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So It's Really $75 to Play?


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#21 gwek

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Posted 03 July 2013 - 09:35 AM

I always try to think in terms of "hours of entertainment per dollar." Using that, any RPG I'm going to actively play is a good investment, especially compared to a movie or novel (and I have no problem paying for those!).

 

Not to sound like a socialist or anything, but another factor to consider is overall cost to the group. Consider the dice: When I play a d20 game (which is mostly what I do -- my group currently cycles between my Star Wars Saga campaign and two 4E games), everyone has their own set of dice. In fact, I think everyone has a giant sack of dice. Admittedly, those dice have been accumulated over the years, but the total investment for the table has to be somewhere between 50 and 100 bucks.

 

Now, on the other hand, it's my understanding that most EotE groups playing so far have been sharing dice. So while one or two people are probably shouldering the cost, the per-table cast is likely pretty low.

 

Same thing with the books, I suspect. If I decide to convert my game to the new system, I know that not everyone is going to buy the book. Since they really only need it for character creation, at least half of the other players will likely borrow mine. 4E, on the other hand, I think everyone has the PHB and 3 of 5 players have the DMG... not to mention the various and sundry support books that you need to keep your character up to speed.

 

When we converted to Saga (this campaign actually started in the WEG d6 system -- it's been a looooong haul), I bought the core book and I think one other player did two. Now a second player has the core book... but only because I gave him my spare. Beyond the core book, I think one player has the KotOR book. Otherwise, the financial burden has been all mine.

 

So, for the guy buying everything, it's can be pretty pricey. But for the hours of enjoyment the table is going to get? A pretty good bargain, I think.



#22 Venthrac

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Posted 03 July 2013 - 09:56 AM

Yeah, the cost is average to high-average, but the value is tremendous, in my opinion.



#23 Callidon

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Posted 03 July 2013 - 10:47 AM

I don't think the price really needs to be defended or picked apart.  The answer to the OP's price check is simply:  Yes. 

 

I'm actually going to get two or three sets of dice and the core book, which prices me out of an opening day/month purchase, but I'll get there in a handfull of weeks for sure.

 

Time for me to start popping some coffee money in the piggy bank, and working grumpy / tired for a few months :-)


Edited by Callidon, 03 July 2013 - 10:48 AM.

STUFF:

Edge of the Empire: Talent Trees; Force Powers; Character Sheet

 


#24 Aestic

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Posted 03 July 2013 - 12:33 PM

Some may certainly choose to pay full price, particularly as some will steadfastly support their FLGS rather than pay a cheaper price online.  I often do so... but with so much money on the table I probably won't in this instance.

 

Of course, if your entire group is buying a Core Rule Book (not necessary but certainly much handier) and multiple sets of dice, your FLGS might cut you a bulk discount deal.  Ours did...



#25 herozeromes

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Posted 03 July 2013 - 12:41 PM

 

Also, it should be noted that you should not pay full price for this game unless you don't know how the internet works. I gotrule book for $38 + shipping at Miniature Market.

 

Which is why many people don't have a FLGS. Don't forget to support your Friendly Local Gaming Store, nothing like being able to add a last minute set of dice or map.

 

 

There hasn't been a game store within about two hours of me since about 1998. We had a comic and gaming store that closed and it has been impossible to get non-subscription comics and niche games ever since. If I had a game store here, I'd pay more to get certain things for sure. I was just replying to the complaint of the OP who seemed to just want to whine at the price at face value.



#26 Protege

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Posted 03 July 2013 - 01:14 PM

I see that the cost of the Edge of the Empire Core Rulebook is $60 (which seems like an awful lot, given that I can buy the incredibly complex Arkham Horror for that amount). However, the unique dice don't come with the core rulebook but are necessary to play and those are an additional $15 (assuming you're all going to share one set, which I'm guessing most won't).

 

Am I right that the base cost to play Edge of the Empire is actually $75?

 

You are right. I would also like to add that it is in truth a lot more than that. This book is only if you want to play as a cowboy(s) in space. If you want to be a solder of the inner core or a Jedi, that will be another $120. So just for the core book(s) and to get the full Star Wars experience, you will need to spend about $200 - $220. As the games get bigger, you will need 2 or 3 dice sets.  This is a pricy game.



#27 Kallabecca

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Posted 03 July 2013 - 01:26 PM

 

I see that the cost of the Edge of the Empire Core Rulebook is $60 (which seems like an awful lot, given that I can buy the incredibly complex Arkham Horror for that amount). However, the unique dice don't come with the core rulebook but are necessary to play and those are an additional $15 (assuming you're all going to share one set, which I'm guessing most won't).

 

Am I right that the base cost to play Edge of the Empire is actually $75?

 

You are right. I would also like to add that it is in truth a lot more than that. This book is only if you want to play as a cowboy(s) in space. If you want to be a solder of the inner core or a Jedi, that will be another $120. So just for the core book(s) and to get the full Star Wars experience, you will need to spend about $200 - $220. As the games get bigger, you will need 2 or 3 dice sets.  This is a pricy game.

 

 

Only if you want to mix Soldiers in Space with Cowboys in Space. Also, that is a lot cheaper than D&D/Pathfinder and the Plethora of books to play the various classes/races. Let's see, $35 for each Core book of D&D ($105 total), then the PHB2 and 3, and the various options books for a given class. Oh, don't want to forget dice, so add another $8 - $15 for them. And now you're easily at the same price point.

 

And in both cases no one is forcing anyone to buy everything. Don't want to play Cowboys in Space, then ignore this core book and wait for the next one.



#28 Mark It Zero

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Posted 03 July 2013 - 01:26 PM

I see that the cost of the Edge of the Empire Core Rulebook is $60 (which seems like an awful lot, given that I can buy the incredibly complex Arkham Horror for that amount). However, the unique dice don't come with the core rulebook but are necessary to play and those are an additional $15 (assuming you're all going to share one set, which I'm guessing most won't).
 
Am I right that the base cost to play Edge of the Empire is actually $75?

 
You are right. I would also like to add that it is in truth a lot more than that. This book is only if you want to play as a cowboy(s) in space. If you want to be a solder of the inner core or a Jedi, that will be another $120. So just for the core book(s) and to get the full Star Wars experience, you will need to spend about $200 - $220. As the games get bigger, you will need 2 or 3 dice sets.  This is a pricy game.

Sure, if you subscribe to the notion that one book is not a complete game. For a Star Wars themed cowboys in space, it is a complete standalone product. Neither the Rebel, or Jedi books are at all necessary to enjoy and play EotE.
"Over the line!"

#29 Colyer

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Posted 03 July 2013 - 01:32 PM

You are right. I would also like to add that it is in truth a lot more than that. This book is only if you want to play as a cowboy(s) in space. If you want to be a solder of the inner core or a Jedi, that will be another $120. So just for the core book(s) and to get the full Star Wars experience, you will need to spend about $200 - $220. As the games get bigger, you will need 2 or 3 dice sets.  This is a pricy game.


Certainly a good point to bring up, but Edge of the Empire is a complete game covering exactly what it claims to cover. You imply that the need to purchase the other two games is inevitable, which it is by no means.

There is a GM kit also available as well as an upcoming published adventure. If these appeal to you, you may well buy those too, further increasing the cost of Edge of the Empire. But that, just like the two future games, is extra and optional.

#30 Venthrac

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Posted 03 July 2013 - 01:40 PM

First there were edition wars. Now we have price wars.  :P



#31 Protege

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Posted 03 July 2013 - 01:48 PM

First there were edition wars. Now we have price wars.  :P

 

haha.

 

Not from me. I am alright with the price however, I do think breaking the book into 3 books was an intentional gouge for money. That is just me though. :)



#32 Kallabecca

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Posted 03 July 2013 - 01:55 PM

First there were edition wars. Now we have price wars.  :P

 

We've always had price wars. Even back when D&D 3rd Ed launched WotC made a big point of them keeping the price of the core books the same as the older edition ($20 per book) to get people to jump over. Then the price jumped to $30 after the first print run ran out and people groused about the cost then as well. Funny thing is, even the current pricing of books isn't unreasonable once inflation is taken into account when comparing them to older titles. Unlike video games who's main price at release hasn't changed in over 20 years. I paid $40 - $50 for Nintendo games. Today I see that same price on PS2/3 games, Xbox, Wii, PC games... Which means the developers need to sell more copies to cover their costs since costs have risen (even if it was just salaries of the employees involved).



#33 Mark It Zero

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Posted 03 July 2013 - 02:17 PM

First there were edition wars. Now we have price wars. :P


haha.

Not from me. I am alright with the price however, I do think breaking the book into 3 books was an intentional gouge for money. That is just me though. :)
As long as the content filling this heavy book is solid, I would argue that being only partly correct. ;) If they can produce a worthy sellable product, it's a move totally worth making. I would even be so bold as to say that it will play to the game's benefit in the end. The system has time to grow into the inevitable system shattering might of the Jedi.

Glass half full! Glass half full.

Edited by Mark It Zero, 03 July 2013 - 02:19 PM.

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#34 GM Chris

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Posted 03 July 2013 - 02:20 PM

I hope they "gouge" the living hell out of it.  As long as the content is good.  In other words, I hope they use whatever strategy is necessary to keep this game making a ton of money, and keeping it in production for a long, long time.   ;)

 

Games have to make money - and in the age of the Digital Frontier... it's harder to do.

 

To FFG:  MAKE MONEY ON THIS GAME!!!!  Please.   :lol:


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#35 fjw70

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Posted 03 July 2013 - 02:43 PM

My only problem with the price is that I can't spend more to buy a PDF of the books.
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#36 ajtheronin

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Posted 03 July 2013 - 02:49 PM

My only problem with the price is that I can't spend more to buy a PDF of the books.

Pretty much this.



#37 Mark It Zero

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Posted 03 July 2013 - 03:21 PM

 To FFG:  MAKE MONEY ON THIS GAME!!!!  Please.   :lol:


A thousand times this!
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#38 Venthrac

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Posted 03 July 2013 - 03:28 PM

 

 To FFG:  MAKE MONEY ON THIS GAME!!!!  Please.   :lol:


A thousand times this!

 

 

A thousand and one! :)


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#39 jamat

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Posted 04 July 2013 - 01:51 AM

For me its not the price that annoyed me, and before anyone says it was well known that the dice came separately, it is the fact the dice, which are a major element to the game, are not sold with the rule book.

 

Don't get me wrong I love the game I think the production values are fantastic and I will be buying more of the books when they come out.

 

It is the fact that a game that hangs its whole mechanics on a special set of dice doesn't have a starter set as part of it. People round the table will buy there own sets as time goes by so there is a need for them to be sold separately but to not include a set with the rules just seems a bit off centre to me.

 

Its like spending £20,000 on a car then having to spend an extra £5,000 to get the engine. The rules rely on the dice to make it work without them the book is next to useless. OK I understand there are tables in the book that let you convert using normal dice or you can download an APP but that to me is a fudge and a copout.

 

I would imagine a few kids might get it as a present from their parents at some point just to find upon trying to play it that they need to go and buy the dice for it as well that can lead to disappointment.

 

I've also read on other sites that a book has a different tax than a game in some countries that might be so and adding dice to the book could make it a game instead.... well technically it is a game in a book format ....I understand that argument as well but to not sell the book with a starter set of dice is a bit of an over sight for a game that I believe will have a good future going for it.



#40 Lickintoad

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Posted 04 July 2013 - 02:32 AM

Shadowrun Fifth Edition has roughly the same page count, and it's $60, too.  We have to face it: Inflation is a pain.  Printing is more expensive than it has been in the past.  Just look at newspapers.  Ten years ago, the weekday paper was 25 cents, and the Sunday paper was $1.  Now, the weekday paper is a buck, and the Sunday paper is $2 or so.

 

Costs of everything have risen.  Retail prices have had to go up to compensate.

 

As for the dice, I don't think it's a big deal.  I know people who have different sets of polyhedrals they use for different games.  D&D got one set, Saga got another, and so on.  A bit excessive, but some people like to buy dice.

 

The total cost is variable.  One table only really needs one rulebook.  It's nice for everyone to have their own dice, but one or two communal sets is quite doable.  Or, one set and a set of normal dice with the chart in case they're needed.  Then, you're looking at $75 for an entire table of people.






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