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Connecting all the Edge of the Empire Adventures


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#1 FuzzyLog1cZA

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Posted 05 July 2013 - 09:05 AM

So we have a fairly long list of adventures already published. In order of publication so far we have:

  1. Crate of Krayts (Beta Book)
  2. Escape from Mos Shuuta (Beginner's Box)
  3. Long Arm of the Hutt (Free PDF download)
  4. Shadows of a Black Sun (FREE RPG Day)
  5. adventure in the core rulebook
  6. adventure in the GM kit

I don't have my copy of the core rulebook or GM kit yet, they are only likely to be shipped next week from my retailer. Question is how do we link these six adventures together into something resembling a mini-campaign? Escape from Mos Shuuta and Long Arm of the Hutt follow each other naturally, and I hear the adventures in the core rulebook and GM Kit are supposed to follow on from each other. My ideas are enclosed in spoiler tags because its fairly verbose.

 

Spoiler

 


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#2 Venthrac

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Posted 05 July 2013 - 09:07 AM

The adventure in the core rulebook is called "Trouble Brewing", and while I have not read it I got the feeling that it was a stand-alone adventure. I think that's also true of the GM kit adventure. Any connection there is something you'd probably have to write into teh story yourself.



#3 Naglareph

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Posted 05 July 2013 - 09:12 AM

The adventure in the core rulebook is called "Trouble Brewing", and while I have not read it I got the feeling that it was a stand-alone adventure. I think that's also true of the GM kit adventure. Any connection there is something you'd probably have to write into teh story yourself.

 

Confirmed, just finished reading it.

It is a stand-alone, but i think you could add it as "side quest" to the adventure. The goal beeing making some money.


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#4 Jegergryte

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Posted 05 July 2013 - 09:19 AM

Crates of Krayts - implies that the characters have a starship.

 

Escape from Mos Shuuta - is about stealing a ship from what I can remember. There are various ways of handling this, but perhaps running the beginners games first, then go back to tatooine for a somewhat tweaked version of Krays. Or have someone steal or retake the ship the players use in Krayts.

 

I guess it depends on how close you want to tie them, and how much you want to change, flesh out and fit to your own group, campaign and so on.

 

I've only run the Krayts one, but I am considering adapting the beginner game adventures of my group, increased power level and all. They might need a new ship soon...

 

Shadows of a Black Sun starts in mid-action, from what I've gathered, so either you need create a whole new part of entering the starting area of the adventure, or - if you play that way - just use it and slap on some down time and a short stort explaining how and why they are doing it, and where they are. I'd make a new part to the adventure, perhaps two, for entering the base they start in. Perhaps set after long arm - if the end could somehow be tweaked to fit into the story of SBS.

 

As for the stuff in the core book and the gm kit, I have no clue, the book is in the mail, yet to arrive in my hands to be truly drenched in drool and other bodily fluids. It should be managable, and I'm sure, with some good prep, you could - once beyond the rim is out - slap these things together for a small campaign almost. If you have time and want to do the effort.


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#5 FuzzyLog1cZA

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Posted 05 July 2013 - 02:32 PM

Yeah, my initial thought was to run EFMS before COK but I thought the players would get tired of returning to tatooine repeatedly. Regarding the ship issue, the ship would be a rental from Teemo, giving him an ability to deduct all the credits they earn as ship rental, fuel, repairs, etc. Additionally if the ship was a true hunk of junk they'll appreciate the Krayts Fang so much more. Final reason for running it first would be that it sets up the rivalry between Teemo and another Hutt quite early instead of the semi convenient Jabba the Hutt watching Teemo excuse.

Kicking off Shadows needs a bit of work to tie in. I have no problem starting it in media res mid campaign though. Very Return of the Jedi

#6 FuzzyLog1cZA

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Posted 06 July 2013 - 03:07 AM

Good news is my books were shipped so I should see the last two adventures in a few weeks and be able to connect those in somehow.

Jegergryte and I are working together on some sort of compilation document and hopefully we will be able to return it to the community at some point.
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#7 Nate

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Posted 06 July 2013 - 07:42 AM

"Trouble Brewing" has the PCs starting on Formos with the chance of doing a service for a particular Hutt. That same Hutt is tangentially involved with the business in "Debts to Pay," the scenario with the GM Kit. It wouldn't be too hard at all to connect the two adventures. Alternately, one could adjust the NPCs so that it's the same Hutt patron for both.

 

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#8 Jegergryte

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Posted 06 July 2013 - 07:51 AM

I got my book and screen today, have had a quick once over. Aside from renaming Hutts - for sake of continuity - into whatever Hutt is the most powerful, be it Teemo, Sinasu or Bargos, it should work ok I think.


Make sure your brain is engaged, before putting your mouth into gear.

"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

GMLovlie's/Jegergryte's Cubicle direct link to supplements here.


#9 Farsox

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Posted 06 July 2013 - 09:08 AM

It's probably not a bad idea to come up with some segway adventures (and no, I don't mean having the characters ride around on those Segway scooters... that would be silly).  It would at least make sense to come up with something that develops some obligation to the Pyke family.  Either that or you could have one of the Hutts take the place of the Pyke family.


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#10 aljovin

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Posted 06 July 2013 - 09:59 AM

My players have played the Beginner's adventures and their characters are stuck into another group right now, so I'm restarting the game with the Free RPG adventure, then, I'm going to make them go through a small adventure, so that they gain a ship, heading out to Formo to play the Corebook's adventure.



#11 Voice

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Posted 06 July 2013 - 03:54 PM

Crates of Krayts - implies that the characters have a starship.

 

Escape from Mos Shuuta - is about stealing a ship from what I can remember. There are various ways of handling this, but perhaps running the beginners games first, then go back to tatooine for a somewhat tweaked version of Krays. Or have someone steal or retake the ship the players use in Krayts.

 

I guess it depends on how close you want to tie them, and how much you want to change, flesh out and fit to your own group, campaign and so on.

 

I've only run the Krayts one, but I am considering adapting the beginner game adventures of my group, increased power level and all. They might need a new ship soon...

 

Shadows of a Black Sun starts in mid-action, from what I've gathered, so either you need create a whole new part of entering the starting area of the adventure, or - if you play that way - just use it and slap on some down time and a short stort explaining how and why they are doing it, and where they are. I'd make a new part to the adventure, perhaps two, for entering the base they start in. Perhaps set after long arm - if the end could somehow be tweaked to fit into the story of SBS.

 

As for the stuff in the core book and the gm kit, I have no clue, the book is in the mail, yet to arrive in my hands to be truly drenched in drool and other bodily fluids. It should be managable, and I'm sure, with some good prep, you could - once beyond the rim is out - slap these things together for a small campaign almost. If you have time and want to do the effort.

IIRC, the pilot character in Escape from Mos Shuta has been 'grounded' and had his ship confiscated by Teemo.  Maybe he just got peeved as a result of the way Kraytes went, and finally said enough.



#12 daddystabz

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Posted 06 July 2013 - 04:26 PM

I've been pondering this very question lately and was hoping we would come up with an order to play them in.



#13 Mark It Zero

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Posted 06 July 2013 - 05:55 PM

I thought the Smuggler in Escape From Mos Shuuta had his ship destroyed, and since Teemo owned it, he's in debt to Teemo for it. Either way though, he's without a ship.
"Over the line!"

#14 Callidon

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Posted 06 July 2013 - 10:49 PM

You could also link the adventures together more or less as written, with a bit of meta-massage. The players just have the pleasure of hearing the GM splutter with peals of laughter as the PCs run afowl of multiple people that one shouldn't ever owe anything to.

For funzies let's suppose the Hutts are currently in the bizz of screwing each other over because that's what good Hutt families do. Teemo is the biggun. Sinasu is Teemo's good for nothing offspring from the last era of his choosing to be female and resents the very mention of the disappointing young hutt. Bargo is Teemo's littlest sibling, who was left alive as an insult when Teemo killed their parent and took over. It has since been a past time for Teemo to make sure all of Bargo's plans go to s---.

Teemo is the center of our PCs' web. He has given them one of Sinasu's ships, and is generally fine with his offspring bossing the PCs around because at least he doesnt have to get involved with Sinasu's baffoonery. Bargo has finally been driven to the point of embarassing the whole family on a major scale. Sinasu is about to kick the house of cards down...

So we open with "Debts to Pay" Teemo wants the PCs to make sure Bargo's latest "luck" in sabaac doesn't turn into another failed cash grab (never mind that Teemo is directly responsible for the previous failures). After the adventure wraps Sinasu tries to put a hit on his uncle Bargo. Say one thing for Bargo the Hutt...say he's hardy. The hit fails.

As the PCs arrive back at Nar Shadaa (with Bargo at their back, in Sinasu's ship given to them by Teemo). Que up Crates for Kryats. See, Sinasu was tired of his crap uncle embarrassing everyone and thought he would be an easy nut to crack in order to get some attention from mom/dad and possibly advance himself. Oops. Now he's hoping to avoid Bargo's counterstrike, get to Mos Shuuta and smooth things over with his corpulent dad/mom...and pay off his uncle to avoid a premature case of laser brain.

The PCs arrive with Sinasu on Mos Shuuta...or maybe without him and maybe with Bargo's hunters on their butts...depending on how things have gone thus far. Teemo decides to impound their ship as part of Sinasu's penance and gives it to Trex the Trandoshan. The PCs still owe for the ship that was taken away for another hutt's transgressions though...and Bargo is convinced they were in on his hit attempt. Sinasu is either dead or with mom/dad so who does he send his goons after? The PCs! They must now "Escape From Mos Shuuta" and experience the "Long Arm of the Hutt."

This leads us to "Trouble Brewing." Fleeing the Hutts, the PCs have a chance at a bounty that would go a long way toward icing the MASSIVE heat they've kicked up for themselves. If they get paid by the Empire they can smooth things over with Teemo, Bargo and Sinasu but they'll cheese off Thakba the Hutt :-). If they get paid by Thakba, they'll have a new patron with more sand than Teemo (the enemy of my hutt leash holder is my friend), but they'll have run afoul of the Empire...bwahahahah.

Shadow of a Black Sun might fit in there someplace but I'm not feeling it at the moment.
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#15 Voice

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Posted 09 July 2013 - 11:02 PM

:blink:  Callidon, has anyone ever told you you're *evil*?  :o  :wub:



#16 DeadInkPen

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Posted 09 July 2013 - 11:49 PM

Callidon, I like that.

 

Plus you could change a few things up in the adventures to tie them together. 

 

Then there is always linking them to different characters obligations.....Obligations are quickly becoming my new best friend as a GM.



#17 FuzzyLog1cZA

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Posted 10 July 2013 - 01:53 AM

Callidon I really enjoy the idea of the Hutts being siblings. Consider that stolen with all credit given where credit is due.



#18 Rookhelm

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Posted 10 July 2013 - 08:41 AM

Is Shadows of a Black Sun available anywhere to download (legally), or do only people who participated in RPG day have it?

 

I'd like to collect all the adventures I can.



#19 FuzzyLog1cZA

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Posted 10 July 2013 - 09:14 AM

According to Episode 12 of the Order 66 podcast and what FFG has done in the past, Shadows of a Black Sun will be up for download on the site eventually.


Edited by FuzzyLog1cZA, 10 July 2013 - 09:14 AM.


#20 archon007

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Posted 14 September 2013 - 06:35 PM

I've put a lot of thought into connecting all the adventures together, so I thought I share it. Some inspiration taken from posts on this thread.

Spoiler


Well that is the Season 1 story arc for my group. Hope you like it and feel free to use it or comment on something you think I'm missing.

Edited by archon007, 14 September 2013 - 07:14 PM.





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