We're going to play our first game with Lurker at the Threshold soon and I'm not clear on how the Blood and Soul pacts work. Specifically, the text:
"You may spend a Power token as either a Clue Token or as 1 Stamina/Sanity when you suffer a Stamina/Sanity loss."
First of all, I assume you can spend a power token as a clue token at any time, not just in response to a stamina or sanity loss. Is this correct? The way it's phrased, it could be that you spend the power token to add additional dice to a failed skill check that causes a loss.
Second, for the Stamina/Sanity use of a power token, is this healing stamina/sanity after a loss or does the power token prevent the loss in the first place, like Harvey Walters and Michael McGlen's abilities? This makes a big difference when your investigator is at one sanity and stands to go insane if she loses a single sanity.
Finally, regarding the Herald's "Rites of Magick" power: "…he reduces the Sanity cost of the Spell to 0 and automatically passes the Spell check," for spells where the number of successes is important (e.g. Heal) do we just assume one success when invoking Rites of Magick, or does something else happen?