Tony Helion said:
I'm just curious if anyone has thought up any good house rules for solo play? I bought the game becuase I love 40k but won't have many opportunities to play with people as most of my friends don't like board games. Someone mentioned a turn count to get to the middle to win, any idea what a good number would be? I thought about having other players on the board just to activate more spaces, but not sure if that would add much.
Check out the one posted on BGG:
There are two main issues with this variant: one, the PVP Missions become meaningless(maybe you have to institute an automated dummy for that),and the PVP-specifc Power and Asset cards lose their special properties.
There are characters in the game whose special abilities require an opponent's input to work coherently and effectively. The Commissar's and Inquisitor's movement abilities, for instance depend on other players seeding the board for them with specific types of threat cards. the Rogue Trader's stealing of assets won't work of course, and the Sniper may as well take influence from himself .
You can easily play the game soloing with two characters, though.