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#1181 OggDude

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Posted 28 February 2014 - 11:26 PM

Tomorrow morning, I'm going to be heading to my FLGS to pick up Dangerous Covenants.  Depending on how much new data is there, I should have it all entered some time next week.


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#1182 OggDude

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Posted 01 March 2014 - 03:08 AM

I just discovered a bug in the new version.  If you load a character, make some changes, then don't want to save and reload it (or load another character, then reload the first one), the changes you made stay with the character.  They're not saved to disk, mind you, but stay in memory.  Until next week's release, you'll need to close and reload the generator if you want the changes to revert back.

 

Sorry about this.  It was caused by an enhancement I made to speed up character loading.


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#1183 NicoJMont

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Posted 01 March 2014 - 08:11 AM

OggDude,

 

I found an error in the newest version of the generator.  When I access the Group Obligation in the GM Tool Box the screen does not display correctly.  You can not add any notes and the add remove obligation box is in a really small box that you have to scroll around in order to use it.  Figured I would point it out so it would be included as a fix in next weeks update.

 

Thanks.  

 

We really appreciate all the hard work you are doing for this generator.


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#1184 FreeXenon

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Posted 01 March 2014 - 08:12 AM

I have a 2 requests and a bug, I think.

 

request: In the list characters I would like to have the ability to create folders so I can organize my growing list of characters.

 

request: I would like to be able to modify the descriptions of the default skills/talents etc so I can add them and they will update on the character sheet.

 

bug: the default race is human, and when I go to change the race, the base characteristics do not change right away. I have to save it, open up a new character and then open up the one I am working on to get it to change.

 

Keep up the good work man. You are awesome!!



#1185 Virirlan

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Posted 01 March 2014 - 08:20 AM

Bug: When installed, the GMTools don't open up... some weird programmation problem. I installed the previous GMTools and it just work fine...



#1186 rskrap

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Posted 01 March 2014 - 11:32 AM

I installed new version on two different computers and now SWCharGen won't open on either? GMTools and DataEditor both work. I have had no problems with earlier versions.

I will try reinstalling last version later.



#1187 Donovan Morningfire

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Posted 01 March 2014 - 11:37 AM

FreeXenon,

On the Characteristics, I've found that when creating a new character, if you simply just purchase a Characteristic change, the program "catches on" that the character isn't Human and makes the necessary adjustments, including correctly calculating the XP cost.

 

OggDude,
I've got my copy of Dangerous Covenants, and much like with the Age of Rebellion material, I'd be willing to send you a copy of the files once I've got the material loaded so you can include them in a future update.  There's a few oddities in the talents that don't seem to be covered (the Burly talent being the notable one since it reduces the Encumbrance and Cumbersome values of a weapon per rank), but most of it doesn't appear to need any special tweaks to the program.


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#1188 M00t

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Posted 01 March 2014 - 05:12 PM

Ogg, great tool, as usual! 

 

Just added a swoop bike and I noticed that the S-5 "Flashfury" has the YT-1300 vehicle icon. Probably can reset in the files, but thought I would note it for future. There is a minor glitch in the Obligation/Duty selection in that you need to select the value to get the checkboxes to be selectable. Even though 5 is defaulted you need to choose 5 again to get the selection for XP or credits to open.



#1189 djplasmid

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Posted 01 March 2014 - 07:25 PM

I can't seem to find "Reinforced Shield Generator" in vehicle attachments. It's on page 270 in the CRB. Am I looking in the wrong place? Thanks!



#1190 OggDude

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Posted 02 March 2014 - 02:36 AM

OggDude,

 

I found an error in the newest version of the generator.  When I access the Group Obligation in the GM Tool Box the screen does not display correctly.  You can not add any notes and the add remove obligation box is in a really small box that you have to scroll around in order to use it.  Figured I would point it out so it would be included as a fix in next weeks update.

 

Thanks.  

 

We really appreciate all the hard work you are doing for this generator.

Yeah, there's an issue with .NET's user interface that when you use anchors for controls, it'll sometimes screw up the sizes and locations for no reason.  I'm constantly having to go through and make sure it hasn't messed anything up, and for the main generator, I just assume that every pane is going to be messed up and I reset all of the controls by hand in code so that it doesn't matter.  This is the first time, however, that the GM Tools form has been affected by this glitch, so I wasn't diligent enough.  Not only did I fix it in the GM Tools form, I also made sure all sub-controls of the obligation/duty control set themselves up correctly, so this won't happen again (for obligation anyway), no matter how badly the IDE screws up my controls.

 

Anyway, it's been fixed :)


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#1191 OggDude

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Posted 02 March 2014 - 02:44 AM

I have a 2 requests and a bug, I think.

 

request: In the list characters I would like to have the ability to create folders so I can organize my growing list of characters.

 

request: I would like to be able to modify the descriptions of the default skills/talents etc so I can add them and they will update on the character sheet.

 

bug: the default race is human, and when I go to change the race, the base characteristics do not change right away. I have to save it, open up a new character and then open up the one I am working on to get it to change.

 

Keep up the good work man. You are awesome!!

 

Folders:  great idea, I just have to figure out how to do it correctly :)

Skills/Talents:  You can modify descriptions of everything in the data editor.

Bug:  When I changed the way panes were updated a few releases back, I made it so that whenever a portion of the character is changed, the generator chooses which panes to update, instead of updating every pane for every change (which was slow).  Apparently, I don't update the characteristics pane when species is updated :)  Easy to fix, through, one line of code.


Oggy

Get the latest SW:EotE Character Generator and GM Tools (Version 1.1.5.0, Released 6/2/2014) 

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#1192 OggDude

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Posted 02 March 2014 - 02:51 AM

Ogg, great tool, as usual! 

 

Just added a swoop bike and I noticed that the S-5 "Flashfury" has the YT-1300 vehicle icon. Probably can reset in the files, but thought I would note it for future. There is a minor glitch in the Obligation/Duty selection in that you need to select the value to get the checkboxes to be selectable. Even though 5 is defaulted you need to choose 5 again to get the selection for XP or credits to open.

If I don't have a picture and/or silhouette image for a particular vehicle, it uses the defaults.  The defaults for vehicles are the Death Star combat picture and the YT-1300 silhouette.  If you can find me a picture of the Flashfury, I'd be more than happy to add it :)  I think it was just made up by FFG, so there's really no pictures for it anywhere.

 

I'm not sure I follow what's wrong with the obligation.  Can you give me a step-by-step process of what you're doing and what the issue is?


Oggy

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#1193 OggDude

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Posted 02 March 2014 - 02:52 AM

Bug: When installed, the GMTools don't open up... some weird programmation problem. I installed the previous GMTools and it just work fine...

What error did you get?  It works fine for me.  I don't need the entire call stack, just the error and one or two levels down in the call.


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#1194 lupex

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Posted 02 March 2014 - 02:53 AM

For exporting is it possible to select Moore than one character/adversary/encounter etc?

#1195 OggDude

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Posted 02 March 2014 - 02:55 AM

I can't seem to find "Reinforced Shield Generator" in vehicle attachments. It's on page 270 in the CRB. Am I looking in the wrong place? Thanks!

It's there.  It has no limitations as to which vehicles can use it, but it does have an HP cost of 2.  So, you need to make sure your vehicle has at least 2 HP free.


Oggy

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#1196 OggDude

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Posted 02 March 2014 - 02:58 AM

For exporting is it possible to select Moore than one character/adversary/encounter etc?

No, you currently can't do that.  I could look into it, though.  You can, however, import multiple items at the same time.


Oggy

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#1197 OggDude

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Posted 02 March 2014 - 03:02 AM

FreeXenon,

On the Characteristics, I've found that when creating a new character, if you simply just purchase a Characteristic change, the program "catches on" that the character isn't Human and makes the necessary adjustments, including correctly calculating the XP cost.

 

OggDude,
I've got my copy of Dangerous Covenants, and much like with the Age of Rebellion material, I'd be willing to send you a copy of the files once I've got the material loaded so you can include them in a future update.  There's a few oddities in the talents that don't seem to be covered (the Burly talent being the notable one since it reduces the Encumbrance and Cumbersome values of a weapon per rank), but most of it doesn't appear to need any special tweaks to the program.

Thanks, Dono, that would save me some time :)  Yeah, I noticed Burly and reducing attributes of weapons is not something that talents currently do.  So, I think it's going to require new code.  I haven't gone through the entire book yet, though.


Oggy

Get the latest SW:EotE Character Generator and GM Tools (Version 1.1.5.0, Released 6/2/2014) 

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#1198 Donovan Morningfire

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Posted 02 March 2014 - 05:43 AM

 

FreeXenon,

On the Characteristics, I've found that when creating a new character, if you simply just purchase a Characteristic change, the program "catches on" that the character isn't Human and makes the necessary adjustments, including correctly calculating the XP cost.

 

OggDude,
I've got my copy of Dangerous Covenants, and much like with the Age of Rebellion material, I'd be willing to send you a copy of the files once I've got the material loaded so you can include them in a future update.  There's a few oddities in the talents that don't seem to be covered (the Burly talent being the notable one since it reduces the Encumbrance and Cumbersome values of a weapon per rank), but most of it doesn't appear to need any special tweaks to the program.

Thanks, Dono, that would save me some time :)  Yeah, I noticed Burly and reducing attributes of weapons is not something that talents currently do.  So, I think it's going to require new code.  I haven't gone through the entire book yet, though.

 

There's a couple oddities with the vehicles (special traits) and the Pistol Grip mod, which I'll include in a readme file with the stuff I couldn't replicate with the GM Tools.


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#1199 djplasmid

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Posted 02 March 2014 - 11:01 AM

 

I can't seem to find "Reinforced Shield Generator" in vehicle attachments. It's on page 270 in the CRB. Am I looking in the wrong place? Thanks!

It's there.  It has no limitations as to which vehicles can use it, but it does have an HP cost of 2.  So, you need to make sure your vehicle has at least 2 HP free.

 

 

I figured it out. I was running version 1.1.0.2. Once I downloaded 1.1.0.8, it was there.



#1200 M00t

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Posted 02 March 2014 - 11:53 AM

Ogg, I will get you notes on this issue with Obligation/Duty. I run a Mac personally, so don't always have access to a PC. 

 

BTW, I did look at Mono or possibly SliverLight for Mac support, but these are libraries that need to be included in your build. I know it is not supported, but did you compile with either? Yes, this is about me, and making my life easier ;-)

 

As for the graphic… agreed that this is an FFG extension. The closest in name is Mobquet Flare-S. I was thinking that classes of vehicles would have defaults which is a step beyond what you have done. This, of course, is purely cosmetic.

 

I had not upgraded since you have introduced the simple printing layout. LOVE IT! This was probably done a while ago, but I have been GMing and did not download the latest.






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