A couple more rules questions, guys, if I may:
1. Dread Curse of Azathoth. Does this only work against one enemy or does it work for all combat actions against all opponents that you engage in battle in that phase? (i.e. if there are 2 or more monsters you're seeking to engage in combat, do you get +9 for both, or just for the first?). I gave myself a "generous" interpretation, but am not sure I should have done.
2. If you return from the Other Worlds and dutifully collect your explored counter, what happens if you don't actually want to close the gate behind you? (because, say, there's another investigator about to come through next turn) Are you obliged to have an Arkham Encounter? or can you just basically stand there and simply miss the Arkham Encounter phase? If you are indeed obliged to attempt to close the gate OR have an Arkham Encounter, could you either (a) simply choose to fail the attempted gate closure or (b) select your lower skill of Lore or Fight to ensure the closure is unlikely or, preferably, impossible (e.g. my Fight is 5, but my Lore is 1. The gate is Yuggoth, a -2 gate, so I choose to try and close the gate with a Lore roll, knowing I will fail).
Thanks for any advice.