The trouble I see with a third faction in the next release - is that, assuming we get a b-wing and tie-bomber - that puts us up to 5 ships per faction. Should the remaining 2 rumored ships be a third faction (and say, a non neutral one) we find ourselves with very few ship choices compared to the existing factions - which means it will be difficult to make tournament level builds, especially considering the current game balance.
some thrid wave and third Faction musing
Posted 20 April 2013 - 06:15 AM
I went and read the announcement, and there's really nothing there that implies a new faction, new base sizes, or anything else ground shaking.
Pretty much any new ship would shake up the meta, as they would combine with the existing ones in new and different ways.
Personally, I'm hoping that they flesh out the "standard" ships a bit before trying anything too revolutionary.
That won't stop me from buying an old Micro Machines GR-75 playset and using it for some cool custom scenarios, though!
Posted 20 April 2013 - 09:51 AM
Mercenaries… Simialr to how it is done on Summoner Wars. Add to existing factions or fly their own faction. Sold as extra decks but likely using many of the same ships with new pilot cards (shield less xwing, hopped up ywing… Etc. ? Possible ship reprints for the mercenaries… How easy would that be for ffg? Several (4 ) new ships and rerelease x, y, tie in new paint schemes.
new ships I would like: B wing, z95, tie avenger, tie hunter. Personally, I don't need a tie bomber unless this morphs away from a dog fight game and a bomber is needed.
Posted 21 April 2013 - 12:21 PM
For EU ships, we have Galen Marek - Vaders' apprentice's (the force unleashed, which I believe is canon now?) ship, the Rogue Shadow: http://starwars.wiki...i/Rogue_Shadow
While I don't think it will be part of the 3rd wave, it's definitely an example of what's possible.