroughly debriefed and screened by representatives of the Ordo Xenos, both to determine the nature of the attack and to test the witness for possible corruption from their contact with alien forces. Those deemed to have had their faith in the God-Emperor shaken by their experience are quietly executed to prevent their weakness from infecting their fellow citizens. Some raid survivors, however, emerge from their harrowing ordeal with their hatred of the xeno menace tempered into a keen weapon- a weapon much sought after by the Ordo Xenos.

EFFECTS

Apply all of the following changes to your character:

Skills: Awareness, Concealment.

Talents: Hatred (Dark Eldar, Necrons  or Rak’Gol), Jaded.

Insanity Points: You gain 1d10 Insanity Points.

 

I also have a Freed Thrall (someone rescued from Ork slavery) Background Package, and Diplomatist (negotiators with xenos) and Xenoarchaeologist Alternate Ranks- the 'crunch' part is done, but I'm still writing up the 'fluff'. And I'm in the early stages of working out a Scalp-Taker (someone who collects bounties from dead xenos).


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#45 Morangias

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Posted 10 September 2013 - 07:18 PM

I'd probably replace Jaded with Paranoia for Raid Survivors. Otherwise, I'm really liking what I'm seeing here.


There is no truth in flesh, only betrayal.

There is no strenght in flesh, only weakness.
There is no constancy in flesh, only decay.
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#46 Cogniczar

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Posted 10 September 2013 - 07:22 PM

Oh sneez, I need to get on top of this! Raid Survivor is definitely awesome! =D

 

Gotta agree with Morangias. Paranoia seems more fitting. 

Adeptus-B, I'm really looking forward to the alternate ranks. 



#47 Adeptus-B

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Posted 10 September 2013 - 10:27 PM

I'd probably replace Jaded with Paranoia for Raid Survivors.

 

Gotta agree with Morangias. Paranoia seems more fitting. 

 

Hmm... My thinking was that watching all of your loved-ones gruesomely killed before your eyes would leave you hardened against the sight of conventional bloodshed (i.e. Jaded), but I can see Paranoia being appropriate, too. Maybe include both, and bump up the XP cost to 300...?



#48 Jargal

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Posted 11 September 2013 - 01:23 AM

Hmm... My thinking was that watching all of your loved-ones gruesomely killed before your eyes would leave you hardened against the sight of conventional bloodshed (i.e. Jaded), but I can see Paranoia being appropriate, too. Maybe include both, and bump up the XP cost to 300...?

 

 

Maybe add more flexibility? The player can choose from two options. First option (the one who survived, engaging in combat) - Awareness, Hatred, Paranoia, Insanity points, the other (the one who survived by hiding) - Awareness, Concealment, Jaded, Insanity points.



#49 Surak

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Posted 11 September 2013 - 01:42 AM

Looks interesting Adeptus,

 

I may have to see if I can tidy up some of the notes from my Malleus campaign to flesh out a few locations.

 

Regards

 

Surak


Knowledge is power, and power corrupts.Therefore library's are the source of all evil.

My DH beta 2 aptitude calc is here https://drive.google...dit?usp=sharing

Part of the TeamACES youtube channel http://www.youtube.c...Ha0q8lrmTRGATFA


#50 Morangias

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Posted 11 September 2013 - 02:59 AM

 

I'd probably replace Jaded with Paranoia for Raid Survivors.

 

Gotta agree with Morangias. Paranoia seems more fitting. 

 

Hmm... My thinking was that watching all of your loved-ones gruesomely killed before your eyes would leave you hardened against the sight of conventional bloodshed (i.e. Jaded), but I can see Paranoia being appropriate, too. Maybe include both, and bump up the XP cost to 300...?

I can see where this is coming from. The image I had in mind was more like Newt from the movie Aliens - since alien raids in 40k will rarely be one day endeavors, the survivor had to hide for quite some time, constantly on the lookout for bogeys.

 

Then again, Newt was also extremely cold for such a little girl. I'd say bump the cost and add both Talents.


There is no truth in flesh, only betrayal.

There is no strenght in flesh, only weakness.
There is no constancy in flesh, only decay.
There is no certainty in flesh but death.


#51 Cogniczar

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Posted 11 September 2013 - 08:54 AM

http://community.fan...plement-thread/

 

I got my first draft up for an alternate rank



#52 TorogTarkdacil812

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Posted 12 September 2013 - 01:55 PM

Wow, great thread. I can contribute with some of my house rules as soon as I find my way with google docs with some custom and converted equipment, talents, backround packages and origins. Also I propose the creation of There is Only War, conversion of Only War stuff to Dark Heresy, mostly that centered at Calixis, such as native regiments and Severian Dominate.

 

On topic of Jaded and Paranoia, I feel that they are one of the most prevalent ones due to the grimdarkness of the setting, they fit the Raid Survivor, but let not overdo it with them, as they could be at every second backround package :P


There is nothing as good as seeing rebel scum running out of a cave full of gas, right into the blasters of your battalion-–well, except sunrises, but for those you have to get up early.


#53 Cogniczar

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Posted 12 September 2013 - 05:32 PM

gandering at the house rules section, I remembered this: 

 

http://community.fan...cell-directive/

 

 

Definitely should be IMO.



#54 Adeptus-B

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Posted 30 September 2013 - 10:13 AM

So, any news, Mastigos? I'm getting restless...

 

I've been holding off on posting the other Background Package that I came up with, because I wanted to include a reference that I remember reading in the 40K 3rd Ed. Codex: Orks. Unfortunately I foolishly traded away my copy after the newer one came out, and I haven't been able to track down another copy of it... Then it occurred to me that someone here on the Forums could probably find what I'm looking for in no time, so I'll put out the call: One of the Sidebars in the 3rd Ed. Codex features a quote about Ork 'kultur' taken from a book called (I think) My Life (or Time) Among The Greenskins, a first-hand account of Ork captivity; I'm looking for the author's name. Anyone?

 

Anyhow, here's what I came up with- I'll edit the referenced author's name in later:

 

FREED THRALL

Career: Adept, Guardsman, Scum

Cost: 300 xp

  The greenskin menace is the most widely-spread xeno threat facing humanity among the stars. There is no corner of the galaxy that is safe from the depredations of Ork hordes, as they crash through the galaxy virtually at random, in their never-ending search for battle.

  Of course, warfare as a way of life requires more than just the urge to fight, it requires the materials to wage war. Weapons and vehicles are labour-intensive creations; and then there is mining the minerals needed to create those implements of war… Since every Ork engaged in the drudgery of arming and equipping the great Waaaghs for battle is one Ork not available to serve on the front lines in combat, the greenskins have predictably adopted the expedient of enslaving the populations of the worlds they conquer, forcing the surviving populace to toil in service of the mighty Ork war machine.

  The liberation of enslaved humans from Ork settlements is a high priority of the Imperial Guard. The benefits are threefold: retrieving resources that rightfully belong to the Emperor, denying the enemy’s war machine those same resources, and bolstering the morale of the troops engaged in these operations; after all, nothing makes a Guardsman feel more like a hero than the outpouring of gratitude they receive from loyal citizens freed from servitude at the hands of loathsome alien oppressors. That many of these freed thralls are subsequently executed by the Ordo Xenos if they reveal too much contamination- of either mind or soul- from contact with the Enemy Without would likely have the opposite effect on the morale of their liberators, so this fact is benevolently concealed from the Guardsmen that participate in these operations…

  Those members of the uneducated masses who are deemed fit to return to Imperial society after their ordeal have demonstrated an interesting ancillary benefit: their tales of woe often serve to motivate their fellow prols, taking minds off of the miserable conditions they face every day, with the certain knowledge that things could be much, much worse, and motivating the workforce to maximize their efforts in producing goods for the mighty Imperial war effort. Manufactorums with a percentage of freed thralls amongst their workforce have noticeably higher outputs that similar Manufactorums where no-one has endured the threat of the alien first-hand.

  More valuable still to the servants of the Emperor is the information acquired from first-hand observation of the xeno menace by members of the educated classes who were once forced to toil in alien bondage. These observations often provide the best insights available into the workings of non-human societies and, if studied by those whose faith in the Emperor is unwavering, can facilitate the formation of tactics which can maximize the effectiveness of efforts to eradicate the alien from the galaxy. My Life Among The Greenskins by XXXXXXXX, a first-hand account of Ork society from the perspective of an enslaved- and subsequently liberated- human thrall is considered one of the most valuable references on Ork culture available within the Imperium, and is required reading amongst the Inquisitors of the Ordo Xenos.

  And then there are those who have endured protracted enslavement by Orks. Upon being freed, these hardy individuals often find the skills that allowed them to endure their captivity put to good use by the Holy Ordos- after all, only the toughest Imperial citizens could have survived the brutal enslavement by the barbaric greenskins for any significant length of time.

 

EFFECTS

Apply all of the following changes to your character:

Characteristics: Increase Toughness by +5.

Insanity Points: You gain 1d5 Insanity Ponits.

Skills: Forbidden Lore (Xenos- Ork only), Trade (Miner or Smith). Additionally, the character treats Speak Language (Ork) as a Basic skill.

Talents: Hardy, Street Fighting.

Special: This character’s occasional use of Orkish expressions and manerisms causes a -10 penalty on all interaction tests with anyone who has the Hatred: Orks Talent.



#55 Gurkhal

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Posted 30 September 2013 - 01:22 PM

I'm getting 'itchy' waiting to hear something. To kill time while I wait, I'll run this Background Package up the flagpole:

 

RAID SURVIVOR

Career: Any

Cost: 200 xp

  The galaxy is a slaughterhouse, with no safe refuge from bloody violence and sudden death. Even on the most peaceful and complacent Imperial worlds, the horror of a xeno raid can explode upon the lives of unsuspecting citizens without warning.

  The Calixis Sector has long been the target of horrific raids by Kabalite Eldar, who revel in slaughter even as they harvest slaves for their vile domains beyond conventional reality. Those who escape the attentions of these pain-loving fiends on one of their sorties into an Imperial settlement are usually scarred to their very soul by the sights they have witnessed.

  Then there are the new horrors emerging from the Koronus Expanse: the blood-mad Rak’Gol. These barbaric reavers seem to care for naught but slaughter, laying waste to any Imperial outpost they encounter as they grow ever closer to the Calixis Sector.

  More sinister still are the rare but increasing reports of isolated communities being wiped out overnight by mysterious beings who leave no trace of their passing other than the mutilated bodies of their victims. Survivors of these attacks are rare; they usually give incoherent testimony of ‘metal skeletons’ appearing from no-where and killing everything that moves…

  Survivors of xeno-raids are thoroughly debriefed and screened by representatives of the Ordo Xenos, both to determine the nature of the attack and to test the witness for possible corruption from their contact with alien forces. Those deemed to have had their faith in the God-Emperor shaken by their experience are quietly executed to prevent their weakness from infecting their fellow citizens. Some raid survivors, however, emerge from their harrowing ordeal with their hatred of the xeno menace tempered into a keen weapon- a weapon much sought after by the Ordo Xenos.

EFFECTS

Apply all of the following changes to your character:

Skills: Awareness, Concealment.

Talents: Hatred (Dark Eldar, Necrons  or Rak’Gol), Jaded.

Insanity Points: You gain 1d10 Insanity Points.

 

I also have a Freed Thrall (someone rescued from Ork slavery) Background Package, and Diplomatist (negotiators with xenos) and Xenoarchaeologist Alternate Ranks- the 'crunch' part is done, but I'm still writing up the 'fluff'. And I'm in the early stages of working out a Scalp-Taker (someone who collects bounties from dead xenos).

 

Wouldn't honestly make more sense to allow Hatred Xenos (any) for this talent? There are after all a whole bunch of different Xenos out there who likes to make life hell for the Imperials beyond the Dark Eldar, Necrons and Rak'Gol. The Slaugth and Orks to name two. 

 

Also would this esteemed project have room for a race of homebrewn xenos? I'm thinking about my Feras who I posted about some time ago.



#56 Simsum

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Posted 30 September 2013 - 02:17 PM

Btw, if someone needed a realistic (or at least pseudo-realistic) calculations of stellar systems and other astrophysics - I can help, this is my old hobby.


This is one of my pet peeves with 40K fluff. It almost never bothers with the star systems the various covered locations are found at. Which is kind of important, at least to me, since it's bound to have a pretty major impact on the locations themselves, and how people travel to and from them.

#57 Adeptus-B

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Posted 03 October 2013 - 01:50 PM

I've been holding off on posting the other Background Package that I came up with, because I wanted to include a reference that I remember reading in the 40K 3rd Ed. Codex: Orks. Unfortunately I foolishly traded away my copy after the newer one came out, and I haven't been able to track down another copy of it... Then it occurred to me that someone here on the Forums could probably find what I'm looking for in no time, so I'll put out the call: One of the Sidebars in the 3rd Ed. Codex features a quote about Ork 'kultur' taken from a book called (I think) My Life (or Time) Among The Greenskins, a first-hand account of Ork captivity; I'm looking for the author's name. Anyone?

 

Can anyone help me out with this?

 

____________

 

Also- I'm working on another Background Package, inspired by the classic sci-fi novel Stranger In A Strange Land, that represents a human raised by Eldar, then returned to human society (to fulfill some mysterious goal of a Farseer...). I was going to call it 'Changeling', after the European myths of fairies left in place of stolen human children, but I'm concerned that too many people will mistake that name for being a literal 'shape-changer'. What do you guys think- and if not a Changeling, what should I call it...?



#58 Jargal

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Posted 04 October 2013 - 02:14 AM

 I was going to call it 'Changeling', after the European myths of fairies left in place of stolen human children, but I'm concerned that too many people will mistake that name for being a literal 'shape-changer'. What do you guys think- and if not a Changeling, what should I call it...?

 

 

I think that "changeling" term is widely known in its true sense now. The only other option that comes to my mind - "foundling" - but "changeling"  is a way better.



#59 Simsum

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Posted 04 October 2013 - 09:25 AM

I've been holding off on posting the other Background Package that I came up with, because I wanted to include a reference that I remember reading in the 40K 3rd Ed. Codex: Orks. Unfortunately I foolishly traded away my copy after the newer one came out, and I haven't been able to track down another copy of it... Then it occurred to me that someone here on the Forums could probably find what I'm looking for in no time, so I'll put out the call: One of the Sidebars in the 3rd Ed. Codex features a quote about Ork 'kultur' taken from a book called (I think) My Life (or Time) Among The Greenskins, a first-hand account of Ork captivity; I'm looking for the author's name. Anyone?

 
Can anyone help me out with this?
 

____________

 
Also- I'm working on another Background Package, inspired by the classic sci-fi novel Stranger In A Strange Land, that represents a human raised by Eldar, then returned to human society (to fulfill some mysterious goal of a Farseer...). I was going to call it 'Changeling', after the European myths of fairies left in place of stolen human children, but I'm concerned that too many people will mistake that name for being a literal 'shape-changer'. What do you guys think- and if not a Changeling, what should I call it...?


It's difficult to be sure with the amount of details you're providing, but having looked in the Codex: Orks for 3e now, I'm guessing it's Codex: Armageddon I should have looked in instead (I will later, if I remember).

However, since 3e basically re-wrote 40k Orks from scratch, it's not at all unlikely that what you're after is from one of the much earlier or much later books. In other words, more information would be great, because what you're looking for could turn out to be pretty hard to find.


As for Changelings, I don't see a problem. Maybe Manchurian Candidate would be more accurate, but Changeling sounds more 40K to my ears. I wasn't aware the term had been confused with shape changer in pop culture, but I also don't know why that would be an issue :)

#60 Adeptus-B

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Posted 04 October 2013 - 10:51 AM

I think that "changeling" term is widely known in its true sense now. The only other option that comes to my mind - "foundling" - but "changeling"  is a way better.

 


As for Changelings, I don't see a problem. Maybe Manchurian Candidate would be more accurate, but Changeling sounds more 40K to my ears. I wasn't aware the term had been confused with shape changer in pop culture, but I also don't know why that would be an issue :)

 

Cool. I know 'changeling' is widely used in comics as a term for shape-shifters; I'm glad that usage hasn't seeped into the general culture. Changeling it is.






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