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Pitting Players Against High Damaging Monsters


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#21 Annaamarth

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Posted 11 December 2013 - 09:28 PM

It's a charge.  By definition, that means charging.  If I'm already in your face, I can't charge very well- having some distance to build up momentum is important- and the same goes for a bloodthirster.

 

When I say hit-and-run tactics, I mean 'Fly up, charge down and no dodges thanks.'  That is how that ability works, right?  Kind of like the Khornate Daemon Weapon Rampage ability?


RIP AND TEAR THROUGH THE TIDE OF BLOOD WITH BATTLESUIT PILOT. SUPLEX HIVE TYRANTS. DO WHATEVER, YOU'RE PILOTING A HUGE-ASS MECHA.

 -Errant, on how Rogue Trader ought to be played


#22 bogi_khaosa

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Posted 11 December 2013 - 10:02 PM

It's a charge.  By definition, that means charging.  If I'm already in your face, I can't charge very well- having some distance to build up momentum is important- and the same goes for a bloodthirster.

 

When I say hit-and-run tactics, I mean 'Fly up, charge down and no dodges thanks.'  That is how that ability works, right?  Kind of like the Khornate Daemon Weapon Rampage ability?

 

No, I think you're confusing something. It's not a charge ability. Its "a number of times per combat equal to its Int Bonus the Bloodthirster can make its attacks unavoidable for a round", to paraphrase from memory.


Edited by bogi_khaosa, 11 December 2013 - 10:02 PM.


#23 Annaamarth

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Posted 11 December 2013 - 11:41 PM

Ah, looked it up.  You're right- sorry, took me a bit to find it, and I was making the assumption based on the 'spend a charge to autohit' line used earlier- here I was thinking that was a weird way of phrasing 'make a charge action to autohit', which is the Rampage ability.  With area of affect.  Which I also think a Bloodthirster ought to have, or at least a named one.


RIP AND TEAR THROUGH THE TIDE OF BLOOD WITH BATTLESUIT PILOT. SUPLEX HIVE TYRANTS. DO WHATEVER, YOU'RE PILOTING A HUGE-ASS MECHA.

 -Errant, on how Rogue Trader ought to be played


#24 bogi_khaosa

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Posted 12 December 2013 - 05:22 AM

Anyway, the Bloodthirster should have taken one look at Mr. Super-Dodgy, rolled its canine firey eyes in amusement, and squished him.



#25 Ansalagon

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Posted 26 December 2013 - 07:01 AM

Necrons are Nasty. A traitor might be able to win one-on-one with one of the more dangerous a necrons... But against an army of necrons or the big ones, you HAVE to fight smart. In a full-scale fair combat you can't beat them. Thats what makes them scary. Just like nothing beats the tyranids in a war of attrition. However, where a forcefield, a terminator armor and a dodge can fail you, Cannonfodder won't. Lots of useless heretics made an excelent wall. and you won't even have to feel bad about them, because they are ammo, not soldiers.



#26 bogi_khaosa

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Posted 27 December 2013 - 10:22 AM

Against an army of anything, you have to fight smart.:)

 

Technically a Horde of Necron Warriors actually loses its oomph because Hordes can't do Zealous Hatred. I might house rule that bit out.



#27 Ansalagon

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Posted 25 January 2014 - 07:50 AM

Against an army of anything, you have to fight smart. :)

 

Technically a Horde of Necron Warriors actually loses its oomph because Hordes can't do Zealous Hatred. I might house rule that bit out.

 

Actually i believe it is stated that they CAN get Zealous Hatred because of the Gauss weapons, if the GM feels like it...



#28 Edain

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Posted 05 June 2014 - 08:28 AM

1) Planet-destroying device like the Exterminatus command
2) A ritual (you'll need the true name of the demon)
3) Another great demon (fight fire with fire) :D
 



#29 Keffisch

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Posted 06 June 2014 - 02:06 AM

Also,

 

Check out the Horde rules for Grappling.

Then re-read them.

 

>:)



#30 Kamikazzijoe

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Posted 13 June 2014 - 11:32 AM

One way to incorporate super powered things into a story is to have the firepower directed away from the player characters.  For example, you could have two titans battling each other.  So now your CSM are nipping at the enemy titan's heels while it is trying to focus on the main target.
Or

The PCs are defending an artillery line from a cavalry flank.

Or

The PCs are escorting the greater demon to its target so it doesn't get bogged down and fail to arrive in time.

 

While i haven't had a chance to use them, the massed action rules in ToB would be great here.  Everytime the artillery line has stop shooting its main target to hit something from the skirmish, you lose points on the primary target.






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