Careers are NOT Classes
Posted 10 June 2013 - 03:02 PM
Posted 10 June 2013 - 04:40 PM
That looks like a common pet peeve of us GMs. The rule is , "make a memorable character, not a stack of min-maxed statistics who is designed to help min-max the party's diversity."
I recall in wfrp1e there were career "classes", which I think were caused by old D&D thinking: Warriors, Rangers, Rogues, Academics.
"warriors: come from a fighting background. this is not necessarily the military, but will always have involved hand to hand combat skills of some kind.
Rangers: are independent rural characters. Their lives may have been spent tending animals, or roaming the woodlands or mountains.
Rogues: live largely by their wits, usually in their cities where they can make a living from the mass of common and gullible people.
Academics: are the educated person of society. They can read adn write (which practically no one else can), and they often have lucrative jobs amongst the professions or skilled crafts.
In 3e, we've got traits which I think can be used for the Gm to help come up with mechanical effects for the game. When you've got social, rogue, bureaucrat, the GM can have an idea for a completely differen't game than if it is warrior, fanatic, and priest.
I much prefer the information for the GM, rather than a player feelign like he needs to "round out a party."
If every party was "rounded out", it would look like this:
Priest of Shallya
Wizard: Grey Order Wizard
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Posted 10 June 2013 - 11:25 PM
I am making the second character I have ever made for an online game.
Once i got the random career for a dwarf - Coachman, I thought to myself. Where is he from, looked at the dwarf races, saw Zhufbar could have Dwarven Engineering. Then my imagination went flying.
That be good for fixing a wagon, so then i took stats to make him average, made him slightly more agility for being on a wagon alot.
Took actions and skills to fulful this coachman role.
Then i thought to myself, thats what his job was. What was his personality, came across the Great sense of Humour rep card, gave me great idea for engineering and humour. Then I thought to myself. What is his goal, what did he plan to become. I used this to give my character a reason for travelling.
So. During this creation. I had a history, a job, a personality and a future all planned.
I found it fun.
The thing is, if it been a soldier i had gotten. You cannot help thinking along the terms of combat skilled. You could go for the drunken lazy soldier idea but when it comes for the time he has to do his job, combat, it will likely be a short life. I dont mean min/max. I just mean you more likely think of combat actions/tactics/skills.
My first character was a watchman. I did exactly what i just said. Took combat actions etc ect. But the quest was mostly social, so I had nothing to do. Luckily my gm's at the time allowed me to change some cards, as i was new to game. So I swaped some social skills. This meant I could do stuff. It made for a more enjoyable game from my point of view. I took socials that could be used in combat or out of it.
People get better at character creation, once they play at least once, with both combat and social encounters..