I present to you version 1 of what many of us have been waiting some time for: a tabletop version of Elder Sign: Omens' "Call of Cthulhu" expansion.This expansion includes 20 new Adventures, the new Relic item deck, a new starting location, and two Heralds which will alter the rules of the game. Below are said Heralds and some troubleshooting notes for playing with the expansion. I also tacked on the promo Adventure cards released with the novels, since I had some space left over on a page. Please, please let me know of any mistakes or anything I've left out; it doesn't take long to fix and update the files and since I don't have the game myself I'm sure they're plenty I'm missing.
Additionally, if anyone would like to help me work on more Omens expansions by giving me info about their contents, that would be most appreciated! So as not to clutter up this post I'll put what I need for that in a response further down.
I hope you all find this expansion enjoyable!
What happens if R’lyeh comes out early and is discarded for some reason, or if Yig’s effect causes the loss of Elder Signs while in the Pacific Rim?
You’d better get ready for the final battle, then, sucker!
What happens if an effect closes, say, the First Aid station before/after Ultima Thule becomes the starting location?
The “Ultima Thule” ship is not the museum lobby, and therefore unaffected by card effects that close specific entrance locations. The “Cargo Hold” is not closed if the Souvenir Shop would be, ect.
Can I use both Heralds at the same time?
Yes, in fact they are both separate effects of the Call of Cthulu campaign in Omens. I decided to split them up because I adore modularity of difficulty and because I think both core mechanics of the campaign (the hunt for R'lyeh and assembling the amulet) have a lot of character and could easily stand on their own as gametypes.
Edited by Sinthioth, 10 July 2013 - 09:46 PM.