Some additional explanation from Damon...
My question was:
I'm looking for some additional clarification in relation to an answer you recently provided to someone else regarding what happens when a card references 'highest cost' as per http://community.fan...st/#entry834954
I'm trying to understand your ruling in a broader sense to apply it to similar cards. What are the rules where ties occur for quantity comparisons?
I'd always assumed that the following FAQ entry could be applied to all such situations, but based on your response that's obviously not the case.
"(2.29) Lowest Skill
At any time a card effect targets a character with the lowest skill and there is a tie, the card effect’s controller may choose which character is affected."
So what are the keywords here that differentiate the approach, and what approach should be taken in each situation?
Does the explicit reference to "character", "lowest" and/or "skill" mean that only their tied quantity comparisons should be handled as stated, and if so then what is the rule for handling quantity comparisons for everything else?
Or should this rule be applied to any type of tied quantity comparison (e.g. apply the same rule to references of "highest", "fewest", etc. and to "cost", "[Terror] icons", "Dreamlands support cards", "cards in hand", etc.; such as for The Forgotten Explorer--"Forced Response: After your opponent has committed characters, choose the story with the fewest committed characters, minimum of 1. The Forgotten Explorer exhausts and then commits to that story." )?
Does the explicit reference to "target" mean that "choose" tied quantity comparisons should be handled as stated, and if so then what is the rule for non-targeted tied quantity comparisons?
Or can this rule be applied for non-targeted tied quantity comparisons (e.g. apply the same rule to where "choose" is not specified such as for Dreamlands Eclipse--"The player who controls the fewest Dreamlands support cards must play with the top card of his deck revealed.", and/or apply the same rule to where there is a "choose" but it is not specific to the tied quantity comparison such as for Rite of the Silver Gate--"Action: Exhaust Rite of the Silver Gate to choose a non-story card in play. The controller of that card reveals the top card of his deck and compares its cost to that of the chosen card. Discard the card with the highest cost Then, place a success token on the Rite of the Silver Gate.")?
Damon's response was:
The word choose implies targeting and that is how the tie is able to be broken since you must choose. When an effect does not give a choice then the game looks for absolute values for it to make the choice. If there is no way for the game to distinguish between them there is no effect.
Edited by jasonconlon, 21 August 2013 - 05:39 PM.