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Breaking a cardinal RPG rule: player can't automatically disregard social influence

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#21 Gallows



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Posted 26 March 2014 - 02:40 PM

Plus it adds tension to social conflicts when you can't just take a success and disregard a failure. It would be like disregarding getting hit in combat when you use an active defence. Even among players I expect them to honour the outcome of a check. If two players duke it out in some sort of social contest to settle a dispute, they have to honour the result. Of course checks among players should be accepted at the table in the first place and common sense should be applied by the GM. Just like you can't convince the emperor to stand down and give you his seat, you shouldn't be able to convince another PC to do something against his nature.

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