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Chapter IV: Talents and Traits


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#1 FFG Andy Fischer

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Posted 26 July 2013 - 10:56 AM

Welcome to the proofreading changes sub-forum for the Dark Heresy 2nd Edition Beta.

 

In this thread, you can list any proofreading changes you find in Chapter IV: Talents and Traits.

 



#2 Alox

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Posted 28 July 2013 - 09:17 AM

The Bastion of Iron Will and the Warp talents in Mental fortitude refers to the users psy rating, but psy rating is not a prerequisite. Is this an error?

 

And how are non-psykers supposed to get access to Strong Minded?



#3 Alox

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Posted 29 July 2013 - 07:08 AM

I am not sure exactly how the talent tree prerequisites works. Do you need all talents in any path, or do you need all talents in one path (from the root).

 

For example, in the Ranged Talents.

 

If you want to learn Crippling Shot, do you need to learn both Hawk's Eye and Marksman, or will it suffice to learn one of them?

 

The text on page 97 is as follows:

"Then, the player must trace a direct line along the tree’s paths from the top-most talent down to the desired talent. If there are any intervening talents that the character does not possess, those must be purchased first."

 

Notice that paths are in plural, so it means all paths?



#4 Pentregarth

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Posted 29 July 2013 - 08:27 AM

Is the range on Luminen Arc (given as 160m) correct? It seems a bit high to me, considering Luminen Blast only has 20m, yet is in a higher tier of the talent tree...



#5 Darth Smeg

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Posted 30 July 2013 - 12:00 AM

The description of Warp Lock on p 106 refers to psychic powers counting as "being on the fettered level". But there is no mention of fettered as an option in chapter 6.

 

Is this just a copy/paste error from OW? Personally, I miss the Fettered option :(


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#6 Darth Smeg

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Posted 30 July 2013 - 06:57 AM

The Fear Trait on page 127 lacks Heading, and also states: " For more information on fear, see page 127."

 

A recursive reference, and not terribly helpful :)

 

The text box on Fear effects, under "Flee": " If  he  is  prevented 

from fleeing, he dazed for the duration, and suffers a –20 to all tests."
 
Should be "he is dazed".

Edited by Darth Smeg, 30 July 2013 - 07:02 AM.

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#7 Naviward

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Posted 30 July 2013 - 04:42 PM

Page 98, Responsive

 
Extra a in the first sentence.


#8 Alox

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Posted 03 August 2013 - 03:23 AM

Quick draw on page 108.

 

It states that the ready action can be performed for 0 AP.

 

However, the ready action allows for other things, like coating a weapon with poison and I would assume stow away weapons again.

 

Perhaps quick draw should be specified to only allow the Ready action to cost 0 AP for the specific event of drawing a weapon or procuring something from your pockets? And thus not allow poisoning and stow away items to be done for 0 AP?



#9 MHJFaase

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Posted 12 August 2013 - 12:22 PM

Prosanguine lists a cost of 200 xp on p. 119 (in the tree), 600xp on p. 120 (in the text)

Omnissiah’s blessing lists a cost of 200 xp on p. 119 (in the tree), 400xp on p. 120 (in the text)



#10 MHJFaase

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Posted 27 November 2013 - 02:32 PM

This is for the NEW rules set:

 

p. 101 Two-weapon wielder:

... It can be enhanced by the Blade Dancer, Gunslinger, and Sidearm talents.

 

These talents do not seem to exist. Is this a reference to Only War which escaped editing?



#11 sia89

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Posted 02 December 2013 - 06:09 PM

I am not sure if this is the correct place for this, but it is the closest I could find. The Paranoia Talent is missing, under Hiveworlder the book says you start with it, and its listed in the index as being on pg 99 but its not there.



#12 Elior

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Posted 05 December 2013 - 12:41 PM

Beta #2

 

Pg. 90 Table 4-1 of the Tier 1 Talents:

 

Clues from the Crowds: Benefit says: "Can re-roll a test made to gather information from a groups." Should be "group". 


Edited by Elior, 05 December 2013 - 03:35 PM.


#13 GauntZero

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Posted 06 December 2013 - 04:12 AM

The Hive Worlder starting talent can be Paranoia - the talent seems not to exist in the descriptions though...


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#14 cps

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Posted 06 December 2013 - 07:10 AM

The Hive Worlder starting talent can be Paranoia - the talent seems not to exist in the descriptions though...

This was corrected in the latest update. It no longer references that talent.



#15 GauntZero

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Posted 06 December 2013 - 08:12 AM

Ah - ok...sad though that Paranoia disappears... :(

 

Thanks for the information


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#16 The Inquisition

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Posted 17 December 2013 - 12:44 AM

Halo of Command, effect -> affect, page 96. Pretty sure at least. :)



#17 GauntZero

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Posted 27 December 2013 - 07:47 AM

2 Talents that need clarification:

 

> Devastating Assault: does this talent still make sense with the new opposed Evading ? Maybe give bonus damage instead ?

 

> Eye of Vengeance: does this work with called shots ? Currently it wouldnt work - but I think it would make sense to work with it

 

1 hint for a trait:

 

> Regeneration (X): just heals wounds, not fatigue. Intended ?


Edited by GauntZero, 28 December 2013 - 07:06 AM.

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#18 GauntZero

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Posted 28 December 2013 - 11:51 AM

p93: Blind Fighting: the Tier-table says the penalties are halved, the talent description says they disappear completely ?


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#19 GauntZero

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Posted 29 December 2013 - 12:36 PM

p104: Machine trait says its armour points are usefull against fire damage - natural armour does not say such a thing, but wouldnt it also make sense ?


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#20 GauntZero

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Posted 01 January 2014 - 03:57 AM

Ambidextrous seems to become absolutely obsolete with Two-Weapon Master...

 

Shoudlnt there be

 

a.) a different bonus that doesnt replace each other

 

or

 

b.) Ambideextrous being a prerequisite for Unarmed Master ?


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