Wow, so much responses as I was one day off
I will try to respond to all of you guys. Thank you for posting your state of mind about this, this is very nice of you. I am quite happy to read opinions about this question.
@Dr Faust: yes, I do agree with you. AH has clearly more boargame mechanics elements into it. So it tends to drive the way of playing into some directions. However, you can enjoy a good game with Jenny, even without spending your time in the shops, I believe.
@kalymen_sk: As you have at few different points in your post, I will do my best to comment them one at a time.
* About the limit of a boardgame, when compared to an rpg. Yes, I totally agree with you. When no material is used beside words, your limits expands. Though LARPs (I do not mean the medieval ones, that do not fit my taste) have usually a very long persistence time in my mind even though they are strongly constrained by the real world. Interestingly, one main point of HPL is that the mythos lies beyond the realm of words. Imagine if we could play rpg without even using the language. That'd be an experience.
* About the combat. Well, if you look carefully at the combat cards, the abilities are not random. E.g., most of the ranged weapon cards use Marksmanship. The only ones that don't are because the situation did not end up as 'you are aiming at your opponent'. They represent the cases where the monster had a lucky roll in its attack and now you have to dodge, handle a close combat, etc. All in all, I found this card meachanics especially clever that leads to interesting narrative combat.
*About the ES, I am not sure the best ad for an entertainement product is 'it doesn't pretend that it is something more than it actually is'
* In general, hybrids are a major path to innovation. I may well be the case that MoM isn't at your taste (and I can confess, this is not my favorite game ever either), it has interesting innovations. Although it downsides the roleplaying side and the strategy side, it has always left a positive impact on most of the palyers I have played with. Most of my friends that don't like it, are the ones that lie on the strategic side. I am very happy to read someone that did not enjoy it for the opposite reason.
@suicidepuppet: Old school vs new school. I am totally on your side. I may be too old to knew that some rpg players are stuck to the book (really ?). As I mentionned earlier, I like to play rpg without the rules, mostly entirely geared to acting and improvisation. Did you try 'Fiasco', an rpg with no GM? (I found it very compelling). As far as AH or MoM is concerned, we take all liberty to change anything we do not like.
@Julia: Agree, playing an rpg is very enjoyable. I remember you did not enjoyed the MoM experience, for several reasons; most of which are strategy related, if I recall correctly. I totally respect this position, although I don't really stand by it. (I tried to be as nice I could; was it ok? )
Anyway, thank you guys for taking some your time to post your opinion here. Please keep posting if you fell like it.