leadership is a particularly hard sphere to mix with others i think...its because it is neither great at questing, or fighting.
that isnt to say it doesnt work. as someone who played only solo since the game began until around a year ago i would say this
any solo deck needs questing. all else comes second. you can take damage, or snare enemies, you can hope for a good card draw, but you need that quest power with a solo deck, unlike in multiplayer where you have more heroes to play with
your hero line up isnt bad at all. you have theodred- a must have quester in this deck for resources, and you have 2 other 2 willpower heroes.
my question to you is this....are you creating and settin up 'card combos'? what i mean by this is that a deck can be put together with good cards, but still not work right together becuase they dont compliment each other.
i will go on a search for an old thread i did to explain this better
EDIT. i looked but could not find the thread i wanted. here is what i mean.
you have gloin who is a nice quester and not a bad fighter with an axe or something on him, but he can also be used for a combo in which you let him take damage off a low attack enemy (say 2 attack) in which he gets 2 resources for the damage. then get self preservation on him and he can wipe that damage away. he can do this each round withuot even exhausting if you let him take it undefended. thats 2 extra resources
....now your problem isnt resources im guessing, but questing perhaps. so you need to ask 'how do i make these resources into questing power'?
well a very obvious way is out of your reach at the moment as you wont have him in your card pool, but longbeard mapmaker can spend 1 resource to to +1 willpower. however gloin is leadership, so to complete the combo you need song of wisdom on gloin to make him lore
that is a rather long drawn out combo, an easier one which you will be able to make is protector of lorien + your large card draw....sounds just right for your deck....remember that protector has been changed so you can only discard 3 per turn (or is it phase...i need to check that). but you can put 3 on a character, or one on each giving you a potential +9 willpower in the quest phase.
your deck will run out quickly here so you need either will of the west which is spirit so you wont have that, or you can add extra cards...not great as you need to get the key cards out quickly.
its sort of a case of strategic thinking...try out different combinations and see what works
Edited by richsabre, 16 July 2013 - 10:43 AM.