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Study in Static Spoiler


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#1 Toqtamish

Toqtamish

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Posted 14 March 2013 - 06:59 AM

http://www.boardgame...946233/spoilers

 

Anarch:

Disrupter
Program
Inf 1
Cost 1
MU 1
Trash: Prevent a trace. That trace initiates again with a base trace strength of 0.

Force of Nature
Program: Icebreaker - Decoder
Inf 1
Cost 5
MU 1
Strength 1
2 Credits: Break up to 2 code gate subroutines.
1 Credit: +1 Strength

Scrubber
Inf 1
Cost 2
Resource: Connection - Seedy
2 recurring credits.
Use these credits to trash cards.

Criminal:

Doppelganger (Unique)
Hardware: Console
Inf 2
Cost 3
+1 MU
Once per turn, you may immediately make another run when a successful run ends.
Limit 1 console per player.

Crescentus
Program
Inf 1
Cost 1
MU 1
Trash: Derez a piece of ice. Use this ability only after breaking all the subroutines of that ice during a single encounter.

Shaper:

Deus X
Program: Icebreaker
Inf 1
Cost 3
MU 1
Strength 10
Trash: Break any number of AP subroutines.
Trash: Prevent any amount of net damage.

All Nighter
Resource
Inf 2
Cost 0
Click, trash: Gain Click, Click

Runner Neutral:

Inside Man
Resource: Connection
Cost 3
2 recurring credits.
Use these credits to install hardware.

Underworld Contact
Resource: Connection
Cost 2
When your turn begins, gain 1 credit if you have at least 2 link.


Haas-Bioroid:

Green Level Clearance
Operation: Transaction
Inf 1
Cost 1
Gain 3 credits and draw 1 card.

Hourglass
ICE: Code Gate
Inf 2
Cost 5
Strength 4
-> The Runner loses Click, if able.
-> The Runner loses Click, if able.
-> The Runner loses Click, if able.

Jinteki:

Dedicated Server
Asset: Facility
Inf 2
Cost 3
2 recurring credits.
Use these credits to rez ice.
Trash cost 3

Bullfrog
ICE: Code Gate - Deflector - Psi
Inf 2
Cost 3
Strength 4
-> You and the runner secretly spend 0, 1 or 2 credits. Reveal spent credits. If you and the runner spend a different number of credits, move Bullfrog so that it is the outermost piece of ice protecting another server (the Runner continues the run from this new position and is now running on this new server).

NBN:

Uroboros
ICE: Sentry - Tracer
Inf 2
Cost 6
Strength 4
-> Trace 4 - If successful, the runner cannot make another run this turn.
-> Trace 4 - If successful, end the run.

Net Police
Asset
Inf 2
Cost 1
X recurring credits.
Use these credits during traces. X is the number of links the runner has.
Trash cost 1

Weyland:

Weyland Consortium: Because We Build It
Identity: Megacorp
45 deck minimum, 15 influence maximum
1 recurring credit.
Use this credit to advance ice.

Government Contracts
Agenda
5 advancement cost
3 agenda points'
Click, click: Gain 4 credits.

Tyrant
Ice: Barrier
Inf 2
Cost 7
Strength 4
Tyrant can be advanced only while rezzed and gains "-> End the run." for each advancement token on it.

Oversight AI
Operation: Condition
Inf 2
Cost 1
Rez a piece of ice, ignoring all costs, and install Oversight AI on that ice as a hosted condition counter with the text "Trash host ice if all its subroutines are broken during a single encounter."

Neutral Corp:

False Lead
Agenda: Security
3 advancement cost
1 agenda point
Forfeit False Lead: The runner loses click, click, if able.



#2 vermillian

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Posted 15 March 2013 - 03:41 AM

what does 'forfeit' mean? Lose those agenda points?



#3 Angus Lee

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Posted 15 March 2013 - 06:43 PM

From the core rulebook page 22:

Forfeiting Agendas
Some card abilities require the Corporation or Runner to forfeit
an agenda. When a player forfeits an agenda, he selects any
agenda in his score area and permanently removes it from the
game (it does not go to Archives or the heap). He no longer
scores points for the forfeited agenda.


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