Pegasus: Executions... and possibly other questions.
Posted 03 July 2013 - 01:38 PM
I included "other questions" in this thread to potentially include more Pegasus-related questions as I come accross them, rather than creating a new topic. Thanks.
Posted 04 July 2013 - 06:31 PM
Some people do consider it strong for exactly that reason. If you're even remotely suspicious - execute them. In theory, a human player should largely welcome the chance to be executed to prove their loyalty. However several things all added up help to mitigate the airlock without making it useless. One of those things comes with Exodus. I still would prefer a much bigger penalty for execution, so that humans would only use it when they're SURE, rather than using it when they SUSPECT.
1. The loss of morale is the least of the humans concerns
2. The loss of cards for an entire turn can be game-losing. It can be mitigated if you execute someone just before their turn, but still, an empty hand of cards is *brutal* most of the time
3. Wasting a turn. Humans can hardly afford to spend turns on actions that achieve nothing
4. Wasting cards. If you're throwing down to execute someone, presumably they're throwing down to save themselves... I've seen a heap of cards going down for an execution. To the point where humans could seriously consider whether they'd be better off just letting the cylon reveal and take a super crisis
5. Executing a cylon gives them a "free trip" to the resurrection ship. In some cases it might be better to make them use an action to reveal. The reveal powers are kinda weak usually, so it has been argued in my group that we'd be better off brigging them to mitigate their threat, rather than sending them to the resurrection ship where they can start acting straight away
6. In Exodus, if a human is executed they come back with a new loyalty card, so their loyalty is no longer guaranteed
Some of those reasons sort of make execution feel... different to how you'd expect execution to go. But, all-in-all we have found execution to be less useful than you might think. "Free" executions, like Cally's, are quite handy though. It removes a lot of the wasted turns/cards/etc and sends the cylon packing without a super crisis.
- Mephisto666 likes this
Posted 06 July 2013 - 10:42 PM
While I still don't think the consequence is strong enough, I could see why it may not be a good idea to just kill everyone on the ship. I think the Exodus feature of recieving a new loyalty card is a great one and a step in the right direction. Looking forward to it.
Posted 09 July 2013 - 12:12 AM
I believe when Dee is executed due to low morale, the humans don't lose another morale. Other than that...
told you so
Posted 09 July 2013 - 11:41 AM