It's a description, not a mechanic, but ok, fair enough draw.
Nice to see two of us can agree to a draw.
Actually, I haven't played Cyberpunk 2020 in a very long time, though I did try to start up a Judge Dredd game (Traveller) not that long ago. Either way my opinion here is not based on a life path system.
The lack of a lightsaber skill is one of the things I really like about the system as it is . Though, I can see a lot of players going to their GMs 7 or 8 sessions into a campaign and advocating that that since their PC has been using their lightsaber in just about every physical altercation they should be able to get better at the skill. But, then that is why it is mentioned in the book that the GM should feel free to create such a skill when needed.
"I personally will shy away from letting my players be survivors of the Clone Wars and Order 66 unless they can back it up with some very plausible reasoning."
Why? It is only 18 years in between the end of the Clone Wars and the beginning of the game. You would seriously decline a player who had an idea for a character who was a politician during the Fall of the Republic, or was a member of military unit during the Wars (a human member I mean.)?
Look, I fully understand and agree with the Spirit of the rules; all I am saying is the FFG will have to be very careful in the writing and editing process in the future to avoid printed information that could cause confusion. I am also very intrigued to see how they plan to allow a Player to get his FSE PC to the point of being a full Jedi knight in the upcoming releases. Because, personally, I see some problems there as well. But, we will have to wai and see.
Edited by Legate71, 10 July 2013 - 03:40 PM.