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OL OP combo @ The Overlord Revealed?


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#1 Cursain

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Posted 14 August 2013 - 08:42 AM

So I managed to win the first 3 Act 1 quests, but the heroes have stocked up on some decent loot due to the Treasure hunter so I don't feel too bad.

 

This weekend we're going to play the interlude, and so far I've racked up 5 experience points:

 

Unholy Ritual x1

Blood Rage x2

Blood Lust x1

 

With this combo I'm going to run Ogres, Kobolds and Sorcerers.

 

Due to the undying special rule that Ogres and Sorcerers have, if I understand the "group limits", I'll be able create a lot of minions off of the master Ogre and Sorcerer monster that respawns during the beginning of my turns.  Since the group limit of the Ogres is 1 minion and 1 master, I can follow the group limits by spawning the master and when he's defeated he leaves behind a very tough minion.  The Sorcerers are nasty in their own right with the Sorcery skill.

 

If I get an Unholy Ritual off with the kobolds, I'll be able to get a combo going with the Blood Lust, and Blood Rage that'll bring the heroes to their knees, fairly quickly.  The kobolds are there are always make sure I have the cards I need, and they can potentially do a lot of damage with swarm.

 

The expansion pack has definitely given the OL some very powerful builds.


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#2 Kunzite

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Posted 14 August 2013 - 09:04 AM

This sounds pretty awesome. I feel I might sang an unholy ritual before my interlude as well. CK is INSANE for the OL. I think it does more for the OL then it does for the heroes. At least my heroes are feeling the heat even if they are winning more then they are losing. >) It's a great fear.

 

I know they seem less appealing then a large group like kobolds, or not as strong are others, but keep deep elves in mind. I used them in a quest. Those the numbers are few, they get the job done. The master needs no surges to gain pierce 4. *thumbs up* She sawed right through their strongest hero in two turns. Because of stealthy no one could land a hit. An amazing open group.

 

And Chaos Beasts. *.* Those potatos get work done!


"Bide your time and hold out hope."

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#3 Bayushiseni

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Posted 14 August 2013 - 09:22 AM

I still need to find a good proxy for the chaos beasts, Ice wyrms and Wendigos.

I'm dying to use them.


Tactics? Check! Strategy? Check! Dice roll? #$%&!!

 


#4 Cursain

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Posted 14 August 2013 - 09:37 AM

Kunzite, does Morph allow the Chaos Beasts to use the surge abilities of the weapon it copies or just the dice it rolls? 



#5 griton

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Posted 14 August 2013 - 11:55 AM

Kunzite, does Morph allow the Chaos Beasts to use the surge abilities of the weapon it copies or just the dice it rolls? 

 

Just the dice (it's pretty explicit in the details of the Morph ability). It also has its own abilities (Surge: +Damage; Sorcery) that it uses.



#6 Kunzite

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Posted 14 August 2013 - 02:01 PM

I still need to find a good proxy for the chaos beasts, Ice wyrms and Wendigos.

I'm dying to use them.

 

I have made paper ones for now. It's not epic, but it works till I can get something else. I am have tempted to find some small potatos to use the Chaos Beasts with.

 

Ice Wyrm and Webdigos are class A monsters as well. Awesome, awesome beasts. I loves them.

 

Kunzite, does Morph allow the Chaos Beasts to use the surge abilities of the weapon it copies or just the dice it rolls? 

 

Griton is correct, You can't use the ablities of another hero, but I really don't think you need to. Sorcery is a really great skill. There are other monsters with Sorcery skill that I used to take down three party memebers in on single turn. It was amazing, and really scary for my heroes. Had the forth hero had been where I could hit him, I would have won that quest. They ended up forfiting allot of gold to make sure the killing ended.


"Bide your time and hold out hope."

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#7 LelloArchangel

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Posted 16 August 2013 - 09:49 AM

This sounds pretty awesome. I feel I might sang an unholy ritual before my interlude as well. CK is INSANE for the OL. I think it does more for the OL then it does for the heroes. At least my heroes are feeling the heat even if they are winning more then they are losing. >) It's a great fear.
 
I know they seem less appealing then a large group like kobolds, or not as strong are others, but keep deep elves in mind. I used them in a quest. Those the numbers are few, they get the job done. The master needs no surges to gain pierce 4. *thumbs up* She sawed right through their strongest hero in two turns. Because of stealthy no one could land a hit. An amazing open group.
 
And Chaos Beasts. *.* Those potatos get work done!




I apologize, I don't want to go OT, but I am really interested in how you effectively used those fatty blobs (I think "potatoes" is even better as a name :))
Whenever I sent them to do my bidding they failed.
MISERABLY.
Poor potatoes, they disappointed me so much that I never Ever consider them now as my possible choice...
Perhaps I don't know how to use them, but since I am an experienced player I obviuosly thought that it was not my fault but the potatoes' and considered them weak:)
Any help will be very appreciated, help restore Chaos Beasts' dignity!
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#8 Kunzite

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Posted 16 August 2013 - 11:31 AM

I apologize, I don't want to go OT, but I am really interested in how you effectively used those fatty blobs (I think "potatoes" is even better as a name :))
Whenever I sent them to do my bidding they failed.
MISERABLY.
Poor potatoes, they disappointed me so much that I never Ever consider them now as my possible choice...
Perhaps I don't know how to use them, but since I am an experienced player I obviuosly thought that it was not my fault but the potatoes' and considered them weak:)
Any help will be very appreciated, help restore Chaos Beasts' dignity!

 

First of all, potatoes have no dignity >O!! They are potatoes.

 

Kidding aside, I will tell you what happened and maybe this will help. I have used them once and my sugar high mage took OL part once and used them. Both of us where using the warlord class.

 

First time was an escort mission for the heroes. They had to get Balthir out of the cave alive. I had to take him down. The mission could not have been going in a better manner for the heroes then this. I used very few cards and was sandbagging my blood rage. Heroes had it in the bag. Only one monster on the map and it was our loved potato. I had him step one motion closer and swing with Balthir's own weapon. Surge + sorcery meant this was an 11 damage move. Blood rage was sent. Only four damage got in due to an amazing block. One more struck, and it was another painful hit and only one shield. Balthir went down and all my heroes bellowed in pain.

 

Due to THAT encounter alone, my heroes never EVER claim to have a victory in the bag till the last move. I am notorious for last minute come backs.

 

The other encounter with Chaos Beasts went by in such a blur. I don't even think they where the ones to put in the last blow. It was a miserable loss and I hated being the hero that time. Note to all OL. Never give your mage a bag of skittles and say "please, try the OL thrown for a turn." Poor plan!

 

Moral of potato power is, sorcery is awesome. Any monster that has it are cheaters and so are you. Use it wisely. Sorcerers also have sorcery. They are bomb monsters. Bot potatoes and sorcerers are ranged monsters. This means you can choose a hero with a melee weapon and still use a ranged attack with it. >D! Sorcery will make sure is always hit, but I have found that the closer you hit the better. Why? More range to turn into hurt. The beast has three move. You can always step back to make sure heroes still have to move forward to hit it.

 

Lasty, never blame the potatoes or yourself for bad rolls. My heroes picked up cursed dice the other time and missed ten times in one encounter. A shame really, but it happens. Chaos Beasts might not be your play style as well. I am a sneaky opertunist, and my heroes hate me for it. hate, as in the OL. They like the challange.

 

Hope that helps >D go forth and potato.

 

umm... Forgive me to letting my noob-ness shine here, but what's OT?


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"Bide your time and hold out hope."

~Count of Monte Cristo

 

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#9 Robin

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Posted 16 August 2013 - 02:02 PM

OT = Off Topic, I presume.


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#10 Kunzite

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Posted 16 August 2013 - 03:07 PM

OT = Off Topic, I presume.

 

Ah, that does make since. Thank you. And if that's the case, I don't think it's off topic. my heroes think Chaos Beasts and their sorcery erk are OP. Mostly because they haven't learned how to deal with them yet. Yet being the optimal word there.


"Bide your time and hold out hope."

~Count of Monte Cristo

 

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#11 Cursain

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Posted 17 August 2013 - 04:07 PM

HAHA, I was checking board game geek and the next day I posted this topic, somebody screeched about it there:

http://boardgamegeek...g-command-combo

 

Looks like it caught some attention.  Obviously it's ultra powerful.  I'm surprised I didn't read about this combo until I posted about it after having the game for one week :)

 

In about an hour my game day will start and I'm excited to ruin the heroes with it :D


Edited by Cursain, 17 August 2013 - 04:08 PM.


#12 Kunzite

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Posted 17 August 2013 - 11:46 PM

I did an epic with two dark rituals and a bloodlust as combo pieces. I was also running blood rage and flurry. By KOing heroes so often made it so easy to be laying on the hurt and drawing all of the cards. The combo was insane. By the start of encounter two I nearly had my whole deck in my hand. Two turns in I held it all and just cycled the cards as I wanted them to stack. Amazing! I am not sure I would run the full combo in a campaign. Though I lost, I did see how flustered it made my heroes. Having all my cards in my hand was a little degenerate. 

 

And Deep Elves. >P Windagos are pretty awesome as well. Stelthy for the win.


"Bide your time and hold out hope."

~Count of Monte Cristo

 

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#13 LelloArchangel

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Posted 17 August 2013 - 11:59 PM

@kunzite Well, thank you very much for your extensive explanation!:)

I appreciate monsters with sorcery and they are indeed VERYpowerful when your main goal is to shed some blood (and c'mon, It's really never bad to shed some hero blood), and I think I didn't realise that the potatoes could attack from the distance with a melee weapon's dice (that'cool), since in first ed. their ability worked in a slightly different way.

Thanks also for sharing a few "battle tales", It's always fun and interesting:)
I could see some use for the Potatoes now, still I think I would choose other monsters over them (in act two they come down pretty easily and there are better damage-dealers around, sorry potatoes...)

And about cursed dice, that's a sad truth. I caught my heroes more than once performing rituals to affect my dice rolls.
Hero filth.
Of course even if their dice-binding magic stopped my beloved minions crippling kobolds and turning deadly Ferrox into harmless monkeys, it didn't stop ME from hitting them with a pillow.
(And crowning uncle Zac king:D [evil laughter])

And yes, I meant Off topic
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#14 Kunzite

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Posted 18 August 2013 - 05:37 AM

I love hearing battle stories. I feel there needs to be more OL talking about their success then their failers. We get enough of the failers already on here. And in my experience, I loss more then I win, and when I win I get to share that warm and fuzzy (evil) feeling with no one but myself and my baby brother (he's 13 and ALWAYS asks for a battle update. He's going to make a great OL one day).

 

And, most of all, I love to hear how OL are winning in ways I haven't thought of yet. My heroes are REALLY smart and very tactical in thinking. More so then I am. I run of gut allot (which does me well a good part of the time!). The CK is also  fairly new for me. I haven't even tried half of the beasties available to me, such as Ferrox. Those and Razorwings look fairly useless, but here you are, making them work. Please teach me!

 

Uncle Zac King >D That's fantastic!


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"Bide your time and hold out hope."

~Count of Monte Cristo

 

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#15 LelloArchangel

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Posted 18 August 2013 - 09:24 AM

Well that's great! Always keep in mind, though, that one day the little apprentice will turn to his master AND try to take your throne! (Probably killing you in the process, if he's Smart enough)
Just had to warn you:)

However, it is a pleasure to share with a fellow DarkLord/Lady.
Even if this time it is really nothing special: damage. Lost of damage. These guys can bring the pain.
Please do not underestimate the amount of asses these cute greenies can kick in one turn. And disease... Disease is sweet:)
Still, keep in mind a couple of things:
-never send them alone(unless a kamikaze mission is ok for you, and sometimes it can be), they will get killed.
Like most little-but-efficient-damage-dealers (beatmen, volucrix reavers, lave beetles, sorcerors, even nagas)they can be wiped out pretty easily, even though the heroes will have to waste many actions.
However they can really make the team bleed, in act one are among the hardest hitters, and in act two they aren't bad either.

-reinforcements are always against small guys (even if in Labirinth of ruin it seems to be much more complex and balanced)
Consider them as either "first wave" or "coup-de-grâce", if you are in for a battle they are what you need for raw damage, just couple them with somebody else to finish the job, even among baddies teamwork is the key!:)

-third, and most important of all: fear.
Once you got to know with something that destroyed you you become much more cautious.
I once wiped out3 of them (leaving the fourth unscathed but quite alone) with a group of well-positioned ferrox and some helpful cards. Since then, they became more cautious (and slow, that's the important part) when facing hard hitting, small sized but strong-in-numbers monsters.
Even if I chose Ferrox only another time (I like to variate) I can say that they always served me well.
They might not be the scariest monsters around or the most powerful but my heroes learned to respect them:D

And finally... Razorwings!
I LOVE them! ...from a thematic point of view;)
In first ed they were probably the weakest monsters in the entire game, disgusting.
And, guess what? They still are! Yeeeeee!
I love coherence.
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#16 Kunzite

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Posted 18 August 2013 - 11:04 AM

Well that's great! Always keep in mind, though, that one day the little apprentice will turn to his master AND try to take your throne! (Probably killing you in the process, if he's Smart enough)
Just had to warn you:)

Hehe I have already foresaw that future. But I would like him to be more rounded then I am. He will have to be a hero (or two if I play with just him and I) first and then move into the OL part. I want him to be better then me, so when he does go for the my throat it will be well deserved >}

 

Ah, evil passed on by blood. It's a beautiful thing.

 

 

*Ahum* Anyhow...

 

I have learned the usefulness of status effects. I think the next campaign they may not choose disciple (FINALLY) which means they will be more useful. I have tried Masadas, but as things go right now, status effects are not going to be as useful unless I can inflict more then one on a hero at a time.

 

My small, but many groups, like kobolds, are stall only and lures. Last night was the best I have ever played kobolds, and I feel how they are meant to be played. Not so much blood thirsty (but if you can can swarm to trigger, it's crazy!), but boss pleasers. they are out to give all the heroes "hugs" to keep them from passing >} and then bothersome things that just get in the way. Action eaters.

 

Fear I understand VERY well. My heroes have learned to move MUCH slower then they once would. Bursting through the way to be caught in a pincher attack has left a very bad taste in their mouth. LoR seems to give the OL a few more quests with easier pincher attacks then SR. There have been a few quests that I KNOW if they came charging though I would not be little I could do anything about, but they FEAR particular monsters and a fist full of cards.

 

Fear and intimidation are my biggest tools and I need no monsters or cards for that. A coy smile and talking them "into" and "out of" thoughts to at least get them to second guess things is worth the breath to speak them. This is something I am good at and a tool well sharpened.

 

But fear of monsters I have to work on, particularly the ones that are weaker. They fear potatoes, Deep Elves (they call them "derp elves." Yep, lots of love there), Windagos and Shadow Dragons. We all love it when I choose kobolds and I am getting better at playing them. My warrior loves going on with silly voices. It really takes the pressure off when they are all clawing at your throat. Or, in his case, piling onto him.

 

With the CK, there are SO many things to work with, so I try to keep the monster choices varied. At least, in the two encounters, I will do my best to make it so neither encounter as the same monster. What fun is it if they saw the same thing over and over? Besides, my poor OL budget can't feed that many Shadow Dragons. Have you seen where I live? Steep mountains, looming storms on the edge of the ocean... yah, try finding enough sheep to feed all those beasts. Besides... Heroes taste best, but there are only four of them.


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"Bide your time and hold out hope."

~Count of Monte Cristo

 

NotesFromTheOverlord.tumblr.com





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