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Dark Heresy 2nd Edition Beta Q&A


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#21 LukeZZ

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Posted 06 August 2013 - 03:42 AM

When will the weekly updates start?



#22 BeyondFandom

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Posted 09 August 2013 - 09:48 AM

How will this affect our 1e supplements? Will new supplements be made, will there be support documents for the update or should they function fine with the new 2e stuff?



#23 Tom Cruise

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Posted 09 August 2013 - 09:59 AM

1e supplements have limited compatibility, mechanics wise, because a lot of things have changed. It'd be an easy enough job to convert some things over though, it's still fundamentally the same set of mechanics.



#24 Kniightt

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Posted 16 August 2013 - 06:35 AM

Will the Enemy Beyond section be upgraded to the level of 1e's from beyond section? (Daemonettes, Bloodletters, Horrors, etc.)


Edited by Kniightt, 16 August 2013 - 06:41 AM.


#25 Fgdsfg

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Posted 16 August 2013 - 01:31 PM

How will this affect our 1e supplements? Will new supplements be made, will there be support documents for the update or should they function fine with the new 2e stuff?

It won't affect 1st Ed. supplements at all; there is no compatability with 2nd Ed.


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#26 Kniightt

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Posted 17 August 2013 - 08:55 AM

 

How will this affect our 1e supplements? Will new supplements be made, will there be support documents for the update or should they function fine with the new 2e stuff?

It won't affect 1st Ed. supplements at all; there is no compatability with 2nd Ed.

Well, some of the content can be made compatible with a little work.


Edited by Kniightt, 17 August 2013 - 08:56 AM.


#27 Tom Cruise

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Posted 17 August 2013 - 08:57 AM

Most gear can, honestly. It's only weapons that require some work, and that's largely just adding AP costs and tweaking the AP and damage a little to fit more in line with 2e's stuff (although in light of the errata, statlines are pretty similar between the editions now anyway).



#28 GauntZero

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Posted 19 August 2013 - 05:05 AM

It would be great if they could give an official support-pdf with conversions of at least weapon and armour from the 1st Edition.

 

I think this would also help the acceptance of the new Edition a lot.

 

Systems like SHadowrun even give Character-converters for free...


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#29 Tom Cruise

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Posted 19 August 2013 - 05:13 AM

A conversion of every piece of gear is a LOT more work than some quick rules to convert over characters. I think that, honestly, if there's anything you need THAT badly in your games, it takes a token amount of effort to convert it. Most gear ports over directly with little effort, it's only weapons that take some work. And that's a tiny amount of work.



#30 GauntZero

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Posted 20 August 2013 - 10:26 PM

It is not so much work at all.

 

You just need a general key to use.

 

Weapons usually come in categories, which can be transferred realted to blueprints and just slightly changed.

 

The only weapons which need more effort are exoti weapons.

 

I converted ALL WH40k RPG weapons into another system to play with within a few days.

 

If FFG would agree, even I would do the basic work for a conversion, if they just then took it and published it here officially :D

 

So its not so much about the work included, more about the political aspect, if this is wanted at all.


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#31 Tenebrae

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Posted 28 November 2013 - 06:19 AM

It would be great if they could give an official support-pdf with conversions of at least weapon and armour from the 1st Edition.

 

I think this would also help the acceptance of the new Edition a lot.

 

Systems like SHadowrun even give Character-converters for free...

Most systems (that I have played) provide a guide for converting characters when a new edition comes out.

It is considered polite.



#32 Tom Cruise

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Posted 28 November 2013 - 07:18 AM

They nearly always end up with broken characters that don't quite fit into the new system properly though, or lose all trace of being the character they started as.

 

Honestly the best conversion guide is this; rebuild your character from scratch at an equivalent XP level.



#33 Elior

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Posted 01 December 2013 - 05:12 PM

The more we adjust and perfect the current beta, the more it becomes not so backwards compatible so what is the point of using OW rules at all?



#34 Tom Cruise

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Posted 01 December 2013 - 09:26 PM

Appeasing angry fans.



#35 Elior

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Posted 02 December 2013 - 06:06 PM

I would rather have a superior system than a hodge podge samey system.

#36 Tom Cruise

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Posted 02 December 2013 - 06:55 PM

Dark Heresy honestly needs a complete rewrite from the ground up with a clear mission statement, instead of this bipolar, duct-taped bundle of subsystems we have now.

 

But, of course, the second that happens everyone's old 40kRPG books will instantly immolate on their shelves and become useless piles of ash, apparently.


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#37 AtoMaki

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Posted 03 December 2013 - 03:21 AM

Okay, I have a big question: does the Desperado's special ability affect psychic powers or not? For example, the Desperado psyker casts Sunburst (half action) and hits his target. He casts Sunburst again against the same target. Does he gain the +20 to the Focus Power test because of the special ability of his role? 



#38 MagnusPihl

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Posted 03 December 2013 - 04:11 AM

Okay, I have a big question: does the Desperado's special ability affect psychic powers or not? For example, the Desperado psyker casts Sunburst (half action) and hits his target. He casts Sunburst again against the same target. Does he gain the +20 to the Focus Power test because of the special ability of his role? 

 

Maybe I'm missing something... how do you cast Sunburst twice? Is it not an attack action? Can you not only do one attack action per round?



#39 AtoMaki

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Posted 03 December 2013 - 04:21 AM

 

Okay, I have a big question: does the Desperado's special ability affect psychic powers or not? For example, the Desperado psyker casts Sunburst (half action) and hits his target. He casts Sunburst again against the same target. Does he gain the +20 to the Focus Power test because of the special ability of his role? 

 

Maybe I'm missing something... how do you cast Sunburst twice? Is it not an attack action? Can you not only do one attack action per round?

 

Ah, and here comes the answer! Thanks!



#40 Santiago

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Posted 15 December 2013 - 04:37 PM

The Desperado special ability is actually to be used with Two Weapon Fighting...






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