I understand your point Robin, but I don't feel that just because a designers intent was there or not, doesn't mean a rulling is good. Take Castle Dareon for example. Clear intent, but rules on the second encounter are just bad and were changed by the designer. The designers do change things from their original intent if the realize that it can break the game or cause an unfair balance issue.
To me it just makes the LT a huge target. If the OL holds the LT back to keep a relic available, then the LT has very limited functionality. It just seems strange to me that a hero can have a relic with no penalty for defeating the Hero who has the relic, but a Lt then losses the relic if defeated. My thought is it should be the same for both sides, whether thats keeping a relic or lossing the relic doesn't matter to me as long as it is the same for both side.
I don't just play as the OL all the time, in fact, I mostly have played heroes most of the time, but still would like to keep the game as balanced as possible. I am not a huge advocate for House rulling either, but when our group feels it is needed, then we will make a house rule and tweak it as necessary to keep the balance.
Edited by RagsMckay, 26 July 2013 - 08:52 AM.