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What other books/accessories do you think will come out?


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#41 gwek

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Posted 04 July 2013 - 09:59 PM

2. So the intent for Force users is to play a Force Adept in Edge of the Empire, a more powerful Force user in Age of Rebellion, and a full blown Jedi in Force & Destiny?  I state this as a question because this brings up a "canon" issue.  Technically large numbers of new Jedi aren't trained until some 11 years after the Battle of Yavin with Luke opening of the Jedi Praxeum.  How exactly does this book fit in with that "continuity?" Or is "Force & Destiny" more or less just a big Force book which can cover the post-ROTJ era, Republic era or even the Old Republic?

 

Yancy

 

Per canon, well over 100 Jedi survived Order 66 (someone did a count about a month ago, and I think the total was 120+). Although we know the fates of some of them (eg, Yoda, Obi-Wan, Ferus Olin), I'd guess that at least a few of those others trained folk...



#42 SavagePanda

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Posted 05 July 2013 - 04:57 PM

I am hoping they come out with a pack of Character sheets in tablet form. maybee including all three from the back of the book.


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#43 ajtheronin

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Posted 05 July 2013 - 05:19 PM

I would love a nice dice bag for those costume dice and a campaing box set that starts the characters as fringe and eventually conect them to the rebellion (and the second core book).


Edited by ajtheronin, 05 July 2013 - 05:29 PM.


#44 I. J. Thompson

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Posted 05 July 2013 - 05:27 PM



I would love a nice dice bag for those costume dice

 

Oooh, dice bag... I'm a sucker for peripherals like that. I saw they've made them for one of their other rpgs, so there's hope! :)

 

[EDIT: I know the rpg has nothing to with the card game, but the faction logos from the card game would make great logos on the individual bags: Rebellion, Empire, Jedi, Sith, Smugglers & Spies, and Scum & Villainy. Sign me up!]


Edited by I. J. Thompson, 05 July 2013 - 05:33 PM.


#45 Lickintoad

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Posted 05 July 2013 - 06:00 PM



Oooh, dice bag... I'm a sucker for peripherals like that. I saw they've made them for one of their other rpgs, so there's hope! :)

 

[EDIT: I know the rpg has nothing to with the card game, but the faction logos from the card game would make great logos on the individual bags: Rebellion, Empire, Jedi, Sith, Smugglers & Spies, and Scum & Villainy. Sign me up!]

 

 

They could just make "token bags" for the card game that would hold the DS dial, damage and focus tokens, the Force token, and so on.  Alternatively, it could hold two or three sets of dice.


Edited by Lickintoad, 05 July 2013 - 06:02 PM.


#46 I. J. Thompson

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Posted 05 July 2013 - 06:04 PM

 



Oooh, dice bag... I'm a sucker for peripherals like that. I saw they've made them for one of their other rpgs, so there's hope! :)

 

[EDIT: I know the rpg has nothing to with the card game, but the faction logos from the card game would make great logos on the individual bags: Rebellion, Empire, Jedi, Sith, Smugglers & Spies, and Scum & Villainy. Sign me up!]

 

 

They could just make "token bags" for the card game that would hold the DS dial, damage and focus tokens, the Force token, and so on.  Alternatively, it could hold two or three sets of dice.

 

 

A-ha, there you go... double duty! :D



#47 thecableton

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Posted 06 July 2013 - 02:43 PM

After playing my first adventure in the Beginner Game and looking through all the starships in the Core Rulebook, I would love a map folio of all the starships in the book. I really enjoyed having the map of the Krayyt Fang and it seems to have spoiled me somewhat :P



#48 5sola

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Posted 06 July 2013 - 03:31 PM

After playing my first adventure in the Beginner Game and looking through all the starships in the Core Rulebook, I would love a map folio of all the starships in the book. I really enjoyed having the map of the Krayyt Fang and it seems to have spoiled me somewhat :P

 

I am just going to make the Krayyt Fang the only vehicle for sale in my game. Player options be damned  ;-)



#49 fjw70

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Posted 06 July 2013 - 03:40 PM

After playing my first adventure in the Beginner Game and looking through all the starships in the Core Rulebook, I would love a map folio of all the starships in the book. I really enjoyed having the map of the Krayyt Fang and it seems to have spoiled me somewhat :P


Yes, I love ship deck plans.

#50 aljovin

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Posted 07 July 2013 - 07:33 AM

I have seen a lot of those maps in Google, search for it! ;)

#51 Darth Hideous

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Posted 27 July 2013 - 09:16 AM

I don’t know if they will make it but… I really hope they will make a “Galaxy at war” book.

 

It could be nice to have rules about skirmishes (in space or on planets), invasions/attacks and campaigns (fx the rebellion vs. the empire or the old republic vs. the sith.  

 

And how other things can affect the war. Fx do one side rule by fear? Do one side fight with guerilla tactics? How does the spy/anti-spy network work? What about the training of the soldiers, pilots, engineers, generals, admirals? And how does key moments effect the war? Fx destroying the Death Star (or a flagship), capturing or killing an enemy leader or droid designer, making a rebel force flee their base, stealing plans, destroying factories ect and ect. And what can the PC’s do before a battle to tip the favor? Fx destroying the Death Stars shield, identify and destroy scouting Tie-fighters or supply lines ect.

 

Questions I also would like rules for is. How many troops (and war machines) does it take to blockade a planet, attack or invade it? How many droids, troops, clones, fighters, capital ships can a factory, cloning facility or training camp create per hour? And what kind of planets do you need to control (with the right materials and food) to keep your war-machine going?

 

All of these rules should have their outcome modified by rolling some dice – for that element of surprise. And this is Star Wars so perhaps the strength of the light and the dark side could influence things?

 

I know this can sound more like a complex board game than a RPG – but as a player in rolemaster/merp and D&D (both systems have some rules for warfare) I thought it was fun to tip the scales in a war (and at the same time doing a lot of adventures on the side). And as a GM in a short Sith campaign (wizards d20) watching the consequence of the players killing a rival Sith Lord (a droid genius) to take his place. Only to discover they lacked the skills to run the factories, program the droids and laying the tactics as good as he did. The high council wasn’t pleased when the Sith army started to lose battles! J

 

 


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#52 HappyDaze

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Posted 27 July 2013 - 09:53 AM

Such a product would seem to be better suited to the Age of Rebellion line than to the current Edge of the Empire game. I'm not saying that we won't see something like it, but probably not until that line is available.


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#53 FangGrip

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Posted 27 July 2013 - 11:02 AM

 

It could be nice to have rules about skirmishes (in space or on planets), invasions/attacks and campaigns (fx the rebellion vs. the empire or the old republic vs. the sith.  

 

And how other things can affect the war. Fx do one side rule by fear? Do one side fight with guerilla tactics? How does the spy/anti-spy network work? What about the training of the soldiers, pilots, engineers, generals, admirals? And how does key moments effect the war? Fx destroying the Death Star (or a flagship), capturing or killing an enemy leader or droid designer, making a rebel force flee their base, stealing plans, destroying factories ect and ect. And what can the PC’s do before a battle to tip the favor? Fx destroying the Death Stars shield, identify and destroy scouting Tie-fighters or supply lines ect.

 

Questions I also would like rules for is. How many troops (and war machines) does it take to blockade a planet, attack or invade it? How many droids, troops, clones, fighters, capital ships can a factory, cloning facility or training camp create per hour? And what kind of planets do you need to control (with the right materials and food) to keep your war-machine going?

 

All of these rules should have their outcome modified by rolling some dice – for that element of surprise. And this is Star Wars so perhaps the strength of the light and the dark side could influence things?

 

I know this can sound more like a complex board game than a RPG – but as a player in rolemaster/merp and D&D (both systems have some rules for warfare) I thought it was fun to tip the scales in a war (and at the same time doing a lot of adventures on the side). And as a GM in a short Sith campaign (wizards d20) watching the consequence of the players killing a rival Sith Lord (a droid genius) to take his place. Only to discover they lacked the skills to run the factories, program the droids and laying the tactics as good as he did. The high council wasn’t pleased when the Sith army started to lose battles! J

 

While it is not EXACTLY what you are looking for, perhaps this may tide you over until you see something more appropriate.

 

http://fanggrip.word...ematic-warfare/


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#54 Darth Hideous

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Posted 27 July 2013 - 12:05 PM

While it is not EXACTLY what you are looking for, perhaps this may tide you over until you see something more appropriate.

 

http://fanggrip.word...ematic-warfare/

 

 

Thanks FangGrip! ;) It's a start!


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#55 aramis

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Posted 27 July 2013 - 01:18 PM

I am expecting a splat book per core class, and a series of 2-3 linked adventures.

 

I wouldn't be surprised to see a 200pp companion book, comparable to the 40K line "Player's Guides" - adding a new core class, more gear, more ships, more races, more worlds detailed, etc. 



#56 FangGrip

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Posted 23 September 2013 - 08:57 AM

I think they will follow the 40K pattern they have established:

  • They start with a Core book and GM Kit (check)
  • Then they do an adventure - usually 3 parter (check)
  • Next is a players options book
  • Then an antagonist/location book
  • Somewhere in there they throw in a bigger adventure set
  • After that they start branching out

There are some variation, especially after those inital books come out, but they always start the same.

 

Hmm... prescient aren't you?

 

  • Core Rules & GM Guide - Check
  • Adventure - Beyond the Rim - Check
  • Player's Option Book - Exploring the Unknown - Check
  • Antagonist/Location Book - Suns of Fortune - Check

 

Looks like you got a 100% on that!  So...now they start branching out?  Any other ideas?


Edited by FangGrip, 23 September 2013 - 01:54 PM.

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#57 Doc, the Weasel

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Posted 23 September 2013 - 01:19 PM

 

I think they will follow the 40K pattern they have established:

  • They start with a Core book and GM Kit (check)
  • Then they do an adventure - usually 3 parter (check)
  • Next is a players options book
  • Then an antagonist/location book
  • Somewhere in there they throw in a bigger adventure set
  • After that they start branching out

There are some variation, especially after those inital books come out, but they always start the same.

 

Hmm... prescient aren't you?

 

  • Core Rules & GM Guide - Check
  • Adventure - Beyond the Rim - Check
  • Player's Option Book - Exploring the Unknown - Check
  • Antagonist/Adventure Book - Suns of Fortune - Check

 

Looks like you got a 100% on that!  So...now they start branching out?  Any other ideas?

 

 

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