Its the simplest and easiest application of them. The majority of action cards are weighted towards a combat-oriented primary purpose. Spells are no exception.
That is precisely my complain.
The idea of action cards was a good one, but in my opinion the designers have not been able to properly materialise the idea into the rpg world. It has derived into a huge pile of cards that cover combat, just a part of what a role play game is about. Of course one can say with a bit of imagination you can use them for non-combat situations, but this is like saying I can use my two handed swords for non-combat situations, I can cut bread with it, do my nails, or use it as a mirror to shave once a week. Still, a two-handed sword is intended for combat.
In my opinion, it would have been nice that the designers would have balanced a bit more the numbers of non-combat oriented vs combat oriented parts of the game.
Keep in mind that every RPG I can think of has the majority of their spells oriented more towards combat. D&D, Pathfinder, etc.
I cannot deny the weight that D&D (and related ones) has, and the role it has played in making rpgs popular (for which I am grateful), but it is not the ONLY rpg in the market neither in history.
What about Ars Magica, RuneQuest, Rolemaster, StarWars (weg), this are all very good rpgs which are /were heavy weights in the rpg world. Their spells /powers are not only combat oriented neither have them a pile of 300+ actions/talents/traits/feats which are focused on combat.
Related to, but a bit off-topic, when I read things in these forums like "Warhammer 3 is a narrative driven game" or "it is a game where the story is what matters", I wonder why is so?
First because it is not a narrative driven game per se, FATE games are, The Burning Wheel is, The One Ring can be considered one. Secondly, what does it mean "it is a game where the story is what matters"? to me in ANY rpg the history is what matters. Killing kobolds, gather xp and gold, open door, killing more kobolds, gather xp and gold, open door and repeat ad infinitum is not the definition of rpg, whatever they sales numbers are or whatever they are trying to make the customers believe.
Sorry, I am drifting too much off-topic, but don't think wrong, I believe Warhammer 3 has good things. I will keep these ideas for another thread.