I personally feel that the Amethyst wizard is very powerful in comparison to 95% of the other careers out there. He's supposed to be able to attack with spells and death brings him benefit. He is most powerful against lighter armoured opponents and the weak minded.
His career ability is: At any point after you've cast a spell you recharge a spell faster if a creature dies. That seems relevant and equal to other careers.
His second career ability is: attuned magic item that stores power. Non-spellcasters do not get this.
Characteristics: Intelligence and willpower: willpower is there for the fear spells. Pick up training in weapon skill (only 2 xp) and you pretty much rule the day.
Skills: Standard skill set is: channeling, discipline, education, intuition, magical sight, observation, Spellcraft.
Advancement potential: 3action, 2 talent, 4 skill, 2 fortune, 1 green, 1 red, 1 wound. 2 fortune is pretty dang powerful.
Spell evaluations (rank1):
Acceptance of faith: this is an over-specialized spell as it's only useful againt terror/fear creatures. This is the last one I'd choose. maybe stick it on a scroll.
Dark Hand of Death: Every amethyst wizard should have this in his repertoir.
Death's messenger: this is a support spell useful for social, subterfuge, or combat situations.
Deathsight: this is an undead-hunter spell, it is specialized
**Not Yet Time: This allows you to go into combat and essentially avoid critical wounds, just like an Ironbreaker or Ogre. Seems pretty powerful to me.
**Reaping Scythe: This gives you a great weapon equal or greater than that of the Swordmaster that can be used in combination with other melee weapon actions (such as reckless cleave).
So, now you've got the power of essentially TWO of the most powerful careers in the game to break combat. I'd spend 2 x.p to train Weapon Skill and then for combat, take one round with your companions to buff-up and go clean house. If the swordmaster could spend 2 xp to cast spells, it maybe would be equal..but it's not. This career can easily be min-maxed and become a pretty plain old murderer in combat.
Rune of Shysh: Undead ward. Specialised. Save it for a scroll.
Rank 2 spells:
Speak with the dead (final words). You have Intuition acquired, train it and add "detect Lies" specialization. Problem solved.
Doom & gloom: this is an area effect spell, which is very powerful in WFRP
Steal life: similar to the dark magic spells
Rank 3 spells:
Death's door: This spell seems inappropriate to me. The amethyst wizard is clearly just a murderer, why would he save the dying. This seems much more like a Light college spell.
Death's Release: you can do 10-20 points of damage ignoring all soak to an undead. This is specialized and really only useful against undead of course.
Tide of Years: you cause the creature targeted loses a soak, blue to damage and attack (strength), and a blue to agility.
Thoughts on support actions: The rank 2 and 3 spells thin out for all spellcasters, so it is imperative to branch out into those measly little action cards that 'every other career is stuck with'. Non-career completion expendatures will make this career more versatile.
From what I see this career is certainly more powerful compared to non-spellcasting careers except perhaps the ironbreaker. There are only tow balancing factors: weapon skill costs 2xp, and their armour is going to be light (but with the ignore critical spell, this is kind of irrelevant)..it certainly makes them more powerful than a Wardancer and more versatile. The trollslayer is more powerful in combat because of his guaranteed higher strength, but then again Trollslayers cannot cast spells and they're one-trick battle ponies.
I didn't compare them to other spellcasters, but I doubt there are Reaping scythe spells out there for the others.
If you want to make him even tougher, you can add something like Steely Gaze:
best of luck
Edited by Emirikol, 15 October 2013 - 10:56 AM.