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Dark Heresy 2nd Edition Beta Q&A


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#41 nultaar

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Posted 16 December 2013 - 01:30 AM

The Desperado special ability is actually to be used with Two Weapon Fighting...


Week Twos update changed it, from the boost to the second attack to a shoot and move ability.

#42 Syrius7

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Posted 09 January 2014 - 07:23 PM

Can a psyker re-roll the outcome of his focus power test using a fate point ? 



#43 Cymbel

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Posted 10 January 2014 - 06:14 AM

On the desperado talent, a friend thinks it lets you do two standard attacks a turn, either as 2 move actions or a move and shoot combo + a standard shoot. I lean towards 1 attack on 1 turn only, unless dual wielding or rapid fire melee/ranged stuff. Is he right?



#44 AtoMaki

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Posted 10 January 2014 - 06:59 AM

On the desperado talent, a friend thinks it lets you do two standard attacks a turn, either as 2 move actions or a move and shoot combo + a standard shoot. I lean towards 1 attack on 1 turn only, unless dual wielding or rapid fire melee/ranged stuff. Is he right?

 

You can only make 1 attack action/turn. The Desperado special ability gives no exemption. 



#45 khimaera

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Posted 10 January 2014 - 05:11 PM

 

On the desperado talent, a friend thinks it lets you do two standard attacks a turn, either as 2 move actions or a move and shoot combo + a standard shoot. I lean towards 1 attack on 1 turn only, unless dual wielding or rapid fire melee/ranged stuff. Is he right?

 

You can only make 1 attack action/turn. The Desperado special ability gives no exemption. 

 

You must be right, but it's odd that this power is basically just a less powerful version of Hip Shooting. I'm not a huge fan of a power that is completely redundant at higher power levels.



#46 Covered in Weasels

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Posted 10 January 2014 - 05:24 PM

 

 

On the desperado talent, a friend thinks it lets you do two standard attacks a turn, either as 2 move actions or a move and shoot combo + a standard shoot. I lean towards 1 attack on 1 turn only, unless dual wielding or rapid fire melee/ranged stuff. Is he right?

 

You can only make 1 attack action/turn. The Desperado special ability gives no exemption. 

 

You must be right, but it's odd that this power is basically just a less powerful version of Hip Shooting. I'm not a huge fan of a power that is completely redundant at higher power levels.

 

 

The Desperado ability can be used with any move action, not just a Full Move like the Hip Shooting talent. This could include the Run, Tactical Advance, and Disengage actions, to name a few.

 

I'm now imagining a Desperado with Sprint running past enemies at blinding speed, pumping them full of hand cannon rounds while emitting a fearsome war yodel :D


Edited by Covered in Weasels, 10 January 2014 - 05:26 PM.

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Do not ask why you serve.  Only ask how.

 

Synonymous names include: Buried in Ferrets, Enveloped by Ermine.

Currently GMing a Dark Heresy 2.0 game and inflicting untold misery upon Martin Lockheed and company.


#47 AtoMaki

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Posted 10 January 2014 - 05:25 PM

You must be right, but it's odd that this power is basically just a less powerful version of Hip Shooting. I'm not a huge fan of a power that is completely redundant at higher power levels.

 

The Desperado special ability is a little bit different than Hip Shooting because the former requires only a Half Action while using the later is a Full Action. With the Desperado ability you can make the so-called "jump-shoot-jump" trick: start out of LoS, use the Desperado ability to move into LoS and fire then move back out of LoS with a Move action. 



#48 Cymbel

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Posted 10 January 2014 - 05:26 PM

How is it less powerful? You can 1/2 move + standard fire (for +10), then you could move to cover or do anything else really, the one problem I can see is that it doesn't work with the aim action, but I don't think Hip Shooting does either.



#49 Covered in Weasels

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Posted 10 January 2014 - 05:31 PM

 

You must be right, but it's odd that this power is basically just a less powerful version of Hip Shooting. I'm not a huge fan of a power that is completely redundant at higher power levels.

 

The Desperado special ability is a little bit different than Hip Shooting because the former requires only a Half Action while using the later is a Full Action. With the Desperado ability you can make the so-called "jump-shoot-jump" trick: start out of LoS, use the Desperado ability to move into LoS and fire then move back out of LoS with a Move action. 

 

 

You can do the "jump-shoot-jump" trick with Hip Shooting too. 


Do not ask why you serve.  Only ask how.

 

Synonymous names include: Buried in Ferrets, Enveloped by Ermine.

Currently GMing a Dark Heresy 2.0 game and inflicting untold misery upon Martin Lockheed and company.


#50 Cymbel

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Posted 10 January 2014 - 06:20 PM

The Acolyte’s prowess with ranged weapons is such that he can still fire accurately without his eye behind the sights. As a Full Action, he can both move up to his Full Move rate and makea single attack with a ranged weapon. This attack can only be a single shot and may not be a semi- or full-automatic ranged attack. Characters with the Two-Weapon Fighting talent can use this talent with Hip Shooting to make two single shots, if they are armed with a ranged weapon in either hand

 

VS
 

Move and Shoot: Once per round, after performing a Move action,a Desperado character can make a single Standard Attack action with a Pistol weapon as a Free Action.



#51 khimaera

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Posted 10 January 2014 - 07:33 PM

The Desperado ability can be used with any move action, not just a Full Move like the Hip Shooting talent. This could include the Run, Tactical Advance, and Disengage actions, to name a few.

 

I'm now imagining a Desperado with Sprint running past enemies at blinding speed, pumping them full of hand cannon rounds while emitting a fearsome war yodel :D

 

Actually, I asked the Devs about this:

This question, specifically:

3. The Desperado ability has a lot in common with Hip Shooting.  It's a little unclear, does Move and Shoot allow a Desperado to make any Move Action? for instance a Run or Charge action and still make a Standard Attack Action?


---------- Forwarded message ----------
From: Dark Heresy Beta <darkheresybeta@fantasyflightgames.com>
Date: Sun, Jan 5, 2014 at 10:11 AM
Subject: Re: Beta First Impressions

 

Desperado: Move is its own Action, and Run/Charge are separate actions, so no. 
 
Not sure about improving Called Shot. In our games, being able to hit a location without armour or cover is pretty nice as is, but we'll look this over. 
 
We're looking at all the powers, yes. I like the suggestions for the Divination ones, thanks!
 
Thanks as always! Any other comments, feel free to pass them along as well as playtesting reports if possible. We won't be going final on the book for awhile yet. 

Tim Huckelbery
RPG Producer
Fantasy Flight Games
 

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#52 Syrius7

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Posted 10 January 2014 - 07:38 PM

Can a psyker re-roll the outcome of his focus power test using a fate point ? 

 

Bump ?



#53 Cymbel

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Posted 10 January 2014 - 07:42 PM

One of the many things I love about FFG, is how they reply to questions like these and make it clear that you can.

 

Can you aim in combination with your free action attack? Can you full move or is it half move only?



#54 khimaera

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Posted 10 January 2014 - 07:42 PM

 

Can a psyker re-roll the outcome of his focus power test using a fate point ? 

 

Bump ?

 

It's a test, I don't see why not. 



#55 Syrius7

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Posted 10 January 2014 - 07:45 PM

 

 

Can a psyker re-roll the outcome of his focus power test using a fate point ? 

 

Bump ?

 

It's a test, I don't see why not. 

 

The book states 
- re roll a failed test. 

I'm more asking in regards to rolling doubles and still succeeding :) 



#56 khimaera

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Posted 10 January 2014 - 07:51 PM

 

 

 

Can a psyker re-roll the outcome of his focus power test using a fate point ? 

 

Bump ?

 

It's a test, I don't see why not. 

 

The book states 
- re roll a failed test. 

I'm more asking in regards to rolling doubles and still succeeding :)

 

Ahhh. Then by the RAW, I'd say no.



#57 Syrius7

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Posted 10 January 2014 - 07:53 PM

It's what I'd say. I smell a potential for a talent ? At the same time I think a lot of people that like psykers having to deal with bad side of being a psyker wanting to leave it at that. 



#58 khimaera

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Posted 10 January 2014 - 07:56 PM

Honestly, Favoured by the Warp and the new AAT ability have the Psyker pretty well covered.  I know what you mean though.  Maybe there should be a Tier Three talent that allows for a limited use of the old Fettered power level.


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#59 Syrius7

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Posted 10 January 2014 - 07:59 PM

Honestly, Favoured by the Warp and the new AAT ability have the Psyker pretty well covered.  I know what you mean though.  Maybe there should be a Tier Three talent that allows for a limited use of the old Fettered power level.

aaaaaaaaaaaaaand there's a red dot on your forehead.... :)



#60 khimaera

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Posted 10 January 2014 - 08:07 PM

 

Honestly, Favoured by the Warp and the new AAT ability have the Psyker pretty well covered.  I know what you mean though.  Maybe there should be a Tier Three talent that allows for a limited use of the old Fettered power level.

aaaaaaaaaaaaaand there's a red dot on your forehead.... :)

 

Ha!
I'm not worried. I have no horse in this race.

I just had a genestealer tear the arms off of the Psyker in our game. Both of 'em.  He used Fettered Powers a lot too. He also Pushed more often than was healthy. 

I have yet to see how the new system affects his character's responsible power use.

 


Edited by khimaera, 10 January 2014 - 08:12 PM.





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