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Victory I-class Star Destroyer project


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#21 Cilionelle

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Posted 18 March 2013 - 01:06 AM

X-wings flee as the Y-wing makes its run…

887431_549081998470065_1004996454_o_zps3

 

The Y-wing takes out the bridge (not shown… not even built yet!) and begins a tactical retreat.  TIEs are in hot pursuit.  There are some stragglers on the Alliance side too.

 

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Y-wing close up.  Scale is clearly shown… that's the front 1.1 metres…

 

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Edited by Cilionelle, 01 September 2013 - 04:30 PM.

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#22 Cilionelle

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Posted 19 March 2013 - 04:24 PM

Some more pics… we did a bunch of work yesterday, getting the bridge diamond shape up.  The neck came this morning, with the rest of the 'layers' still to come.

Scale shots with just the wedge-shape…

And then the bridge superstructure…

 

 

And with the added Deflector Shield Domes (or are they sensor domes?) and "Beer Communications Tower"…

 

This morning was added the bridge's neck.  I love it when a plan comes together!  And it's starting to look more like a Star Destroyer and less like a weird table!

 

 

So there you have it.  We have a poll going on our campaign's Facebook group, as to the name of the ship… The options are below.  Let us know which of them you prefer.

  1. VSD Subjugator
  2. VSD Persecutor
  3. VSD Umbara's Pride
  4. VSD Strikefast

Cheers!


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#23 odinfellhammer

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Posted 19 March 2013 - 04:43 PM

What happen to the pictures?triste



#24 Cilionelle

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Posted 19 March 2013 - 05:02 PM

odinfellhammer said:

What happen to the pictures?triste

Seems like Photobucket is having a meltdown.  I've fixed the most recent ones, but for the earlier pics, here's a link to the library itelf.

http://s256.photobuc.../VSD Subjugator

Cheers!


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#25 Viceroy Bolda

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Posted 19 March 2013 - 05:21 PM

I vote for an SSD in 1:270 @ 70.3 meters long.  Please do this.  

Nice work.  Thanks for posting pics.  I absolutely love this.  More pictures!!!  Will this be illuminated?  

I challenge you to capital ship v capital ship.  I'll put my gunships on a rolling tool cart and maneuver around your VSD.  Rather, I would roll up to it by round 25 because it gets a movement of "1" then I would roll an empty cart away in round 26.


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#26 Skorpious

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Posted 19 March 2013 - 05:50 PM

Lol, actually I was just saying to Cilionelle it would be awesome if you lived in Australia so your Gunship could be present for the maiden battle  burla



#27 ForceM

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Posted 20 March 2013 - 05:16 AM

Skorpious said:

Actually I think usually due to the tiny size of fighters, capital ship weapons have a hard time targetting them.  Of course once they do, it's not pretty  ; P   I'm also a member of Cilionelle's club, but I'll be leaving most of the heavy work to the master builders.  I'll just be cheerleading with a bunch of TIEs at the ready.

Makr the Turbolasers shoot twice, just hit on a critical symbol, but if the Fighter does not evade, it would be outright destroyed. That would be somewhat realistic if you check your Stackpole and Alliston Books. Really difficult to target but with lots of BANG!

For Medium ships that would of course be a little drastic… Make it some 5 ish damage for them perhaps!

Oh and of course if the gunner missed a Rebel fighter in 1 distane of an imperial you should check if the Tie does not eat the stray shot perhaps XD that would be fun…

Like Black 5 radios: "Turbolaser battery 32 check your fire, Black squadron elements crossing your zone in hot pursuit of Rebel scum!"

Battery 32: "Negative Black squadron we have them in our aim! Break off pursuit we are firing"

BAM: "AAAAARGH!!!! *radio silence"

Black 6: "Battery 32 you #*^~#•$ you just killed Black 5!!"



#28 Parakitor

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Posted 20 March 2013 - 05:21 AM

Cilionelle said:

 

 

So there you have it.  We have a poll going on our campaign's Facebook group, as to the name of the ship… The options are below.  Let us know which of them you prefer.

  1. VSD Subjugator
  2. VSD Persecutor
  3. VSD Umbara's Pride
  4. VSD Strikefast

Cheers!

I think the first two are nice and strong, but probably more suited to an Imperial Star Destroyer. The second one sounds like a freighter to me. I think VSD Strikefast has got my vote.


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#29 Norsehound

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Posted 20 March 2013 - 09:08 AM

My vote's for VSD Persecutor.

 

A while ago I had written universal rules to handle any kind of capital ship, from Space Platforms to Corellian Corvettes to Star Destroyers if people wanted them. Find them here.

Some the points are;

  • A Ship is a composition of subsystems but all of them draw from a communal shield pool. It's a high amount, but once depleted, fighters can now attack specific subsystems.
  • Subsystems never roll dodge dice for any reason, so Proton torpedoes do FULL damage. Subsystems typically have high hit points to describe their resiliency. If dodge is added to a subsystem, it's because of it's small size. Otherwise capital ships are the broadside of a barn so…
  • Excess damage applied against a subsystem goes on a seperate track. It is possible to destroy (disable in a revision I have yet to state) the whole ship if this track fills up entirely. So it can't fire or move.
  • Turrets move first but shoot last. So the operator determines where they are facing first, and then if they survive, they fire. Tiny turblolaser turrets can communally add their attack dice to fire on the same target. So a cluster of five lasers give five attack dice on a single target. Space mines do this also, which makes them dangerous to get too close to.

I ran into a problem with the concussion missile launcher though, it's too overpowered. In the last scneario I ran it was shooting down attacks and hurting Rebel fighters attacking the XQ platform… but everything else seemed to be working okay, and my players had fun in the two times I've run the sceanrio even though it was kind of imbalanced both ways.

For armament I'd consider looking at how VSDs were equipped in TIE Fighter. Technical limitations of the game (so not as many turbolasers as "canonical") helps us TT players because now there's not too much to keep track of.

You can find some inspiration on how to run Star Destroyer campaigns from one specific campaign in X-Wing where the Rebels are trying to deplete, and then destroy, an Imperial star destroyer. You were running missions from attacking a resupply convoy to blowing up the shields to bleeding out their escorts.

 

Anyway it's looking awesome. Keep us posted!



#30 Cilionelle

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Posted 21 March 2013 - 11:58 AM

Thanks for the replies, guys.

Here's some links to the VSD names… the Persecutor sounds good but doesn't exist according to Wookieepedia.  The Strikefast is this one.  The Subjugator is this one.  And the Umbara's Pride isn't canonical either, but since Umbara was a planet with a turbulent history, and which eventually came into line under Imperial rule, I thought it was fitting!

Anyway, enough talk!  More pictures!  (Our friend Steve is doing an amazing job with most of the work on this - it's in his shed - and I just want to give him a shout-out.  Not sure if he's made an account on these forums yet)

After an abortive first attempt at the decks, it was determined that more support was needed…

And then the first layer of decking was placed over the top of it.

As usual, all pics are available here for those just joining us!  Keep the naming comments coming, guys!


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#31 Norsehound

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Posted 21 March 2013 - 01:06 PM

I'm curious on how you're going to store and transport this thing.

From a modeler's perspective, greebling and painting this thing is going to be awesome. I need to get around to posting my XQ platform photos sometime… not nearly as grand as this, but a simple treatement got a bunch of compliments and it wasn't nearly as impressive as this.



#32 Cilionelle

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Posted 21 March 2013 - 02:56 PM

There's a division down the centre line of the ship and at each third to facilitate moving it around, when necessary.  But I don't anticipate it being necessary often, if at all, since owner of said garage has the club house (an old portable classroom) on his property too!


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#33 Viceroy Bolda

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Posted 18 August 2013 - 03:48 PM

Any new development?  


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#34 Araquay

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Posted 18 August 2013 - 07:55 PM

Awesome idea. Sounds like a fun way to spend a day with friends.

 

Since you are doing a custom scenario, you could consider adjusting the range for proton torpedoes. In the X-wing video games you could lock onto a target from 2 km. So for this setup maybe just double it to range 6? All missiles retain the range as stated on the cards.


4 X-wings, 1 Y-wing, 1 A-wing, 1 B-wing, 1 Z-95, 1 E-wing, 1 YT-1300, 1 HWK-290, 1 GR-75, 1 CR-90

5 TIE/LN, 1 TIE/X1, 4 TIE/IN, 1 TIE/SA, 1 TIE/D, 1 TIE/P, 1 Lambda Shuttle, 1 Firespray-31

Wishlist: Rebel: YT-2400 (Outrider)YKL-37R Nova Courier,  X-4 GunshipYT-2000 (Otana), , Action VI Transport (Wild Karrde); Imperial: Skipray Blastboat, VT-49 DecimatorYE-4 GunshipG-1A Starfighter (Mist Hunter), JumpMaster 5000 (Punishing One), Trilon Aggressor Assault Fighter (IG-2000), YV-666 (Hound's Tooth)


#35 TheKestrel

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Posted 19 August 2013 - 01:46 AM

From 2 whole kilometers??? Man, technology was weird in a galaxy long ago and far away.



#36 Araquay

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Posted 19 August 2013 - 09:13 PM

From 2 whole kilometers??? Man, technology was weird in a galaxy long ago and far away.

Well that was in space, and targeting a Star Destroyer. Couldn't get a missile lock on a TIE from that distance.


4 X-wings, 1 Y-wing, 1 A-wing, 1 B-wing, 1 Z-95, 1 E-wing, 1 YT-1300, 1 HWK-290, 1 GR-75, 1 CR-90

5 TIE/LN, 1 TIE/X1, 4 TIE/IN, 1 TIE/SA, 1 TIE/D, 1 TIE/P, 1 Lambda Shuttle, 1 Firespray-31

Wishlist: Rebel: YT-2400 (Outrider)YKL-37R Nova Courier,  X-4 GunshipYT-2000 (Otana), , Action VI Transport (Wild Karrde); Imperial: Skipray Blastboat, VT-49 DecimatorYE-4 GunshipG-1A Starfighter (Mist Hunter), JumpMaster 5000 (Punishing One), Trilon Aggressor Assault Fighter (IG-2000), YV-666 (Hound's Tooth)


#37 TheKestrel

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Posted 19 August 2013 - 11:19 PM

Sorry, I was being sarcastic... given that we have weapons now that are perfectly capable of outperforming those by many factors over.



#38 DoubleNot7

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Posted 20 August 2013 - 06:40 AM

We have antiquated aircraft than can lock onto six targets simultaneously at  100 miles away.


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#39 Cilionelle

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Posted 31 August 2013 - 07:52 AM

hi there. the whole project was on hiatus as various members of the party had various life stuff that happened. we're hoping to get back into it very soon, especially as we move out of winter and into the lovely spring sunshine!
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#40 TRamsey

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Posted 31 August 2013 - 08:08 AM

That rocks LOL!






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