I go by the alias Mr T on some gaming forums as my first name begins with an T
anyway, I have a question about game balance and difficulty.
I'm holding in a short Only War adventure over the summer and it is drawing to its end. so the player characters and their platoon are going to make a raid on a major spaceport on the planet they are on and cripple its defenses etc, before the entire Imperial army begins to assault the spaceport. the defenders of the spaceport are human rebels that doesn't wish to join the imperium and they got assistance from the Tau Impire to fight of the Imperial forces (the Imperial guard)
When I looked over the Tau NPCs in the Deathwatch books I realized they are pretty hard hitting. like the fire warriors are scary enough! So I thought should I nerf the weapon stats on their weapons and some of their elite units like the battle suits to make it more manageable for the poor guardsmen?
as an example the pulse rifle does the same damage as an Astartes Heavy bolter. so maybe nerf the pulse rifle down to be equal with a normal heavy bolter for guardsmen? I know i need to make some changes to the battle suits when it comes to unnatural characteristics and such as they are different in Only War.
the spaceport will be a dungeon crawling themed gaming session as well if any would wonder. so "healing pots" and such will be available at some places.