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Rogue Trader Generator Tools released!


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#81 SaruSama

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Posted 28 September 2013 - 04:17 PM

Thanks, I was just making sure, I'd run up a bunch of them and was starting to wonder.


Edited by SaruSama, 28 September 2013 - 08:02 PM.


#82 SaruSama

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Posted 28 September 2013 - 04:21 PM

Also I'm a little confused on how the starship graveyards work. With each hull you give a different status of it, shattered beyond repair, intact enough to allow boarding but little else etc... I cant seem to find in the book where it talks about these definitions in game terms. I'm assuming its from stars of inequity but would you mind telling me the pages/section where it talks about this?



#83 TiLT

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Posted 29 September 2013 - 03:04 AM

Also I'm a little confused on how the starship graveyards work. With each hull you give a different status of it, shattered beyond repair, intact enough to allow boarding but little else etc... I cant seem to find in the book where it talks about these definitions in game terms. I'm assuming its from stars of inequity but would you mind telling me the pages/section where it talks about this?

 

The Starship Graveyard feature is a good example of a situation where I had to extrapolate hard data from the book's prose. If you look at the table (page 17), you'll see that it actually talks about the conditions of the ship. The first entry in the table says "The graveyard consists of 2d5 ships, of which most or all have been shattered beyond any value" for example. 

 

Figuring out if these ships are possible to salvage is an important part of the system generation, so I had to come up with a way to make the computer create something that matches the text even if the book didn't offer any actual numbers. I divided the "quality" of the ship hulls into the three categories that covered the text the best, and went at it. 

 

The book doesn't go into any more detail about these terms than I do in the generator. If it says that a ship is intact enough to allow boarding, but little else, then that's exactly what it sounds like. The players might be able to explore the ship's hull, but there's unlikely to be much there for them to salvage. There might be something though, which you could turn into an adventure on its own using the rules later in the book. That part is up to the GM. 

 

So don't look for definitions in the book in this case. Use the descriptions the generator gives you as a baseline for what the players can expect to find, and change it (for example by editing the starship graveyard's description) if you disagree with what it says. 

 

It's actually quite rare for the generator to create salvageable hulls. If the players should find a graveyard filled with those, then they've found a true treasure indeed. 



#84 SaruSama

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Posted 30 September 2013 - 09:13 PM

O that makes a lot of sense thanks. Ya I rolled up one system with 8 salvageable eldar ships :S



#85 Meatpuppet

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Posted 27 November 2013 - 09:26 AM

Sorry for the necro, 

 

But I just found out about this, Great work!



#86 Stevetassie

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Posted 03 December 2013 - 10:16 PM

I've downloaded the file, but when I open it, my computer just hangs and freezes. Is this not compatible with Windows7? Or should I be using the "open with..." function?



#87 Routa-maa

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Posted 04 December 2013 - 12:47 AM

I've downloaded the file, but when I open it, my computer just hangs and freezes. Is this not compatible with Windows7? Or should I be using the "open with..." function?

 

I have Windows 7 and it works just fine with it. So something wrong with your computer or this software. Hard to tell.


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#88 TiLT

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Posted 04 December 2013 - 02:56 AM

I've downloaded the file, but when I open it, my computer just hangs and freezes. Is this not compatible with Windows7? Or should I be using the "open with..." function?

 

Your computer should never hang or freeze from running a piece of software, even if there's something wrong with my code. You've got something else going on. I would strongly recommend a thorough virus scan, and if that doesn't give results, check your hard drive and RAM for errors. 

 

Before doing that though, run Windows Update to make sure you're fully updated. My application uses .Net, so if there's something wrong with that framework it could lead to repercussions elsewhere. 



#89 TiLT

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Posted 04 December 2013 - 02:58 AM

Also, for the record, the generator should be compatible with all Windows versions from XP (with the latest service pack) up to and including 8.1. 



#90 Stevetassie

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Posted 06 December 2013 - 09:16 AM

It's working now. Very cool tool. Thanks for the hard work.

Something wonky is going on with my download folder. It's hard to access things from the folder itself, but if I drag them out of it they work fine.



#91 JiveProfessor

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Posted 07 December 2013 - 11:56 AM

TiLT, where have you been all my life? This is an incredible tool, thanks for the hard work.


My Rogue Trader Play-by-Post Campaign - Of Profit and Plunder. http://forums.gville....php?board=21.0

 


#92 Jetpack

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Posted 08 December 2013 - 08:26 AM

As a new Rogue Trader GM, this is an amazing bit of software!  I spent a few hours on my first system last night, which was time well spent regardless, but this will be a huge help!



#93 SteveG

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Posted 14 December 2013 - 11:02 AM

Hello, I have just got around to giving this a go, and knowing how long it was taking me to generate systems, this really improves the usefulness of the books many times over. Fantastic work.

 

I'm not certain if this is a bug to report but listing it anyway.

 

New Workspace

 

Generate New Starship

 

I made 4, and the 2nd and 3rd ships happened to be Human Wolfpack Raider, however entry blank after ship class.

 

I look forward to using this software, and well done again on a such a huge project for the game. I think I may always have 10 saved as RTFs, then choose or even roll d10 when the time is right...


Edited by SteveG, 14 December 2013 - 11:03 AM.


#94 TiLT

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Posted 14 December 2013 - 11:30 AM

Not a bug. The Wolfpack Raider ship is static, so I've merely linked to its page number in the book. 



#95 SteveG

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Posted 14 December 2013 - 01:16 PM

aha, thanks for that - and apologies I had failed to appreciate the different types of stat block.



#96 ymrar

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Posted 15 January 2014 - 08:02 AM

Very impressive work. It's the ultimate tool. My mind is blown. 

 

Instantly came up with an upgrade suggestion. Like the Xenos and treasure, the starship could offer a subsystem for chassis (frigate, cruiser etc.) I for example already know that the players nemesis is holding a raider, frigate and transport.

 

Thanks again for amazing work.



#97 Rushputin

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Posted 31 January 2014 - 09:14 AM

Finally gotten the chance to use (as opposed to play with) this sucker; it's great!  Thanks!
 

The only real pain point I'm running into with it is the width of the statblocks: when I export to RTF and open it in WordPad or Word, they're too wide to print in anything short of Landscape mode (which isn't great for everything else).  I ended up having to individually select each table and set their preferred cell width to .5" to get them to fit.

 

I've never done RTF generation, so I don't know how tough it is to specify cell width, but it'd save (me) a lot of hassle if the blocks weren't quite so wide.

 

And/or/in a similar vein: any chance of being able to export to something other than RTF?  I feel like I'd be able to wrangle overall formatting more easily if I could export to XML.



#98 TiLT

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Posted 02 February 2014 - 04:49 AM

For all the strengths of the document format I'm using in this application, it does have its limitations. I looked for ways to do proper exports to various formats, but the only one that truly seemed workable was RTF export. That export functionality (which I didn't write) seems to be buggy as well. It does support setting a specific width for the tables I use for the statblocks. It looks great in the application itself, but once you open up the exported file in a word processor, the table is completely messed up. 

 

Out of two possible solutions (Completely messed up statblock or one that is too wide and can be adjusted by the user), I went with the latter. You do have to adjust the width manually after exporting right now, and I don't know of any workaround for it. If anyone here has any experience with FlowDocuments and the FlowDocumentReader class and can imagine a solution to the issue, I'm all ears. 

 

By the way, you don't have to manually set cell width to fix the issue on your end. All you have to do is grab the rightmost end of the table and resize the whole thing by dragging it left until it fits on the page. This should be a quicker solution than what you're currently doing. 


Edited by TiLT, 02 February 2014 - 04:52 AM.


#99 Sinpoder

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Posted 09 February 2014 - 06:56 PM

I love this.. I did some testing on it and I am also someone who enjoys coding and I am wondering if I have your permission to look though the code and see how it works, if you don't mind.



#100 TiLT

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Posted 10 February 2014 - 08:47 AM

What, you mean by decompiling it? Be my guest, but I would appreciate if you didn't distribute the results. I mean, I did the same thing with another Rogue Trader system generator someone else had created because I wanted to adjust a particular result in the tables it used, so who am I to say no?  :)


Edited by TiLT, 10 February 2014 - 08:48 AM.





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