So I build myself a deck a while ago and I’d thought I’d share it with you guys as I really enjoyed it. It is a blast to support your buddies with.
I named the deck: Knockback deck. (for the knocking back of foes into the staging area)
It’s probably still work in progress as the AtS cycle continues delivering great Lore cards though.
I mainly play multiplayer, and it should be heavily modified to play solo; (it’s why there is a lack of willpower boosting like Arwen, as my buddies got this covered) though for multiplayer, here’s the general idea of how to play the deck:
Heroes: Glorfindel (5) & Bifur (7) = Starting threat 12!
Bifur will need the extra resource he can get with his ability from Glorfindel many times as there are few Spirit cards that cost more than 1, and the majority are some more expensive Lore cards. In your opening hand you are looking for 1)Resourceful. 2)Light of Valinor.
You really need both, but you should settle for one or the other.
Then as a bonus look for Risk some light or Out of the wild. Mainly because the 1st few rounds are the most important and difficult, and controlling the encounter deck here can be game changing; yet don’t mulligan for them, as it’s always a gamble using these cards.
1.The plan here is to manipulate the encounter deck with Risk some light & Out of the wild while below 20 threat. Henemarth helps out here a lot too.
2.The next step is to attack the staging area with all trap cards in the game and expecting mischief, and recycling the traps with Anborn (I used proxies, which I hate) with the knowledge from what’s coming of the encounter deck described in step 1.
3.Knock back into the staging area anything that gets bothersome with Ithilien Archers from all over the table as they’re ranged; right into the traps you recycle. Do try to pick off 1 foe at a time for Bifur to block, and attack it with Glorfindel, helped by Anborn if needed.
4.Try to keep your threat low with Elrond’s Council, then use Peace & thought when able for some massive draw power. Also, don’t be afraid to discard a trap when using Daeron’s runes, as Anborn can bring it back. The rest of the cards explain themselves really.
Oh, and we like to use only 1 copy of “power” cards like Unexpected courage & Gandalf in our decks. These are the house rules we play by, as we feel decks get too strong with multiple “power” cards; but it explains why some cards get only 1 copy in my this deck.
Now finally for the deck:
Elrond’s council x3
Light of Valinor x3
A test of will x3
Imladris stargazer x2
Unexpected courage x1
(for the staging area)
Ithilien archer x3
Ithilien pit x3
Ranger spikes x3
Forest snare x2
Expecting mischief x3
(for the encounter deck)
Henemarth Riversong x2
Out of the wild x3
Risk some light x3
(card draw & support)
Peace & thought x3
Daeron’s rune’s x3
Warden of healing x3
Hope you enjoy playing it with your buddies all!
And any suggestions on improvement are welcome of course!
Edited by Noccus, 22 July 2013 - 08:21 AM.