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I proudly present: every Talent Tree in pdf form!


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#21 DylanRPG

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Posted 17 July 2013 - 12:02 PM

Thanks for these, really helped us out last night!

 

However, while going over them I have found some needed changes:

 

Marauder 15pt talent "Brace" should be "Frenzied Attack"

Thief 15pt talent "Toughened" should be "Grit"

Thief 15pt talent "Black Market Contacts" should be "Raped Reaction"

Thief 15pt talent "Side Step" should be "Shortcut"

 

Again, though, great work here and I'll keep downloading as you update them.

Thank you for catching these, they have been fixed and the download now reflects these changes :)


Complete PDF Talent Trees:https://docs.google....dit?usp=sharing

 

Form Fillable Official Character Sheet: https://docs.google....dit?usp=sharing

 


#22 DylanRPG

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Posted 17 July 2013 - 12:09 PM

I wouldn't add a registered trademark symbol on a document like this. Another symbol would be fine. OP you retconned changes from the core book to the last beta update? Can you detail those because for all we know the rollback on those changes could be intentional.


There are only two instances I can think of where I purposely used the latest Beta version.

The first instance i am very confident of. It occurs in the Move Power Tree, in the first Control upgrade. In the Core Rulebook, it says that when you are moving objects fast, they deal damage equal to their silhouette multiplied by 10. The problem with this, of course, is that objects with a silhouette of 0 will deal 0 damage (0 * 10 = 0). So I noticed in the latest Beta notes that this was fixed to say that objects with a silhouette of 0 deal 5 damage, and objects of silhouette 1 or above deal damage equal to their silhouette multiplied by 10 as normal.

The really opened the gates for me as I realized there must be changes that got accidentally left out in the Talent Trees. 

The second instance occurs in the Scholar Talent Tree. In the Core Rulebook on the top row to the far right is the Brace Talent, and on the bottom row to the far right is the Toughened Talent. In the latest Beta notes, these two Talents have switched places. This makes sense to me because I don't often see "Toughened" that far down the Talent Tree, especially when it only occurs once in the tree. I could be wrong on this one, but the Beta version makes more sense to me here.


Complete PDF Talent Trees:https://docs.google....dit?usp=sharing

 

Form Fillable Official Character Sheet: https://docs.google....dit?usp=sharing

 


#23 DylanRPG

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Posted 17 July 2013 - 12:11 PM

I love them as well. My suggestion would be to add ® next to the titles of those that are ranked for easy reference.

I can do this. I also plan on adding a table of contents so the specific trees you're looking for can easily be found.


Complete PDF Talent Trees:https://docs.google....dit?usp=sharing

 

Form Fillable Official Character Sheet: https://docs.google....dit?usp=sharing

 


#24 siddieb

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Posted 17 July 2013 - 03:30 PM

 

Thanks for these, really helped us out last night!

 

However, while going over them I have found some needed changes:

 

Marauder 15pt talent "Brace" should be "Frenzied Attack"

Thief 15pt talent "Toughened" should be "Grit"

Thief 15pt talent "Black Market Contacts" should be "Raped Reaction"

Thief 15pt talent "Side Step" should be "Shortcut"

 

Again, though, great work here and I'll keep downloading as you update them.

 

Not to make light of a horrific situation, but I'm not sure that I'd want to read the description for "Raped Reaction."

 

Fixed. Thanks for pointing that out.


Edited by siddieb, 17 July 2013 - 03:40 PM.


#25 siddieb

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Posted 17 July 2013 - 03:39 PM

 

I wouldn't add a registered trademark symbol on a document like this. Another symbol would be fine. OP you retconned changes from the core book to the last beta update? Can you detail those because for all we know the rollback on those changes could be intentional.

There are only two instances I can think of where I purposely used the latest Beta version.

The first instance i am very confident of. It occurs in the Move Power Tree, in the first Control upgrade. In the Core Rulebook, it says that when you are moving objects fast, they deal damage equal to their silhouette multiplied by 10. The problem with this, of course, is that objects with a silhouette of 0 will deal 0 damage (0 * 10 = 0). So I noticed in the latest Beta notes that this was fixed to say that objects with a silhouette of 0 deal 5 damage, and objects of silhouette 1 or above deal damage equal to their silhouette multiplied by 10 as normal.

The really opened the gates for me as I realized there must be changes that got accidentally left out in the Talent Trees. 

The second instance occurs in the Scholar Talent Tree. In the Core Rulebook on the top row to the far right is the Brace Talent, and on the bottom row to the far right is the Toughened Talent. In the latest Beta notes, these two Talents have switched places. This makes sense to me because I don't often see "Toughened" that far down the Talent Tree, especially when it only occurs once in the tree. I could be wrong on this one, but the Beta version makes more sense to me here.

 

Just checked Core Rulebook, and under the description for Control Upgrade (Pg. 284 under the power tree) it specifically states halfway down the paragraph "Silhouette 0 objects deal 5 damage, while other objects deal damage equal to 10 times their silhouette."

 

Also, in case you haven't noticed it while updating the Move tree previously, you have the description text for Influence in the Move Basic Power box.

 

Thanks for getting these updates done so quickly!



#26 DylanRPG

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Posted 17 July 2013 - 04:32 PM

 

 

I wouldn't add a registered trademark symbol on a document like this. Another symbol would be fine. OP you retconned changes from the core book to the last beta update? Can you detail those because for all we know the rollback on those changes could be intentional.

There are only two instances I can think of where I purposely used the latest Beta version.

The first instance i am very confident of. It occurs in the Move Power Tree, in the first Control upgrade. In the Core Rulebook, it says that when you are moving objects fast, they deal damage equal to their silhouette multiplied by 10. The problem with this, of course, is that objects with a silhouette of 0 will deal 0 damage (0 * 10 = 0). So I noticed in the latest Beta notes that this was fixed to say that objects with a silhouette of 0 deal 5 damage, and objects of silhouette 1 or above deal damage equal to their silhouette multiplied by 10 as normal.

The really opened the gates for me as I realized there must be changes that got accidentally left out in the Talent Trees. 

The second instance occurs in the Scholar Talent Tree. In the Core Rulebook on the top row to the far right is the Brace Talent, and on the bottom row to the far right is the Toughened Talent. In the latest Beta notes, these two Talents have switched places. This makes sense to me because I don't often see "Toughened" that far down the Talent Tree, especially when it only occurs once in the tree. I could be wrong on this one, but the Beta version makes more sense to me here.

 

Just checked Core Rulebook, and under the description for Control Upgrade (Pg. 284 under the power tree) it specifically states halfway down the paragraph "Silhouette 0 objects deal 5 damage, while other objects deal damage equal to 10 times their silhouette."

 

Also, in case you haven't noticed it while updating the Move tree previously, you have the description text for Influence in the Move Basic Power box.

 

Thanks for getting these updates done so quickly!

 

 

 

I'm glad it's in the description, but the tree itself doesn't reflect this.

 

Anyway, thanks for the correction on the Move tree. I originally did the Force Power stuff a while ago, and I evidently didn't proof read them enough. It has been fixed. :)


Edited by DylanRPG, 17 July 2013 - 04:35 PM.

Complete PDF Talent Trees:https://docs.google....dit?usp=sharing

 

Form Fillable Official Character Sheet: https://docs.google....dit?usp=sharing

 


#27 Hunterindarkness

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Posted 17 July 2013 - 04:56 PM

Thanks for this, it looks very useful.


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#28 Darth Hideous

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Posted 17 July 2013 - 05:15 PM

Thanks!
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#29 Mark It Zero

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Posted 17 July 2013 - 06:34 PM

Nice!
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"Over the line!"

#30 DylanRPG

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Posted 18 July 2013 - 12:08 PM

I uploaded a new revision today. The Force Power trees should look better.


Complete PDF Talent Trees:https://docs.google....dit?usp=sharing

 

Form Fillable Official Character Sheet: https://docs.google....dit?usp=sharing

 


#31 Naglareph

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Posted 19 July 2013 - 05:49 AM

In the force sensitive exile tree, isn't it Quick Draw instead of Convincing Demeanor?

On the forth row second line.


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#32 DylanRPG

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Posted 19 July 2013 - 06:56 AM

In the force sensitive exile tree, isn't it Quick Draw instead of Convincing Demeanor?

On the forth row second line.

 

Right you are. It has been corrected.

Also added a table of contents.


Edited by DylanRPG, 19 July 2013 - 06:58 AM.

Complete PDF Talent Trees:https://docs.google....dit?usp=sharing

 

Form Fillable Official Character Sheet: https://docs.google....dit?usp=sharing

 


#33 troy70

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Posted 19 July 2013 - 08:37 AM

Doing a great job. Keep it up.


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#34 Endrik Tenebris

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Posted 21 July 2013 - 03:33 AM

I know it would be a lot of work and I am not sure exactly how you would do it, but I saw someone put a mark near the talents that are considered to be Ranked talents.  If you want to go even more in depth, you might consider doing something like that!


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#35 DylanRPG

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Posted 21 July 2013 - 06:22 AM

I know it would be a lot of work and I am not sure exactly how you would do it, but I saw someone put a mark near the talents that are considered to be Ranked talents.  If you want to go even more in depth, you might consider doing something like that!


Youre the second person to request this. I have started to implement this, just haven't finished yet. If I had thought ahead I would have been less work for myself.

Every talent that is ranked says "per rank" in it's description, but I do see the benefit of being able to tell at a glance. And it's not hard to do, just a little time intensive.

I will certainly do it! Thank you for making the request, It's in the works : )

Complete PDF Talent Trees:https://docs.google....dit?usp=sharing

 

Form Fillable Official Character Sheet: https://docs.google....dit?usp=sharing

 


#36 aljovin

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Posted 21 July 2013 - 08:46 AM

We've used your Slicer, Politico and Outlaw tech talent tree in our game yesterday, thanks for the hard work.

However, there is an error in the Outlaw tech, the Jury-Riged box has the wrong description.

Also, when printing in black and white, the colors are undistinguishable, I know it's a lot of work, but if you can improve it, it would be great! ;)

Edited by aljovin, 21 July 2013 - 09:00 AM.


#37 DylanRPG

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Posted 21 July 2013 - 10:10 AM

We've used your Slicer, Politico and Outlaw tech talent tree in our game yesterday, thanks for the hard work.

However, there is an error in the Outlaw tech, the Jury-Riged box has the wrong description.

Also, when printing in black and white, the colors are undistinguishable, I know it's a lot of work, but if you can improve it, it would be great! ;)


Glad you got use out of the trees!

I'm more than happy when I hear about an error (in a way), because I want these trees to be without flaws.

I will fix this later this evening.

As for the colors, I will set my document to black and white and see which colors are easier to distinguish. So yeah, I can do this :)


Complete PDF Talent Trees:https://docs.google....dit?usp=sharing

 

Form Fillable Official Character Sheet: https://docs.google....dit?usp=sharing

 


#38 fjw70

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Posted 21 July 2013 - 12:26 PM

Just wanted to add another thanks. With out a PDF of the rules or any electronic tools these sheets are invaluable.
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#39 Endrik Tenebris

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Posted 21 July 2013 - 02:34 PM

Having that at-a-glance mark for Ranked things would be really useful for newer players that haven't scoured the rulebook from start to finish though :P.

Regardless these are amazing and I'm probably going to be using them all the time now!  Thanks a million!


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FFG Star Wars RPG Content - Periodic Updates.  Species, items, and more:  https://www.dropbox....3x57/qXerqp6BHq

FFG Star Wars Mass Effect Conversion - In Progress:   https://www.dropbox....woxz/xr0nnETGK4

 

 


#40 DylanRPG

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Posted 21 July 2013 - 08:52 PM

I haven't implemented more planned updates yet, but I did want to direct everyone's attention to the Compiled Resources topic. In it Callidon recently posted a link to his own Talent Trees, which do include the must asked for ranked feature.

They are excellent trees and I recommend anyone interested checking them out as an alternative.


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Complete PDF Talent Trees:https://docs.google....dit?usp=sharing

 

Form Fillable Official Character Sheet: https://docs.google....dit?usp=sharing

 





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