For the very first line- on the arbitrary determination of fluff violation based on the previous shotgun...
I am going to have to go with Adeptus on that one: the established standard has to be worked around, and the systems has to go around that. Putting up the original shotgun's damage at value 1d10+X [If that was indeed the very first weapon they worked at] should be the bar, or base value, that all of the others are worked around to keep in line with the fluff. Or just common sense.
The problem is, DH has crippled itself considerably by setting up the initial weapon stats the way it did. The engine is clearly capable of sustaining a much robust spread of numeric values, as evidenced by later systems in the 40k line. Not only that, but the game has practically used up all the preset design space somewhere between Inquisitor's Handbook and Radical's Handbook - how many different pistol models that differ by minimally switching up values do you need before reading weapon tables becomes boring?
After all, the entire game has to work together. And even though balance isn't really an issue [some stuff clearly is better then other stuff], it was still handled badly - for example with the Plasma weapon. I don;t think that its a completely irrelevant point to bring because I find it DIRECTLY represents what Adeptus is talking about.
In my experience with long RPG lines with robust mechanics, I've yet to find one where the metagame wasn't evolving significantly over the years to the point of obsoleting large parts of initial design. It's not a flaw - not the desired state of things either, but rather just the reality of roleplaying games.
WHY do Plasma weapons suck so much compared to a shotgun!? This should have been fixed- Instead of giving us brand new, even stronger shotguns.
I still firmly maintain one has no bearing on the other.
They fixed tearing on Bolters- where's the Autofire and maximal, minimal settings on Lasguns (Which are described constantly in Dan's Gaunt's Ghosts, the same author who is likely the Father of DH with Einsenhorn- years before Only War?)
Like I said - DH is so dated, it's sad.
Instead of that, we get a brand new Lazriffle, which is only usable with a very specific set of people, which is muuuch stronger than even a bolter- passing a toughness test or gain fatigue isn't that hard of a trick, especially with another talent which allows them to drain away fatigue by connecting themselves to some sort of power source.
First, it's not "pass Toughness or Fatigue", it's automatic level of Fatigue whenever their gun comes up with a Jam. And Electrical Succour, while pretty awesome indeed, isn't really usable in combat time, and that's when the Fatigue is going to happen - also, it's where it hurts the most.
The powercreep thats "breaking" isn't very hard to achieve, because people aren't maintaining that consistency standard.
Once again, I really don't think calling something that's superior to another option is gamebreaking. Vindicare, with his bajillion dodges at 120% is gamebreaking. A Primaris Psyker who can incinerate entire cities in minutes without breaking a sweat is gamebreaking. A guy that starts with a better gun and armor and can buy a few more Talents isn't gamebreaking, because he can still be challenged, and his presence doesn't preclude others from contributing, both in and outside of combat. A shotgun with better damage isn't gamebreaking, because it's not an "I win" button in any capacity - just a weapon that's better than most comparable weapons. It still needs ammo, it can still be lost, there are still enemies who can take a few hits from this baby and rip the user to shreds.
We keep talking about the Crimson Guard, but I want to talk about the Cult of the Pureform as well. I want someone to explain how that thing works.
The most I've gotten out of it is, if you somehow managed to loose two fate points in a single game where no reinforcements is possible, [by losing an arm and a leg for example], you then gain one extra fate point which ensures you survive the adventure to get back to civilization? But in any case, the damage is often is too extensive to have a character be playable in any meaningful away. At the very least the vat grown limbs should have been "Normal Quality" as they are blessed and pure, or "Best Quality" to make up for the fact that some things can't be vat grown so people are taking permanent damage for them....
I was recently pondering a theoretical build that would involve choosing a Career with access to Pure Faith, stacking on as many non-essential bionics as possible, then going Cult of the Pure Form and removing all of them for a nice boost in Fate Points. The ideal form would be a quadriplegic, mute and blind buffing machine. That could
potentially be gamebreaking!
See, how the devil does the Crimson Guard exist side by side with this thing in the books? Its two completely different classes- On one side, an "EXTREMELY" high tier rank 1 and... some sort of Masochistic Rpers Dream which really would cause a game, and a character, to crawl to a halt relatively quickly because the character is not forced to jump around on one leg and one arm for the remainder of his natural existence.
I think someone assumed (rather correctly, I'd say) that the ability to stack up on extra Fate Points can be extremely unbalancing, and then overreacted with the means to curb such abuse of the rules.
As it stands, the only real use I see for this Rank is for Discordians - when you can't have any cybernetics at all, being able to replace lost organs with even low quality replacements is still a godsend, and when you're a natural enemy of the Mechanicum by your very nature, having friends in a powerful, sector-spanning cult that hates the AdMech sounds like a good idea.
[And lastly, the Lathemasters ability to make things work by hitting them. And they live in force-worlds. With Tech-priests. Maybe I missed something in the exact nature of how they hit thing, but if I tech-priest, I would take offence.]
It's pretty explicit they don't use it when the Tech-Priests are watching. Also, they still think of it as a rite, so it's a rather minor heresy - something quite expected of the uneducated working classes
Edit- I've just thought of a way Crimson Guard could have been made into a higher ranking guardsman. Re-purposed servitor work Burning a fate point, and your reconstructed. Robo-cop style/Maltek Stalker.
This could explain why the PC has suddenly found himself outfitted with all the stuff this Career provides, but it doesn't in any way explain why the paranoid, secretive and downright clannish organization that is the Mechanicum chose to upgrade a random guy into their most elite fighting force.
Edited by Morangias, 17 July 2013 - 02:41 PM.