Jump to content



Photo

EotE Core Rulebook Errata


  • Please log in to reply
267 replies to this topic

#21 Donovan Morningfire

Donovan Morningfire

    Looking for a saint? Look elsewhere.

  • Members
  • 3,630 posts

Posted 06 July 2013 - 08:35 AM

the force powers have always been cheap like that, even in the beta - I'm pretty sure of that at least.

I think mouthymerc's got a point, as the Range Upgrade that's on the right of that Control Upgrade has a 15 XP cost.  The Beta had it priced at 20 XP (covered two columns in the 10 XP row), so a sudden discount of 15 XP on what's a pretty darn useful ability seems a bit suspect.


Dono's Gaming & Etc Blog - http://jedimorningfire.blogspot.com/

"You worry about those drink vouchers, I'll worry about that bar tab!"


#22 Jegergryte

Jegergryte

    Member

  • Members
  • 1,716 posts

Posted 06 July 2013 - 08:48 AM

I see now what you mean. Uhm. Forget I said anything. :ph34r:


Edited by Jegergryte, 06 July 2013 - 08:52 AM.

Make sure your brain is engaged, before putting your mouth into gear.

"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

GMLovlie's/Jegergryte's Cubicle direct link to supplements here.


#23 mouthymerc

mouthymerc

    Not the member you are looking for!

  • Members
  • 1,500 posts

Posted 06 July 2013 - 08:51 AM

the force powers have always been cheap like that, even in the beta - I'm pretty sure of that at least.

Well that particular one cost 10 xp in the Beta, and the other power beside it now costs 15. So something has changed.


People sleep peacefully in their beds at night only because rough men stand ready to do violence on their behalf.
George Orwell


#24 Jegergryte

Jegergryte

    Member

  • Members
  • 1,716 posts

Posted 06 July 2013 - 08:53 AM

Looking at the sense power, left side column, all cost 10 from top to bottom, which is differs from earlier pricing method. Right side column on Sense seems to follow the old idea though.

 

Edit: furthermore, influence right-most column, second row: the strength upgrade, also breaks with pricing method of beta. So does the rest of the two right most columns and bottom rows.

 

My conclusion: pricing has changed the old notion is thrown out the window, as fas I can see its no longer explained either like it was in the beta, as every upgrade has price tagged onto it.


Edited by Jegergryte, 06 July 2013 - 08:57 AM.

Make sure your brain is engaged, before putting your mouth into gear.

"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

GMLovlie's/Jegergryte's Cubicle direct link to supplements here.


#25 Venthrac

Venthrac

    Member

  • Members
  • 897 posts

Posted 06 July 2013 - 09:18 AM

I think I'll leave the Force stuff being discussed here out of my list. If you want to verify those prices, I recommend sending a PM directly to either Sam or Jay. My assumption is that what seeing is intended.

 

Also

 

Pg. 134, Defensive Stance talent

"One per round on the character's turn..."

Should be "Once per round..."



#26 Venthrac

Venthrac

    Member

  • Members
  • 897 posts

Posted 06 July 2013 - 09:38 AM

I went ahead and split the errata into two sections, one for errors and one for seeking clarification based on changes from the final beta update or other things that are not entirely clear.

 

I also tried to make it a little more user-friendly and readable.

 

Keep up the good work, guys! I'll continue to update the first post as new errors come in.


  • EldritchFire likes this

#27 Josep Maria

Josep Maria

    Member

  • Members
  • 448 posts

Posted 06 July 2013 - 02:35 PM

Great post and aportation people!

 

But it will be possible to gather all erratas on the first post every few days?

 

Thanks!


Be brave and listen to your heart.

5,935 Profile Views.


#28 Jegergryte

Jegergryte

    Member

  • Members
  • 1,716 posts

Posted 07 July 2013 - 11:22 AM

Page 261: "Weapons: [snip] Port and Starboard Turret Mounted Twin Light Ion Cannons (2) (Fire Arc Forward ..." Shouldn't that be "all" or fire arc specific?


Make sure your brain is engaged, before putting your mouth into gear.

"What about the future...? We can only hope, we cannot however account for the minutiae of the quanta, as all accidents in an infinite space are inevitable."

GMLovlie's/Jegergryte's Cubicle direct link to supplements here.


#29 Rikoshi

Rikoshi

    Member

  • Members
  • 401 posts

Posted 07 July 2013 - 12:05 PM

On page 244, in Table 7-9, the "Navicomputer Failure" result lists:

 

"...in the case of a ship without a navicomputer, its R2 Unit..."

 

This should probably read "its astromech droid," since R2 units are only one possible model of astromech a ship could have.


Edited by Rikoshi, 07 July 2013 - 12:06 PM.


#30 Naglareph

Naglareph

    Member

  • Members
  • 192 posts

Posted 07 July 2013 - 03:18 PM

On page 29, in the "Obligation in play" d100 is marked d00, as followed :

 

"...Gm rolles a d00 and sompares it to the..."

 

I figure a d00 is hard to roll.


  • Raistlinrox likes this

May the Force be with you.

 

I II III IV V VI


#31 HappyDaze

HappyDaze

    Member

  • Members
  • 5,803 posts

Posted 08 July 2013 - 08:56 AM

The description for the YT-1300 indicates that it only comes standard with a dorsal turret-mounted medium laser but the stats indicate that it has one dorsal turret-mounted medium laser and one ventral turret-mounted medium laser. Which is correct for the basic version of the ship that PCs can start with?


Ignore, Ignore, you must learn Ignore!

 

Now Ignoring: Nobody.


#32 Relm Skye

Relm Skye

    Member

  • Members
  • 1 posts

Posted 08 July 2013 - 10:51 AM

On page 144, the 'Trees' entry under 'Targeted Blow' lists Mercenary Soldier as one of the specialisations that has access to the talent. The Mercenary Soldier specialisation tree on page 79 does not contain Targeted Blow, however.


Edited by Relm Skye, 08 July 2013 - 01:52 PM.


#33 Rookhelm

Rookhelm

    Member

  • Members
  • 446 posts

Posted 08 July 2013 - 11:17 AM

Forgive me, I don't have the book in front of me.

 

But in the Combat chapter, in the table where it lists the various Critical Injuries (the d100 table), it lists that anything above 151+ leads to death.

 

On the following page, when the book references that table, it says something like, "anything above 141 is death".  I'm sure this text means to say 151.

 

Can someone with the book in front of them take a look?  Page 200 something I believe.



#34 Endrik Tenebris

Endrik Tenebris

    Member

  • Members
  • 680 posts

Posted 08 July 2013 - 01:05 PM

On page 15, paragraph 4 of the Characteristics subheading under The Basic Dice Pool:

...(such as a Politico character with high Presence or a Soldier with a high Brawn rating)

 

[bold and underlined added for emphasis]

 

Soldier is capitalized, as if in reference to a career or specialization by the name of Soldier.  However, there is only the Mercenary Soldier in this current book.  While not a big deal, it could lead to some confusion, especially if they have a regular soldier in Age of Rebellion.


FFG Star Wars RPG Content - Periodic Updates.  Species, items, and more:  https://www.dropbox....3x57/qXerqp6BHq

FFG Star Wars Mass Effect Conversion - In Progress:   https://www.dropbox....woxz/xr0nnETGK4

 

 


#35 Evilgm

Evilgm

    Member

  • Members
  • 48 posts

Posted 08 July 2013 - 01:09 PM

 

But in the Combat chapter, in the table where it lists the various Critical Injuries (the d100 table), it lists that anything above 151+ leads to death.

 

On the following page, when the book references that table, it says something like, "anything above 141 is death".  I'm sure this text means to say 151.

You die at the end of the turn at 141-150 crit.



#36 Rikoshi

Rikoshi

    Member

  • Members
  • 401 posts

Posted 08 July 2013 - 01:32 PM

On page 174, the description for the Cybernetic Brain Implant:

 

"...provides +1 Intelligence..."

 

Should be "...provides +1 Intellect..."



#37 Gallandro

Gallandro

    Member

  • Members
  • 139 posts

Posted 08 July 2013 - 04:00 PM

Page 113:

 

Under the Negotiation skill in paragraph two under the entry it says:

 

"Characters need to effectively negotiate if the ever hope to pay down their Obligations. Negotiate is opposed by the subject's Presence and Cool.  See Social Skill Interactions on this page for more information."

 

However Under Table 3-3 Social Skill Interactions (also Page 113), it indicates when Negotiation is the Acting Skill, Negotiation or Cool is the Opposing Skill.

 

Yancy

 

EDIT:  Re-reading the entry I think the language just needs some clarification.  It appears the paragraph I was quoting is specifically when using Negotiation to pay down Obligation as it says later in the entry when discussing negotiating deals or prices that the opposing skill is either Negotiation or Cool (just like the chart).

 

Just think the language needs some clarification.


Edited by Gallandro, 08 July 2013 - 04:21 PM.


#38 Aazlain

Aazlain

    Member

  • Members
  • 129 posts

Posted 08 July 2013 - 07:54 PM

p.217 - Typo

-> Chapter VII: Starships and vehicles

- -> Starship and Vehicle Modifications

- - -> Attachments

- - - -> Retrofitted Hanger Bay

 

Pretty sure they meant "Retrofitted Hangar Bay"


Edited by Aazlain, 08 July 2013 - 07:55 PM.

Homemade character sheet (v4) (One side for social interaction and one side for physical conflict - Work in progress)
EotE Symbols Font (Unofficial) and Character map


#39 Aazlain

Aazlain

    Member

  • Members
  • 129 posts

Posted 08 July 2013 - 08:06 PM

p.233-234 - Clarification

-> Chapter VII: Starships and vehicles

- -> Starship and Vehicle Combat

- - -> Actions

- - - -> Damage Control

 

It could be worth clarifying how many hull trauma the Damage Control maneuver can restore.

Is it only 1 point?

Or maybe 1 point plus 1 extra point per additional XCc1CUb.pngXCc1CUb.png, like the Manual Repairs maneuver?


Edited by Aazlain, 08 July 2013 - 08:07 PM.

Homemade character sheet (v4) (One side for social interaction and one side for physical conflict - Work in progress)
EotE Symbols Font (Unofficial) and Character map


#40 Venthrac

Venthrac

    Member

  • Members
  • 897 posts

Posted 09 July 2013 - 10:28 AM

Great work, guys. I'll update the first post again tonight.

 

Keep 'em coming!






© 2013 Fantasy Flight Publishing, Inc. Fantasy Flight Games and the FFG logo are ® of Fantasy Flight Publishing, Inc.  All rights reserved.
Privacy Policy | Terms of Use | Contact | User Support | Rules Questions | Help | RSS