This is another quest that gets much harder with number of players. easy solo, manageable 2 players, 3 players very difficult, and 4 players almost impossible. I've played all of these the other night and each player added increased the difficulty ten fold.
Seems like it worked best with two players. I wonder if that is how most of these scenarios are play tested with two players, since that seems to be the sweet spot. My suggestion to my gaming group was to play these new scenarios in easy mode once you get to 3 or 4 player games. 3-4 encounter cards with surges and what not is to much in normal mode For instance, in Amon Din first turn all villagers from the active location were already dead. The mechanic they introduced in the game was broken with this may players since it was impossible to save any vilagers.
This was the same thing with 3-4 players against. Druadan Forest and archery damage. The difficulty of the last few scenarios are scaling very poorly with the number of players.
Seems like it worked better when the quest were more difficult for solo and got easier with more players. For a solo play I would rather have a more difficulty quest, and I'm sure my gaming group would appreciate easier quest, since these scenarios are often quite discouraging for the group, and interest in the game seems is wavering for the group, and we find ourselves replaying the older scenarios.