I've been looking at the Necrons in detail lately and they've got some inconsitancies that are starting to bug me. The Necrons in Tome of Fate are considerably stronger than the ones in Hand of Corruption, but I'm OK with that. They are also slightly different from those found in Deathwatch's Outer Reaches, and most of those changes are due to the differences between game lines. The problem I'm having is with some of the Necron melee weapons in Tome of Fate.
The damage values for the Dispersion Shield (1d10+25), Hyperphase Sword (1d10+17), Rod of Covenent (1d10+17), Void Blade (1d10+11), and Warscythe (2d10+17) all seem very high especially when compared to what those weapons do in Outer Reaches. In fact, theses damage ranges are very close to what the weapons do in Outer Reaches after accounting for the user's Strength Bonus (note that Rod of Covenant and Void Blade do not appear in Outer Reaches).
With the damage values as they are written in Tome of Fate, the other melee weapons - Gauntlet of Fire and Staff of Light - appear clearly inferior. Further, the base damages of these weapons are so high that once the sizable Necron Strength Bonuses are added, they "break the game" by being terribly overpowered.
I suggest revising the stats for these weapons, but I'm not entirely sure how I want to do that, but here are my initial ideas:
Dispersion Shield: Damage 1d10+2 I (A huge reduction in damage, but this isn't intended to be the user's primary offensive weapon.)
Hyperphase Sword: Damage 1d10+9 E
Rod of Covenant (Melee): Damage 1d10+9 E
Void Blade: Damage 1d10+3 R, add Razor Sharp
Warscythe: Damage 2d10+9 E
Note that these changes will allow Necrons using the Hyperphase Sword and the Warscythe to still put out the 1d10+20/2d10+20 Damage values as seen in Outer Reaches. This is still quite high without hitting the crazy values (1d10+28) that we see in the Tome of Fate. It also means that a Necron Lord using a Gauntlet of Fire or a Staff of Light does't look as foolish. It also means that a Lychguard shield bashing with the Dispersion Shield no longer does 1d10+38(!!!) Damage.