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Cards (expansion)


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#1 inalian

inalian

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Posted 20 August 2013 - 02:28 PM

While this game is really fun, I think there should be more wild in Wild West. Placing titles is ok but some unexpected events should take place. 

So i thought about cards.

 

What cards can do?

- help you in duel

- change situation in town

- disturb other players

 

How can i get this cards?

- in saloon  (for cash?), instead of recruiting new cowboy

 

Example of cards:

 

Duel cards (you can play it only in duel):

- Dud: you opponent lose a bullet

- Just a scratch: heal one damage

- Knife in the sleeve: deal one damage just before duel  

- Just take it easy: force your opponent to return to rancho 

 

Event cards(you can play it only in your turn, ends turn):

- Indians!: every player can lose one (two?) bullet, if they don't, they must move all of their cowboys to the abandon mine

- Dynamite: destroy one building in the town 

- Holy Mass: move every cowboy in game to church 

- Good old days: remove one railroad form board

- Cavalry has arrived: for next 3 turns duels are prohibited

 

Action cards (you can play it only in your turn, ends turn, it doesn't ends turn )

- Horse theft: take one opponents horse for yourself

- Oil snake salesman: every opponent lose two $ 

- Retreat!: move all your cowboys to your rancho 

- Help!: move sheriff to other location

 

 

What do you think about this? Some cards are too powerful? Do you have some ideas for cards?

Please post it ;)


Edited by inalian, 20 August 2013 - 02:29 PM.





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