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A Few Rules Questions


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#1 Renvale987

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Posted 16 March 2013 - 05:19 PM

Okay, so after playing our third session of Dark Heresy, I, as GM, have a few rules questions and would like some help if possible.

 

1)  First, if you are directly next to an ally and an enemy engaged in melee and you are weilding a pistol, are you considered to be in melee with the opponent (since you can wield a pistol in melee), and therefore giving your fellow acolyte a +10 bonus to melee to hit said enemy?

2)  What can you sell items for?  If you find a las rifle from an enemy and attempt to sell it, how much does it sell for?  Are there any hard and fast rules on this?

3)  What skill would you use to get a group of bad guys who are threatening you to stand down by appealing them?  Is it charm?

4)  If you roll on the aquisition chart, the chart that has how hard it is to find something in a given community, and you fail your fellowship roll, when you can you reroll your fellowship to attempt to find said item again?  A day?  A month?

5)  Does a psyker have to use Psyscience to sense the presence of other psykers or psykic pheonemena(sp?)?  

 

Any help with these questions would be helpful.  Thank You.

 

"Life is the Emperor's currency.  Spend it well."



#2 BlaxicanX

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Posted 16 March 2013 - 09:54 PM

Renvale987 said:

 

Okay, so after playing our third session of Dark Heresy, I, as GM, have a few rules questions and would like some help if possible.

 

1)  First, if you are directly next to an ally and an enemy engaged in melee and you are weilding a pistol, are you considered to be in melee with the opponent (since you can wield a pistol in melee), and therefore giving your fellow acolyte a +10 bonus to melee to hit said enemy?

2)  What can you sell items for?  If you find a las rifle from an enemy and attempt to sell it, how much does it sell for?  Are there any hard and fast rules on this?

3)  What skill would you use to get a group of bad guys who are threatening you to stand down by appealing them?  Is it charm?

4)  If you roll on the aquisition chart, the chart that has how hard it is to find something in a given community, and you fail your fellowship roll, when you can you reroll your fellowship to attempt to find said item again?  A day?  A month?

5)  Does a psyker have to use Psyscience to sense the presence of other psykers or psykic pheonemena(sp?)?  

 

Any help with these questions would be helpful.  Thank You.

 

"Life is the Emperor's currency.  Spend it well."

 

1. There are no concrete rules that state when exactly you're considered "engaged in melee". That said, if you're wielding a weapon that can be used in melee combat, and are in melee combat range, you are basically engaged in melee so long as you are making melee attack. If you're standing there picking your nose, than you aren't really helping your ally in the fight, thus you shouldn't get the bonus. So long as you're making a melee attack (whether it be with a pistol or a melee weapon), you count as being engaged in melee.

 

2. How much you can sell the weapon for is it's base amount plus or minus at your GM's discretion. Generally speaking, the price will be modified according to its craftsmanship (a best-quality weapon will be worth more than a poor quality one), it's availability on the planet you're selling it on (On a Hive World, an autogun is worth a dime a dozen, and the price of the weapon will respect that. On a feral world where the entire populace uses bows and swords, that same autogun would be worth a lot more), and just how much you can barter for it via Fellowship. 

The quick and dirty rule that my GM uses is that the price of any equipment you want to sell will fetch you 80% of the item's standard price. You can barter from there via the item's rarity and craftsmanship. 

 

3. Charm would be the go-to skill for getting people to do what you want, though decieve would work as well, depending on the circumstances. Use Intimidate if you wanna scare people.

 

4. The in-universe time is determined by how long it takes to search for something. If, after looking at the chart and seeing that it would take one month of searching to find a lasgun, than if you fail the search you'd have to wait a month to look for it again. Unofficially, you can always say that you quit looking a week in, and try to roll again, but that's at the discretion of your GM. 

 

5. Yes, the Psyker needs to actively use Psynescience in order to detect other Psykers. There are some advanced classes I believe that allow a Psyker to do this passively (though I may be thinking of Black Crusade).



#3 Cymbel

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Posted 17 March 2013 - 12:22 AM

I agree with what BlaxicanX said, but I have some points to add on pricing.

Some GMs do 50% of base price for selling (because used), better treated items can go higher (sometimes up to 80%), stolen/well worn items get 25% or less because of decreased demand. Ammo prices can also rise based on what is happening, in a war torn world ammo for SP guns goes up quite a bit, making las weapons a better choice. And as was mentioned, location is a big thing, another is what is made there and what is imported or if the market is being flooded. I imagine a simple revolver is much cheaper in Gunmetal City than another hive. While other one world special items (like the bolo knife) are more expensive with the higher rarity. Another neat change I saw is that mercy killers are super cheap on Volg, while "normal" priced everywhere else due to the economics



#4 bloody malth

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Posted 03 April 2013 - 07:17 PM

Those are good answers, but I would add a couple things.

2. It depends on who the item is being sold to. If you sell clothes to a thrift store or books to a used bookstore, you will get a fraction of what they sell it for. Similarly, if you want to add realistic economics to your games, PC's should not get more than 25% of an items list price when selling to merchants. Private buyers may pay more, but probably not full price unless the item is in perfect condition and is comparatively rare (think Craigslist). You aren't playing Dark Entrepreneur (or Rogue Trader) so PC's generally shouldn't get full price for their items unless you want a simple system. There are no RAW for this, though.

3. You could also use Barter if the PC's try to bribe them.



#5 Hakaisha

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Posted 06 April 2013 - 04:17 PM

  • 1)  First, if you are directly next to an ally and an enemy engaged in melee and you are weilding a pistol, are you considered to be in melee with the opponent (since you can wield a pistol in melee), and therefore giving your fellow acolyte a +10 bonus to melee to hit said enemy?

Melee range is defined as 3 meters, if your opponent is in melee with another opponent, and you get within that range, then you will have a -20 bonus to hit, unless you have ambidextrous and gunslinger, if you miss, you might just hit our opponent, but that is GM disgression. Now, your fellow acolyte will gain a +10 if your opponent does not have the talent Combat Master. BUT, there is a talent called double team, that gives you an additional +10 if you outnumber an opponent, and +20 if both of you have it. But combat Master nulifies that too, so if your opponent has Combat Master, you get no bonus.

 

  • 2)  What can you sell items for?  If you find a las rifle from an enemy and attempt to sell it, how much does it sell for?  Are there any hard and fast rules on this?

75% of original price is a rule of thumb many used, but if you have Barther or Trade Merchant you might sell it at a higher price, none of these rules are raw, but it is the most commonly used ones, numbers might differ, but rarely it is at full price.

 

  • 3)  What skill would you use to get a group of bad guys who are threatening you to stand down by appealing them?  Is it charm?

Intimidate to scare them

Deceive to trick them

Charm to make them like you

All of these skills can be used, while the RAW says you use Fel for these, if you fluff it correctly, you can use strength, int, or even agility, it's all about the fluff and if your gm allows it, only intimidate can be used with str int and fel according the the book.

  • 4)  If you roll on the aquisition chart, the chart that has how hard it is to find something in a given community, and you fail your fellowship roll, when you can you reroll your fellowship to attempt to find said item again?  A day?  A month?

When you roll on something you are searching for, you know the difficulty and the time, after the time has past, you can look again. It is not that if you fail, you don't have to search, that would be daft.

  • 5)  Does a psyker have to use Psyscience to sense the presence of other psykers or psykic pheonemena(sp?)?  

Psyscience is an awareness test of the warp, and you can rarely see if a person is a psyker or not, so this skill is the only sure way to identify psykers, with psychic phenomena well, some affects you, others don't, but if a phenomena is happening withing range of the Psykers psyscience awareness, then it will be detected, do remember that in most cases, most characters would not recognice this,  unless they have experience with it from the past, or in the background fluff about the character.



#6 Exeviolthor

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Posted 06 April 2013 - 07:31 PM

Hakaisha said:

BUT, there is a talent called double team, that gives you an additional +10 if you outnumber an opponent, and +20 if both of you have it. But combat Master nulifies that too, so if your opponent has Combat Master, you get no bonus.

 

As already officially clarified at an older thread, Combat Master only nulifies the basic bonus for outnumbering an opponent. It does not nulify the added bonus from Double Team.






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