Was it the GMs toolkit that suggested that there be at least 5 advances in a career before a person could switch (suggested houserule?)
It's in the hard-bound Player's Guide, and the suggestion is sadly a mere 4 advances. 5 would be a better rule, IMHO, given that there are careers (Mystic, Commoner, and Scribe all spring to mind) that provide 3 or 4 of a single Advance type. If you're willing to slum for fortune advances, there's nothing holding you back.
Would that players wishes actually not be better satisfied by utilizing non-career advances? Pg. 45 of the Players Handbook covers this, unless I'm misunderstanding the situation.
That is less than ideal given that Education is an advanced skill. In order to be literate, you must Acquire Education, which costs 4 advances if it's non-career. If you can find a career transition that costs 0 to 1, it'll be cheaper to career hop.
Which brings up a tangential question... why the heck is literacy so darned expensive? Seems like there ought to at least be "Barely-Literate" Talent available for those who want it.
Edited by r_b_bergstrom, 03 July 2013 - 01:42 PM.