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#1 seanie4199

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Posted 19 May 2013 - 04:40 AM

Sniper rifle or long las? Sniper rifle seems the best really until you take in the ammo resupply debate about having to get ammo for non standard kit or specialist kit from the logs. Where as las clips are given as standard. Would it be better for role play to go with the weapon with the more widely used ammo? Also if you overload a long las is it unreliable from then on or just that shot? Any thoughts would help

#2 bogi_khaosa

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Posted 19 May 2013 - 04:57 AM

seanie4199 said:

Also if you overload a long las is it unreliable from then on or just that shot?

I really want an answer to this question myself.

Long lases I believe cannot be silenced/muzzle-flashed (?), so if you use one enemies will always know where you are. So they are not really a sniper rifle so much as a "take down big things" rifle.

In general I think the long las is superior however due to Felling (depending on what you are fighting).

BTW with both these weapons I think it's important to note that there appears to be yet another FFG copy-paste snafu involving Accurate and the redefinition of "degree of success." It should, I am 99% sure, be +1d10 damage per two EXTRA degrees of success,



#3 Santiago

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Posted 19 May 2013 - 05:47 AM

If using Hammer of the Emperor?


Direct fired Earthshaker Cannon with Pinpoint Guidance and Spotter en een Armour Piercing Shell…dealing death up to 21 kilometers…


But short of that, I would go with the Longlas, even on standard mode it can deal a whopping 3d10+3 E, Pen 1… or with an Hotshot its king..3d10+4 E, Pen 4, Tearing. Even more fun with Lasgun Expertise for that penalty to dodge…

S…



#4 Darck Child

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Posted 19 May 2013 - 05:55 AM

seanie4199 said:

Sniper rifle or long las? Sniper rifle seems the best really until you take in the ammo resupply debate about having to get ammo for non standard kit or specialist kit from the logs. Where as las clips are given as standard. Would it be better for role play to go with the weapon with the more widely used ammo? Also if you overload a long las is it unreliable from then on or just that shot? Any thoughts would help

 

 

Wouldn't the choice between the two weapons come from the Regiments's homeworld and or resources?



#5 seanie4199

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Posted 19 May 2013 - 06:05 AM

Not if it was a ratling at creation because they given the choice between the two

#6 Fresnel

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Posted 19 May 2013 - 06:28 AM

One of the mismatches between the fluff and OW rules is that Illustrations of the Longlas point to the 'flash suppressor' and say it is quieter than normal las weapons.

 



#7 Darck Child

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Posted 19 May 2013 - 06:34 AM

seanie4199 said:

Not if it was a ratling at creation because they given the choice between the two

 

I thought the Specialist (Ratling) adopts to the Regiment he/she is assigned to.



#8 seanie4199

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Posted 19 May 2013 - 08:16 AM

He gets their standard equipment for the regiment but also gets his specialist equipment and he can choose between the two rifles. Or at least that's the way it reads to me

#9 bogi_khaosa

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Posted 19 May 2013 - 09:46 AM

I've always assumed assumed that specialist gear replaces whatever the corresponding weapon is in the Standard Kit (which is usually one main weapon and one or two secondary weapons).

So chainsword replaces knife, sniper rifle or ripper gun replace lasgun, etc.



#10 Darck Child

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Posted 19 May 2013 - 09:47 AM

seanie4199 said:

He gets their standard equipment for the regiment but also gets his specialist equipment and he can choose between the two rifles. Or at least that's the way it reads to me

 

You are absolutely right that he does get to choose, what I implied is the theme of the regiment and how much you want to have your character stand out.

 

For example if the Regiment uses las weapons and the Ratling chooses longlas, he/she won't be short on ammo.  He/she could still choose the sniper rifle which could reinforce that he/she is not one of them by race and by weapon.  I guess it comes down tto what you want from the character and how it will it into the story.

 

Or thing of the Regiment of Savages and the Rating has the only energy weapon, think of the role-playing possibilities.

 

Concerns for ammo will only come intoplay when you won't get a chance to resupply from base. In my games the squad gets all standard kit before being deployed. So if one of my Players had choosen to play a Ratling he would have enough bullets for the mission.  I might als play up that the Supply Officer commenting on the Ratlings fine cooking (if you play up the stereotype) maybe even give the ratling extra food in case he/she has any leftovers. 

 



#11 Droma

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Posted 19 May 2013 - 09:52 AM

bogi_khaosa said:

I've always assumed assumed that specialist gear replaces whatever the corresponding weapon is in the Standard Kit (which is usually one main weapon and one or two secondary weapons).

So chainsword replaces knife, sniper rifle or ripper gun replace lasgun, etc.



Specialist gear is in addition to standard gear. It is different however in that if lost/destroyed/etc you must roll a logistics check for a new one instead of getting it automatically.



#12 bogi_khaosa

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Posted 19 May 2013 - 09:56 AM

Droma said:

Specialist gear is in addition to standard gear. It is different however in that if lost/destroyed/etc you must roll a logistics check for a new one instead of getting it automatically.

 

I know it says this, but it doesn't make any sense. Why would an Ogryn get a lasgun and knife that he can't use? And a ripper gun that he needs a logistics check to replace, despite it being his standard weapon?

It also contradicts the statement (which is somewhere) that characters are assigned a main weapon (usually a basic weapon) and maybe up to two additional weapons (usually a pistol and melee weapon).



#13 seanie4199

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Posted 19 May 2013 - 10:27 AM

Oh sorry I see what you mean about going with your regiment now. Cheers that helps with the idea of role playing and my choice of weapon

#14 Droma

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Posted 19 May 2013 - 05:48 PM

bogi_khaosa said:

Droma said:

 

Specialist gear is in addition to standard gear. It is different however in that if lost/destroyed/etc you must roll a logistics check for a new one instead of getting it automatically.

 

 

 

I know it says this, but it doesn't make any sense. Why would an Ogryn get a lasgun and knife that he can't use? And a ripper gun that he needs a logistics check to replace, despite it being his standard weapon?

It also contradicts the statement (which is somewhere) that characters are assigned a main weapon (usually a basic weapon) and maybe up to two additional weapons (usually a pistol and melee weapon).



It doesn't contradict at all. The main weapon is the laspistol(normally this is replaced with something else during regiment creation) and the melee weapon is the knife.

Officers Speach, "The Imperial Guard does not care whether or not you are capable of using the weapon. It was assigned to you because it is the standard equipment of the regiment you are attached to and you are responsible for its care. All equipment that is assigned via specialty is surpluss and the regiment is not garenteed to have additonal stocks of that equipment on hand. The standard kit is intended to give the soldier all the equipment they will need to fight the Emperors enemies, if you have additional equipment assigned to you from a specialty consider it the God Emperpors blessing and be happy you are so fortunate."

From the core rulebook, Armoury chapter, Logistics section, "Every soldier is issued a standard kit that is consistent with the gear provided to all members of his regiment. In addition, specialist gear is provided to soldiers who have particular responsibilities…For game purposes, any equipment—whether acquired through legitimate or underhanded means—apart from the standard kit falls under the umbrella of the Logistics system. This includes gear issued to specialists as well as equipment specific to a mission—including non-standard gear that a Player Character might requisition…"



#15 seanie4199

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Posted 20 May 2013 - 01:35 AM

So what does everyone think about the long las overload problem, is it unreliable from then on or just that shot?

#16 hunterkiller725

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Posted 20 May 2013 - 07:37 AM

its unrealiable for just the shot



#17 seanie4199

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Posted 20 May 2013 - 08:32 AM

Well that make the long las a better option

#18 mrady

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Posted 01 June 2013 - 01:05 PM

Santiago said:

If using Hammer of the Emperor?


Direct fired Earthshaker Cannon with Pinpoint Guidance and Spotter en een Armour Piercing Shell…dealing death up to 21 kilometers…


But short of that, I would go with the Longlas, even on standard mode it can deal a whopping 3d10+3 E, Pen 1… or with an Hotshot its king..3d10+4 E, Pen 4, Tearing. Even more fun with Lasgun Expertise for that penalty to dodge…

S…

I don't see were you get the Tearing with the overloaded longlas. personaly i like the sniper with the amputator shells 1d10+6 pen 3 or expander rounds with 1d10+5 pen 4. with an extra d10s for extra successes, with only one shot used. with the long las on overload its 1d10+5 pen 3 with the extra d10s uses 4 shots and gains unreliable. 

At this point its comes down to if felling(4) makes up for the unreliable and smaller damage/pen. 

 



#19 HappyDaze

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Posted 01 June 2013 - 05:41 PM

mrady said:

 

At this point its comes down to if felling(4) makes up for the unreliable and smaller damage/pen. 

 

 

 

Against Orks, Chaos Space Marines, and Necrons it'll be useful. Against human heretics, and all varieties of Eldar, it's going to be less so. Of course, I'm not sure how the OW rules treat things like Wraithguard - do they have Unnatural Toughness or just tough armour?


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#20 sunhawk88

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Posted 01 June 2013 - 06:38 PM

Personally I see the longlas as more of a Designated Marksman weapon where f you're a dozen other guardsmen no one will be able to pick your la fire out from anyone elses, as opposed to being out in the wilderness and picking off a patrol  with just your comrade. Sniper rifle is the better weapon for stealth hands down. Also it depends on who your fighting like other people have said, if you're figting mostly Severan Dominate forces  I would say sniper rifle with Expanders or Man-Stoppers :D






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