For my own resources that I've developed, I've got a few.
Check out the GSA under the entry "Heroes on Demand" for a number of pre-generated characters, all built using standard character generation (which does not appear to have been changed from the Beta based upon what I've seen) for those times when you've got someone that wants to just jump right into the game and not waste time building a character they may only play once.
There's also Equipment Lab, where I did write-ups for a number of transports for EotE, most of which could be used as alternative starting ships. And the Unofficial Species Menagerie, which has been linked to already and doesn't appear to need much of an update beyond changing a few skill names. I'll have a better idea of what needs to be tweaked once I get my hands on a copy of the core rulebook.
On the non-GSA front, I did a conversion of the Star Wars Gamer #1 adventure "Rendezvous at Ord Mantell," which can be run for entry/low-XP characters of any type, and even has a potential lead-in for a Rebellion-themed campaign should the PCs want to pursue such an option. You can download it from here at courtesy of GoogleDocs
My biggest fan project (in terms of work involved) has been the "Ways of the Force" fan supplement, which expands a bit upon the options available for Force-using PCs in Edge of the Empire by introducing two new Force Powers (Healing and Injure) and introduces three new Force-sensitive specializations (Dark Side Acolyte, Force Mystic, and Jedi Initiate). The most recent version published is v1.02, though I've already made a few additional tweaks and again am waiting for a copy of the core rulebook to see if any other tweaks need to be made (mostly page references to official talents). You can get the download link from my blog at http://jedimorningfi...force-v102.html